Tycka
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Posts posted by Tycka
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Don't work
I think I can use something like that:
if skin == 73 then attachElementToBone(helmet, source, 1, 0, 0.02, -0.53, 0, 0, 90) elseif skin == 287 then attachElementToBone(helmet, source, 1, 0, 0.01, -0.56, 0, 0, 90) elseif skin == 286 then attachElementToBone(helmet, source, 1, 0.015, 0.025, -0.54, 0, 0, 90)
But I don't know how to make it.
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Here is code:
local elementBackpack = {}
function helmetAttach (dataName,oldValue)
local skin = getElementModel(source)
if getElementType(source) == "player" and dataName =="helmetOn" and skin == 73 then
local newValue = getElementData(source,dataName)
if elementBackpack[source] then
detachElementFromBone(elementBackpack[source])
destroyElement(elementBackpack[source])
elementBackpack[source] = false
end
local x,y,z = getElementPosition(source)
local rx,ry,rz = getElementRotation(source)
if newValue == 1 then
elementBackpack[source] = createObject(902,x,y,z)
attachElementToBone(elementBackpack[source],source,1,0.002,-0.055,-0.650,0,0,90)
elseif newValue == 0 then
return
end
end
end
addEventHandler ( "onElementDataChange", getRootElement(), helmetAttach )
local elementBackpack = {}
function helmetAttach (dataName,oldValue)
local skin = getElementModel(source)
if getElementType(source) == "player" and dataName =="helmetOn" and skin == 287 then
local newValue = getElementData(source,dataName)
if elementBackpack[source] then
detachElementFromBone(elementBackpack[source])
destroyElement(elementBackpack[source])
elementBackpack[source] = false
end
local x,y,z = getElementPosition(source)
local rx,ry,rz = getElementRotation(source)
if newValue == 1 then
elementBackpack[source] = createObject(902,x,y,z)
attachElementToBone(elementBackpack[source],source,1,0.002,-0.055,-0.650,0,0,90)
elseif newValue == 0 then
return
end
end
end
addEventHandler ( "onElementDataChange", getRootElement(), helmetAttach )
Is it possible to connect this 2 functions to one? Because when I put helm when I'm with 73 skin, I can't take it off when I with skin 287.
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This will only set the animation/take the item if data is equal to "sick".
Yes, but animation didn't start and item didn't be taken.
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I don't get any error/warning, and I get message You eat food name
Here is code:
function onPlayerSickPlus(itemName,itemInfo,data) if data == "sick" then if itemName == "Rotten Pizza" or itemName == "Rotten Burger" or itemName == "Rotten Milk" or itemName == "Dirty water" or itemName == "Raw Meat" then value = gameplayVariables["loseSick"] end setPedAnimation (source,"FOOD","EAT_Burger",nil,false,false,nil,false) setElementData(source,itemName,getElementData(source,itemName)-1) addPlayerStats (source,"sick",value) end triggerClientEvent (source, "displayClientInfo", source,"Food",shownInfos["youconsumed"].." "..itemName,22,255,0) triggerClientEvent(source,"refreshInventoryManual",source) end addEvent("onPlayerSickPlus",true) addEventHandler("onPlayerSickPlus",getRootElement(),onPlayerSickPlus)
Animation didn't start, sick didn't - and and food didn't -1.
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Hello, I need lua compiler who compile code to chinese symbols. Maybe someone can share it?
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How should it look like?
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This code must voice chat do local but its didn't work voice chat still global
local nearbyPlayers = {} addEventHandler( 'onPlayerVoiceStart', root, function() local chatRadius = 10 local posX, posY, posZ = getElementPosition( source ) local chatSphere = createColSphere( posX, posY, posZ, chatRadius ) nearbyPlayers = getElementsWithinColShape( chatSphere, "player" ) destroyElement( chatSphere ) local empty = exports.voice:getNextEmptyChannel ( ) exports.voice:setPlayerChannel(source, empty) for index, player in ipairs (nearbyPlayers) do exports.voice:setPlayerChannel(player, empty) end end) addEventHandler("onPlayerVoiceStop",root, function() exports.voice:setPlayerChannel(source) for index, player in ipairs (nearbyPlayers) do exports.voice:setPlayerChannel(player) end nearbyPlayers = {} end)
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I fix it, but ty for try help manawydan
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post your code, i think you source no is one player(Expected player at argument 1, got nil]) no exist
function repairVehicle (veh) if repairTimer[veh] then triggerClientEvent (source, "displayClientInfo", source,"Vehicle",getVehicleName(veh).." is currently being repaired!",255,22,0) return end local health = math.floor(getElementHealth(veh)) repairTimer[veh] = setTimer(fixVehicleDayZ,(1000-health)*120,1,veh,source) setElementFrozen (veh,true) setElementData(veh,"repairer",source) setElementData(source,"repairingvehicle",veh) setPedAnimation (source,"SCRATCHING","sclng_r",nil,true,false) toggleAllControls ( source, false ) --I used player, ThePlayer and it didn't work to triggerClientEvent (source, "displayClientInfo", source,"Vehicle","You started to repair "..getVehicleName(veh),22,255,0) end addEvent("repairVehicle",true) addEventHandler("repairVehicle",getRootElement(),repairVehicle)
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I need help with toggleAllControls, I try disable control to player when his fixing vehicle.
I use this:
toggleAllControls ( source, false)
But I didn't disable and I get this warning:
Bad argument @ 'toggleAllControls' [Expected player at argument 1, got nil]
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Hello, its possible to let player choose what mod he want download when him come to server? if it possible maybe you know some resource.
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That's because in that code you are setting the alpha to 255. If you wish to not see it, you should set it to 0.
anyway don't work. I see bat when I have it hand
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Hello how fix this error?
Bad argument @ 'setPedSkin' [Expected element at argument 1, got number '73']
Line:
setPedSkin(getElementData(player,"skin"))
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If you want to set alpha for all 336 code object, you can use loop. e.g:
for index, object in ipairs(getElementsByType ("object")) do if getElementModel(object) == 336 then setElementAlpha(object, 255) end end
If not, create object with variable and try this;
object = createObject(blablabla) setElementAlpha(object, 255)
I use this:
for index, object in ipairs(getElementsByType ("object")) do if getElementModel(object) == 336 then setElementAlpha(object, 255) end end
But when I have bat in hand I still see it.
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How I can set object alpha to 255?
I try:
local alpha = 255 function bat() setElementAlpha ( 336, 255 ) end
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I didn't see any errors. I think it doesn't create the table. Before the line where appears the error, put this and tell me what it says.
outputChatBox(tostring(elementBackpack), source)
In chat just say: nil
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local elementBackpack = {} function backPackBack (dataName,oldValue) if getElementType(source) == "player" and dataName =="rucksak" then local newValue = getElementData(source,dataName) if not #newValue or #newValue <= 0 then setElementData ( source, "rucksak", { 0 } ) return true end if not oldValue or not #oldValue then oldValue = { 0 } end if newValue[1] == 0 then if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) elementBackpack[source] = false end elseif newValue[1] ~= oldValue[1] then if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) elementBackpack[source] = false end local x,y,z = getElementPosition(source) local rx,ry,rz = getElementRotation(source) local model = newValue[1] if model == 1 then elementBackpack[source] = createObject(3026,x,y,z) elseif model == 2 then elementBackpack[source] = createObject(1248,x,y,z) -- Here with backpack elseif model == 3 then elementBackpack[source] = createObject(1575,x,y,z) elseif model == 4 then elementBackpack[source] = createObject(1252,x,y,z) elseif model == 5 then elementBackpack[source] = createObject(2405,x,y,z) else return false end if model == 3 then attachElementToBone(elementBackpack[source],source,3,0,-0.16,0.05,270,0,180) else attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) end end end if getElementType(source) == "player" and dataName == "helmetOn" then if getElementData ( source, dataName ) then local x, y, z = getElementPosition(source) local helmet = createObject(2052, x, y, z) setElementData ( source, "helmetObject", helmet ) local skin = getElementModel ( source ) if skin == 73 then attachElementToBone(helmet, source, 1, 0, 0.02, -0.53, 0, 0, 90) elseif skin == 287 then attachElementToBone(helmet, source, 1, 0, 0.01, -0.56, 0, 0, 90) elseif skin == 18 then attachElementToBone(helmet, source, 1, 0.015, 0.025, -0.54, 0, 0, 90) elseif skin == 23 then attachElementToBone(helmet, source, 1, 0, 0.015, -0.574, 0, 0, 90) elseif skin == 24 then attachElementToBone(helmet, source, 1, 0, 0.015, -0.575, 0, 0, 90) elseif skin == 1 then attachElementToBone(helmet, source, 1, 0, 0.015, -0.545, 0, 0, 90) elseif skin == 2 then attachElementToBone(helmet, source, 1, 0.015, 0.025, -0.59, 0, 0, 90) else attachElementToBone(helmet, source, 1, 0, 0.015, -115, 0, 0, 90) end else if isElement ( getElementData ( source, "helmetObject" ) ) then detachElementFromBone( getElementData ( source, "helmetObject" ) ) destroyElement ( getElementData ( source, "helmetObject" ) ) setElementData ( source, "helmetObject", false ) end end end end addEventHandler ( "onElementDataChange", getRootElement(), backPackBack )
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Code:
function moveRucksakOutOfInventory (itemName) local sack = getElementData ( source, "rucksak" ) if sack and sack[1] ~= 0 then local x,y,z = getElementPosition(source) local item,itemString = getItemTablePosition(itemName) local itemPickup = createItemPickup(item,x+math.random(-1.25,1.25),y+math.random(-1.25,1.25),z,itemString,sack) if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) end setElementData ( source, "rucksak", { 0 } ) end end
Error: attempt to index global 'elementBackpack' (a nil value) (Error line: if elementBackpack[source] then)
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Help
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Code working but when I try drop backpack this code didint work:
function moveRucksakOutOfInventory (itemName) local sack = getElementData ( source, "rucksak" ) if sack and sack[1] ~= 0 then local x,y,z = getElementPosition(source) local item,itemString = getItemTablePosition(itemName) local itemPickup = createItemPickup(item,x+math.random(-1.25,1.25),y+math.random(-1.25,1.25),z,itemString,sack) if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) end setElementData ( source, "rucksak", { 0 } ) end end
In this line I get error:
if elementBackpack[source] then
Error:
attempt to index global 'elementBackpack' (a nil value) -
Code:
local elementBackpack = {}function backPackBack (dataName,oldValue)
if getElementType(source) == "player" and dataName =="rucksak" then
local newValue = getElementData(source,dataName)
if not #newValue or #newValue <= 0 then
setElementData ( source, "rucksak", { 0 } )
return true
end
if not oldValue or not #oldValue then
oldValue = { 0 }
end
if newValue[1] == 0 then
if elementBackpack[source] then
detachElementFromBone(elementBackpack[source])
destroyElement(elementBackpack[source])
elementBackpack[source] = false
end
elseif newValue[1] ~= oldValue[1] then
if elementBackpack[source] then
detachElementFromBone(elementBackpack[source])
destroyElement(elementBackpack[source])
elementBackpack[source] = false
end
local x,y,z = getElementPosition(source)
local rx,ry,rz = getElementRotation(source)
local model = newValue[1]
if model == 1 then
elementBackpack[source] = createObject(3026,x,y,z)
elseif model == 2 then
elementBackpack[source] = createObject(1248,x,y,z)
elseif model == 3 then
elementBackpack[source] = createObject(1575,x,y,z)
elseif model == 4 then
elementBackpack[source] = createObject(1252,x,y,z)
elseif model == 5 then
elementBackpack[source] = createObject(2405,x,y,z)
else
return false
end
if model == 3 then
attachElementToBone(elementBackpack[source],source,3,0,-0.16,0.05,270,0,180)
else
attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0)
end
end
-- end
if getElementType(source) == "player" and dataName == "helmetOn" then
if getElementData ( source, dataName ) then
local x, y, z = getElementPosition(source)
local helmet = createObject(2052, x, y, z)
setElementData ( source, "helmetObject", helmet )
local skin = getElementModel ( source )
if skin == 73 then
attachElementToBone(helmet, source, 1, 0, 0.02, -0.53, 0, 0, 90)
elseif skin == 287 then
attachElementToBone(helmet, source, 1, 0, 0.01, -0.56, 0, 0, 90)
elseif skin == 18 then
attachElementToBone(helmet, source, 1, 0.015, 0.025, -0.54, 0, 0, 90)
elseif skin == 23 then
attachElementToBone(helmet, source, 1, 0, 0.015, -0.574, 0, 0, 90)
elseif skin == 24 then
attachElementToBone(helmet, source, 1, 0, 0.015, -0.575, 0, 0, 90)
elseif skin == 1 then
attachElementToBone(helmet, source, 1, 0, 0.015, -0.545, 0, 0, 90)
elseif skin == 2 then
attachElementToBone(helmet, source, 1, 0.015, 0.025, -0.59, 0, 0, 90)
else
attachElementToBone(helmet, source, 1, 0, 0.015, -115, 0, 0, 90)
end
else
if isElement ( getElementData ( source, "helmetObject" ) ) then
detachElementFromBone( getElementData ( source, "helmetObject" ) )
destroyElement ( getElementData ( source, "helmetObject" ) )
setElementData ( source, "helmetObject", false )
end
end
end
end
addEventHandler ( "onElementDataChange", getRootElement(), backPackBack )
And I get error:
SCRIPT ERROR: [DayZ]/DayZ/survivorSystem.lua:1915: 'end' expected (to close 'function' at line 473) near '<eof>' ERROR: Loading script failed: [DayZ]/DayZ/survivorSystem.lua:1915: 'end' expected (to close 'function' at line 473) near '<eof>'
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Any ideas?
How to set timer for this function?
in Scripting
Posted
Hello, for example I have function like this:
How to make that after this function is used, next time it can be used after 15minutes? (For every player individually)