Jirppa
-
Posts
5 -
Joined
-
Last visited
Posts posted by Jirppa
-
-
Hi!
You asked for some show about my previous works:Here is screenshot of that gangpanel with almost all of windows included on it opened:
Here is to see my coding in a script which cleans default spawnzones of vehicles:
Spoilerlocal destroyTime = 60000 --Time in milliseconds to destroy abandoned vehicles in spawnzones local spawnzones = { {x = 2467.42, y = -1686.06, z = 12, width = 37, depth = 36, height = 15}, -- Grove Street {x = 1987.69, y = 1503.08, z = 8, width = 40, depth = 70, height = 25}, -- LV Pirate ship {x = -727.38, y = 930.76, z = 11, width = 60, depth = 60, height = 25}, -- Wooden house thing {x = -2420, y = -626.2, z = 125, width = 60, depth = 60, height = 30}, -- San Fierro antenna } local eventsWhenShouldUnhandle = { ["onPlayerVehicleEnter"] = true, ["onPlayerVehicleExit"] = true, ["onPlayerWasted"] = true, } local vehicleDestroyTimers = {} local handledElements = {} local deadPlayerVehicles = {} local function checkElement(element,colshapeToCompare) local occupants = {} local ret = true if not isElement(element) then ret = false end if element.type ~= "vehicle" then ret = false end if element.dimension ~= colshapeToCompare.dimension then ret = false end if element.interior ~= colshapeToCompare.interior then ret = false end if ret then occupants = getVehicleOccupants(element) end return ret,(next(occupants) == nil),occupants end local function destroyVehicle(vehicle) if isElement(vehicle) then destroyElement(vehicle) vehicleDestroyTimers[vehicle] = nil end end local function unhandlePlayer(player) player = (isElement(player) and player or source) if handledElements[player] then removeEventHandler("onPlayerVehicleExit",player,setVehicleDestroyTimer) removeEventHandler("onPlayerWasted",player,setVehicleDestroyTimer) removeEventHandler("onPlayerQuit",player,unhandlePlayer) deadPlayerVehicles[player] = nil handledElements[player] = nil end end local function handlePlayer(player) if not handledElements[player] then addEventHandler("onPlayerVehicleExit",player,setVehicleDestroyTimer) addEventHandler("onPlayerWasted",player,setVehicleDestroyTimer) addEventHandler("onPlayerQuit",player,unhandlePlayer) unsetVehicleDestroyTimer(source) deadPlayerVehicles[player] = source handledElements[player] = true end end local function handleVehicle(vehicle) if not handledElements[vehicle] then addEventHandler("onVehicleEnter",vehicle,handlePlayer) handledElements[vehicle] = true end end local function unhandleVehicle(vehicle) if handledElements[vehicle] then removeEventHandler("onVehicleEnter",vehicle,handlePlayer) handledElements[vehicle] = nil end end function unsetVehicleDestroyTimer(element) local isValid,isEmpty,occupants = checkElement(element,source) if not isValid then return end local timer = vehicleDestroyTimers[element] if timer then if isTimer(timer) then killTimer(timer) end vehicleDestroyTimers[element] = nil end if not isEmpty then for seat,occupant in pairs(occupants) do unhandlePlayer(occupant) end end end function setVehicleDestroyTimer(element) if eventName == "onPlayerWasted" and deadPlayerVehicles[source] then element = deadPlayerVehicles[source] end local isValid,isEmpty,occupants = checkElement(element,source) if not isValid then return end if isEmpty then if not (vehicleDestroyTimers[element] or isTimer(vehicleDestroyTimers[element])) then vehicleDestroyTimers[element] = setTimer(destroyVehicle,destroyTime,1,element) end handleVehicle(element) else unhandleVehicle(element) for seat,occupant in pairs(occupants) do handlePlayer(occupant) end end if eventsWhenShouldUnhandle[eventName] then unhandlePlayer(source) end end local function initScript() for _,zone in pairs(spawnzones) do local colshape = createColCuboid(zone.x,zone.y,zone.z,zone.width,zone.depth,zone.height) local vehiclesInColshape = getElementsWithinColShape(colshape,"vehicle") for _,vehicle in ipairs(vehiclesInColshape) do setVehicleDestroyTimer(vehicle) end addEventHandler("onColShapeHit",colshape,setVehicleDestroyTimer) addEventHandler("onColShapeLeave",colshape,unsetVehicleDestroyTimer) end end addEventHandler("onResourceStart",resourceRoot,initScript)
-
Hi!
My Skype is "tunturihuvila". You can contact me directly via Skype.
If you like to see some of my work live, visit this server
mtasa://212.66.193.182:22003
Not all stuff there are made by me, but for example the gangsystem i mentioned is running there. Welcome! -
Hey!
Are you in need of a experienced scripter? Then you have opened the right topic!
What can you do?
I have 3 years experience of scripting and i have done many systems, maybe the biggest one is a gang system with gang ranks, gang rights and all that stuff. My goal is that my scripts are optimized and running smoothly without eating lot of resources and are also player-friendly. Do you have a ready server but it's resources needs fixing due to they being messy, having bugs or lagging the server? I can do that too!
Sounds awesome, what is the price then?Scripting price depends on many things and it needs to be talked about before starting the project! There are a lot of possibilities. There are few examples:
Project-specific pricing: We do a plan about server needs, resources needed and all that stuff and i script the server and you pay X amount of money for it.
Resource-specific pricing: You pay for resources, not for whole server.
How can i pay?
I accept few payment methods listed here:- Paypal
- Paysafecard*
I am interested. How to contact me?
You can contact me via Skype: tunturihuvila or send me email: [email protected]
*When paying with paysafecard, the price includes 25% fee
-
I am hosting at the moment a public test server. There is a internet browser script running. This seems so awesome. There just is some of elements that are not working correctly yet, but it's still awesome!
[OFFERING] Scripter [Paid]
in Looking for staff
Posted · Edited by Jirppa
Thanks for your question and sorry for late reply! That greenzone cleaner script would be something about 4-5€ probably. And that gangsystem is kinda big one to describe any standard price. Maybe something like 30-50€. I really cant say any accurate price. Pricing of bigger systems needed to be discussed and thinked.