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Gang
Strong Hunter
Hypnos's Achievements
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This is clothes saver. 31,32 is Warnig , 35 is Error. function saveClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) and ( getElementModel(source) == 0 ) then local texture = {} local model = {} for i=0, 17, 1 do local clothesTexture, clothesModel = getPedClothes(source, i) if ( clothesTexture ~= false ) then table.insert(texture, clothesTexture) table.insert(model, clothesModel) else table.insert(texture, " ") table.insert(model, " ") end end local allTextures = table.concat(texture, ",") local allModels = table.concat(model, ",") setAccountData(account, "Clothessaver:Texture", allTextures) setAccountData(account, "Clothessaver:Model", allModels) texture = {} model = {} end end addEventHandler("onPlayerQuit", getRootElement(), saveClothes) function setClothes() local account = getPlayerAccount(source) if ( not isGuestAccount(account) ) then local textureString = getAccountData(account, "Clothessaver:Texture") local modelString = getAccountData(account, "Clothessaver:Model") local textures = split(textureString, 44) local models = split(modelString, 44) setElementModel(source,0) for i=0, 17, 1 do if ( textures[i+1] ~= " " ) then addPedClothes(source, textures[i+1], models[i+1], i) end end textures = {} models = {} end end addEventHandler("onPlayerLogin", getRootElement(), setClothes) Help me
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My script have one error. I'am starting a script and this error in debugscript; Line 28: attemp to compare nil with number exprequired = {} addEventHandler("onResourceStart", resourceRoot, function () for i, thePlayer in ipairs(getElementsByType("player")) do theAccount = getPlayerAccount(thePlayer) if (theAccount) and not (isGuestAccount(theAccount)) then file = xmlLoadFile("exp_oranlari.xml") for i, node in ipairs (xmlNodeGetChildren(file)) do EXPRequired = tonumber(xmlNodeGetAttribute(node, "EXPRequired")) table.insert(exprequired, EXPRequired) end experience = tonumber(getAccountData(theAccount, "experience")) experience_t = tonumber(getAccountData(theAccount, "experience_t")) setElementData(thePlayer, "experience", experience or 0) setElementData(thePlayer, "experience_r", tonumber(exprequired[level or 1])) end end end) addEventHandler("onElementDataChange", getRootElement(), function (dataName) if (getElementType(source) == "player") and (dataName == "experience") then theAccount = getPlayerAccount(source) if (theAccount) and not (isGuestAccount(theAccount)) then experience = getElementData(source, "experience") experience_r = getElementData(source, "experience_r") if (experience >= tonumber(experience_r)) then .... Help me
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I want start or stop object Patches on command in a game. How can I do? Help me!
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Nothing work, where I do wrong? addEvent ("getBoat", true) addEventHandler ("getBoat", getRootElement(), function(car,para,id) if (getPlayerMoney(source) >= math.random(para)) then if not (getElementData (source, "hisBoat")) then takePlayerMoney(source,para) setAccountData (getPlayerAccount (source), "Up.BoatID", tonumber(id)) outputChatBox ( "Araba Satın Alındı : #ffffff"..car.."",source,255,90,90,true) else outputChatBox ( "Önce arabayı yoke et!",source,255,90,90,true) end else outputChatBox ( "#ff0000Paran Yetersiz",source,255,90,90,true) end end) vehicle = {} addEvent ("BoatUse", true) addEventHandler ("BoatUse", getRootElement(), function () if not (isGuestAccount (getPlayerAccount (source))) and not (isPedInVehicle(source)) then local accountData = getAccountData (getPlayerAccount (source), "Up.BoatID") if (accountData) then BoatID = getAccountData (getPlayerAccount (source), "Up.BoatID") x,y,z = getElementPosition (source) vehicle = createVehicle (BoatID, x, y, z,0,0,90) warpPedIntoVehicle ( source, vehicle ) setElementData (source, "hisBoat", vehicle) end elseif (isPedInVehicle(player)) then end end)
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Thank you AbaZaSiRiN00. It's solved. Thank you ALw7sH. It's solved.
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Mahmut, tüm marketlere aynı işlemi uygulamasını istiyorum. Yani tüm marketlerde aynı panel açılcak
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I make job system. I have two problem. When one player does not make mistakes in the game, but the when two player's fault and one person can completed the task.Other players can not complete the task. HirsizAraba = {} HirsizGorevMarker = {} function HirsizGorevOn1() HirsizGorevMarker = createMarker(-75.900001525879, -1113.0999755859, 0.10499999672174, 'cylinder', 2, 76, 224, 30, 255,source) HirsizGorevBlip = createBlip (-75.900001525879, -1113.0999755859, 0.10499999672174, 53, 2, 255, 0, 0, 255, 0, 10000,source) HirsizAraba = createVehicle (482, 1605, -1465.900390625, 13.800000190735, 0, 0, 0) warpPedIntoVehicle ( source, HirsizAraba ) addEventHandler ("onMarkerHit", HirsizGorevMarker, HirsizGorevFinish) addEventHandler ("onVehicleExit", getRootElement(), HirsizGorevCancel) addEventHandler ("onPlayerQuit", getRootElement(), HirsizGorevCancel) addEventHandler ( "onVehicleExplode", HirsizAraba, HirsizGorevCancel ) end addEvent("HirsizGorevOn1", true) addEventHandler("HirsizGorevOn1", getRootElement(), HirsizGorevOn1) function HirsizGorevFinish(hitElement) if hitElement == HirsizAraba then playerr = getVehicleOccupant (HirsizAraba, 0) givePlayerMoney (playerr, 5000) triggerClientEvent (playerr,"GorevBitis1",getRootElement()) destroyElement (HirsizGorevMarker) destroyElement (HirsizGorevBlip) destroyElement (HirsizAraba) removeEventHandler ("onVehicleExit", getRootElement(), HirsizGorevCancel) removeEventHandler ("onPlayerQuit", getRootElement(), HirsizGorevCancel) removeEventHandler ( "onVehicleExplode", HirsizAraba, HirsizGorevCancel ) end end and for all the markers you want to have the same operation.This didn't work.How do I do? AracAlMarker = createMarker(1628.3000488281, -1535.1999511719, 13, 'cylinder', 2, 76, 224, 30, 255) AracAlMarker = createMarker(1640, -1535.1999511719, 13, 'cylinder', 2, 76, 224, 30, 255) function AracAlMarkerAktif(source) triggerClientEvent (source,"AracAlMarkerAktif",getRootElement()) end addEventHandler( "onMarkerHit", AracAlMarker, AracAlMarkerAktif )
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Hello everybody, I make job system, I have a problem. One of the two players finished the task in other player destroyed the car. I want to not destroyed the other players car. Waiting your help. function HirsizGorevOn1() HirsizGorevMarker = createMarker(1604.5999755859, -1435.0999755859, 12.8, 'cylinder', 2, 76, 224, 30, 255,source) HirsizGorevBlip = createBlip (1604.5999755859, -1435.0999755859, 12.8, 53, 2, 255, 0, 0, 255, 0, 10000,source) addEventHandler ("onMarkerHit", HirsizGorevMarker, HirsizGorevFinish) addEventHandler ("onVehicleExit", getRootElement(), HirsizGorevExit) addEventHandler ("onPlayerQuit", getRootElement(), HirsizGorevQuit) HirsizAraba = createVehicle (482, 1605, -1465.900390625, 13.800000190735, 0, 0, 0) warpPedIntoVehicle ( source, HirsizAraba ) end addEvent("HirsizGorevOn1", true) addEventHandler("HirsizGorevOn1", getRootElement(), HirsizGorevOn1) function HirsizGorevFinish(hitElement) if hitElement == HirsizAraba then destroyElement (HirsizGorevMarker) destroyElement (HirsizGorevBlip) destroyElement (HirsizAraba) end end
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Hello everybody, How do I make an immortal ped? Waiting your help.
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Players patch filling, players not play the game. Players patch filled and play the game.