Jump to content

RughCuttle

Members
  • Posts

    18
  • Joined

  • Last visited

Posts posted by RughCuttle

  1. eMarkersGroup = createElement("GroupedMarkers")
    local mPosX, mPosY, mPosZ = -2429.3, -613.3, 131.2 
    eMarkersGroup = {
        createMarker(mPosX, mPosY, mPosZ, "cylinder", 1.5, 255, 0, 0, 90),
        createMarker(mPosX+10, mPosY, mPosZ, "cylinder", 1.5, 255, 0, 0, 90),
        createMarker(mPosX-10, mPosY, mPosZ, "cylinder", 1.5, 255, 0, 0, 90)
        }
    ---It Works

    Is this way better (performance) than resourceRoot ?

  2. On 4/30/2018 at 05:03, GodOfPenguins said:

    This was teased two years ago, where is it now ??

    Edit: Now i see where it is.. at the dumpster. I can't believe they just won't add it. I really hope in the near future (after patch 2.0, in august), we might see it again at least in the roadmap.

     

  3. So, today i was talking with some GTA SA singleplayer modders, i asked them if they could add new cars without replacing stuff from the base game, they've said "Yeas". They copie pasted this mod to me http://gtaforums.com/topic/733982-fastman92-limit-adjuster/   --- Its about expanding the  pre-existing id limit to add more maps, weapons, cars and peds. If this had been integrated with MTA it could improve even more the mod. With this "id limit expansion" we could see thousands of new weapons and cars, peds and more maps to land on. 

  4. 19 hours ago, LilDawage said:

    yeh all functions all available on mta sa , the Basic system Not changed on mta sa , you can create your own SQLITE save system with any way you want to do

    as you can do : 

    executeSQLDropTable

    executeSQLQuery

    executeSQLCreateTable

    executeSQLUpdate

    as you see there is many ways to create /Update /load your SQLITE system , it based for creating The  Columns > name > value  

    >>>>>>>>>>>>>>> CREATE TABLE IF NOT EXISTS accountdata ( Username VARCHAR(100), Money INT, Armour INT, Health INT) , create table inside it we found The Name of account and the value  of Money Health and armour for that account 

    the same for Position for player , and Groups ... and more

    Thanks. m8

    19 hours ago, Master_MTA said:

    you can use mysql module to use lua formula mysql functions

    Also, i appreciate your explanation to.

    • Like 1
  5. 3 hours ago, LilDawage said:

    Sqlite is available on MTA:SA. , you can save all data of players groups skins /health /armour /cars /and groups name /dates .......................

    Sqlite system can be connected in local host , but SQL system you need a host to connect it 

    if you want more info , explian us wut do you want know exectly

    thank you

    I want to know if all SQLite's power is available on MTA (with no restrictions, i mean). Basically. Or there's something that i can't do with SQL due to some restriction on the MTA's side.

  6.  So, i choose MTA over SAMP recently, to start learn scripting and developing my own server. Okay...

      I'm reading some scripts and by them, start browsing about the MTA's integrated systems that could help me develop an amazing or at least good experience, to my self and other players. The first thing that I've been facing is SQLite. I understood that it's a language  of some kind to create a database, which could have: group names with their slots and store any change related with those; Items in market with fluctuating price; Car names, colors or price that are owned by the players; Inventory system, etc... But, when i read about SQlite i noticed that there's some features that could be invasive, since it can access third-party programs or CSV files to create analysis between variables. In resume, i want to know if all assets that i could use normally with SQlite is available on MTA:SA.

  7. MTA and Roleplay

    Introduction

         I have been wondering about the current Roleplay mode for a while. I have just saw text based ones, i don't know if it's because the scripting quality or the idea that RP == Text based game. I played a lot of RP, it doesn't need essentially the chat.

    Mode versus Game's System 

                The Mode it's the door and the system is the hall, where you welcome your client/player to stay and build their experience. A good system is hard, scripts with 10k lines could take the first place, but the miscellaneous in each step is the key.

    Questions:

            Player based Economy, is it tangible ?

            Work with animation to represent car crashes/damage taken?

            Is inventory system worth it on a RP environment ?

            Would you script at least 10 workable objects that could be interacted with ?

            

           

  8. MTA:SA FOR STEAM

      DOWNSIDE: TK2 could and might take action to buy or even sue the devs if not agreed with a negotiation, incorporating MTA with GTA SA officially, making MTA:SA not free or even worse, adding microtransactions in it. 

       UPSIDE: More players, more servers and scripters. We may see 100K or even 1KK player base online on MTA all day/night.

    +Node: These 3XA companies only see money as a good income, not a full community of lovers as a good thing for them.

  9. GTAV's multiplayer made by the community it's out.

    https://forum.gtanet.work/index.php?forums/news-and-updates.2/

    The sync it's still in progress but it's one of the firsts MPs that came out this year. Now, we need to sit and wait for Take2 do or don't do something.

    Personal opinion

    Take2 want to make us pay GTAV twice. Their GTA Online is terrible (i mean the idea). The community need to have more. Make own mods and play as we like, but Take2 wanted to make it difficult for us and bring a lot of hate for them (well deserved hate).

    • Like 1
  10. On 11/12/2016 at 10:29 AM, LosFaul said:

    the dsyncs want be that big how you think the only dsyncs you will have are caused by ping...
    i'm not 100% sure but I think the cars are synced by coordinates+rotation+velocity
    for example: nobody will notice it as a dsync if the accel gets higher or lower from another player you can simply check that with other script that affects the velocity
    I also think that i played much more Race in mta (about 1000+ hours) as you and i saw some maps with scripts that affected the velocity, so I talk with a some practical experience

    changing the accel with client side setVehicleHandling would allow a lot more possibilities and you can build a SimRace Handling for poor people :P
    you will be able to set things without ping(the real dsync)
    --Dynamic accel change 
    --Brake Temperature changing brake deceleration
    --Tire Temperature changing grip
    -- and a lot more
    and changes on handling line would feel much times more natural

    It can be realy interesting for the racing / freeroam communities

    Why don't you make something like this:

    • How many times the brake was active
    •  weather is (rain or storm)
    • then decreases the brake counter
    • Decreases the acceleration made by the breaker or make the vehicle heavier.  
  11. On 18/09/2016 at 10:30 AM, CodyL said:

    I really don't get why people are still playing SAMP; MTA is a whole lot better for plenty of reasons.

    - Better optimization

    - More scripting ability

    - Join and play, no having to manually install mods if the server is using them

    - Etc, I just woke up and don't feel like listing more.

    Omg, you have touched at the bleeding spot, mate. MTA is WAY better than SAMP.

    On 01/12/2016 at 5:15 PM, Gengar said:

    MTA has more players then SA-MP, but also a lot more servers, so servers on MTA feel more empty then ones on SA-MP. Also, yeah, what my Balkan neighbor said:

    I too didn't know about MTA up until friend of mine showed it to me in 2012, yet I did found SA-MP years earlier, even though, I never even looked for any multiplayer extension. Just googling GTA SA will give you SA-MP among results.

    SAMP is full of hackers. I was one of those Skids that played with s0beit to get inside police cars or cheat money. I've also found a bug where you could bypass the s0beit / cleo detector just teleporting 10 fts away. SAMP it's a like test from an 10 years old boy, that he wants to hide from his parents, because he has failed miserably.

    On 26/09/2016 at 4:34 AM, Simbad de Zeeman said:

    MTA:Race doesn't count as first, i meant the first fully working multiplayer for GTASA ofcourse. Then you could also say that GTA:Rumble or GTA Tournament was the first multiplayer for GTA SA.

    Ofcourse San Andreas Multiplayer has the name but i think the main reason is still being first at something. Also MTA had a big reputation already for years.

    MTA is the first developing an functional anti-cheat.

    • Like 1
  12. 43 minutes ago, iPrestege said:

    Hi Rugh's . I would highly recommend you to try 50p's MTA:SA Lua package which you can find in here :

     

    Omg man, thank you. Does it work with all Program languages ? and does it just add more things into this edgy editor ? (i mean the sublime text). Anyway, thx for this. Respect from an newbie scripter.

  13. Not working the autocomplete thing. I have dropped it on APIs folder and when i try to use it, it just dont autocomplete the word.

    SOrry for my stupidity. i need to ctrl+space to active the auto completion tool. I thought that it was active by default. Also great work man.

  14. The main reason for this is to make modders do better stuff on singleplayer. I know, that MTA is to be focusing on multiplayer, but could be awesome to see CELO working with MTA's code structure on singleplayer. 

    I get this idea from playing with DYOM- Create your own mission.

×
×
  • Create New...