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Tycka

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Everything posted by Tycka

  1. Hello, for example I have function like this: function HP ( ) setElementData(source, "HP", 100) end addEvent( "HP", true ) addEventHandler( "HP", getRootElement(),HP ) How to make that after this function is used, next time it can be used after 15minutes? (For every player individually)
  2. Don't work I think I can use something like that: if skin == 73 then attachElementToBone(helmet, source, 1, 0, 0.02, -0.53, 0, 0, 90) elseif skin == 287 then attachElementToBone(helmet, source, 1, 0, 0.01, -0.56, 0, 0, 90) elseif skin == 286 then attachElementToBone(helmet, source, 1, 0.015, 0.025, -0.54, 0, 0, 90) But I don't know how to make it.
  3. Here is code: Is it possible to connect this 2 functions to one? Because when I put helm when I'm with 73 skin, I can't take it off when I with skin 287.
  4. Yes, but animation didn't start and item didn't be taken.
  5. I don't get any error/warning, and I get message You eat food name Here is code: function onPlayerSickPlus(itemName,itemInfo,data) if data == "sick" then if itemName == "Rotten Pizza" or itemName == "Rotten Burger" or itemName == "Rotten Milk" or itemName == "Dirty water" or itemName == "Raw Meat" then value = gameplayVariables["loseSick"] end setPedAnimation (source,"FOOD","EAT_Burger",nil,false,false,nil,false) setElementData(source,itemName,getElementData(source,itemName)-1) addPlayerStats (source,"sick",value) end triggerClientEvent (source, "displayClientInfo", source,"Food",shownInfos["youconsumed"].." "..itemName,22,255,0) triggerClientEvent(source,"refreshInventoryManual",source) end addEvent("onPlayerSickPlus",true) addEventHandler("onPlayerSickPlus",getRootElement(),onPlayerSickPlus) Animation didn't start, sick didn't - and and food didn't -1.
  6. Hello, I need lua compiler who compile code to chinese symbols. Maybe someone can share it?
  7. This code must voice chat do local but its didn't work voice chat still global local nearbyPlayers = {} addEventHandler( 'onPlayerVoiceStart', root, function() local chatRadius = 10 local posX, posY, posZ = getElementPosition( source ) local chatSphere = createColSphere( posX, posY, posZ, chatRadius ) nearbyPlayers = getElementsWithinColShape( chatSphere, "player" ) destroyElement( chatSphere ) local empty = exports.voice:getNextEmptyChannel ( ) exports.voice:setPlayerChannel(source, empty) for index, player in ipairs (nearbyPlayers) do exports.voice:setPlayerChannel(player, empty) end end) addEventHandler("onPlayerVoiceStop",root, function() exports.voice:setPlayerChannel(source) for index, player in ipairs (nearbyPlayers) do exports.voice:setPlayerChannel(player) end nearbyPlayers = {} end)
  8. I fix it, but ty for try help manawydan
  9. function repairVehicle (veh) if repairTimer[veh] then triggerClientEvent (source, "displayClientInfo", source,"Vehicle",getVehicleName(veh).." is currently being repaired!",255,22,0) return end local health = math.floor(getElementHealth(veh)) repairTimer[veh] = setTimer(fixVehicleDayZ,(1000-health)*120,1,veh,source) setElementFrozen (veh,true) setElementData(veh,"repairer",source) setElementData(source,"repairingvehicle",veh) setPedAnimation (source,"SCRATCHING","sclng_r",nil,true,false) toggleAllControls ( source, false ) --I used player, ThePlayer and it didn't work to triggerClientEvent (source, "displayClientInfo", source,"Vehicle","You started to repair "..getVehicleName(veh),22,255,0) end addEvent("repairVehicle",true) addEventHandler("repairVehicle",getRootElement(),repairVehicle)
  10. I need help with toggleAllControls, I try disable control to player when his fixing vehicle. I use this: toggleAllControls ( source, false) But I didn't disable and I get this warning: Bad argument @ 'toggleAllControls' [Expected player at argument 1, got nil]
  11. Hello, its possible to let player choose what mod he want download when him come to server? if it possible maybe you know some resource.
  12. anyway don't work. I see bat when I have it hand
  13. Hello how fix this error? Bad argument @ 'setPedSkin' [Expected element at argument 1, got number '73'] Line: setPedSkin(getElementData(player,"skin"))
  14. I use this: for index, object in ipairs(getElementsByType ("object")) do if getElementModel(object) == 336 then setElementAlpha(object, 255) end end But when I have bat in hand I still see it.
  15. How I can set object alpha to 255? I try: local alpha = 255 function bat() setElementAlpha ( 336, 255 ) end
  16. local elementBackpack = {} function backPackBack (dataName,oldValue) if getElementType(source) == "player" and dataName =="rucksak" then local newValue = getElementData(source,dataName) if not #newValue or #newValue <= 0 then setElementData ( source, "rucksak", { 0 } ) return true end if not oldValue or not #oldValue then oldValue = { 0 } end if newValue[1] == 0 then if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) elementBackpack[source] = false end elseif newValue[1] ~= oldValue[1] then if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) elementBackpack[source] = false end local x,y,z = getElementPosition(source) local rx,ry,rz = getElementRotation(source) local model = newValue[1] if model == 1 then elementBackpack[source] = createObject(3026,x,y,z) elseif model == 2 then elementBackpack[source] = createObject(1248,x,y,z) -- Here with backpack elseif model == 3 then elementBackpack[source] = createObject(1575,x,y,z) elseif model == 4 then elementBackpack[source] = createObject(1252,x,y,z) elseif model == 5 then elementBackpack[source] = createObject(2405,x,y,z) else return false end if model == 3 then attachElementToBone(elementBackpack[source],source,3,0,-0.16,0.05,270,0,180) else attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) end end end if getElementType(source) == "player" and dataName == "helmetOn" then if getElementData ( source, dataName ) then local x, y, z = getElementPosition(source) local helmet = createObject(2052, x, y, z) setElementData ( source, "helmetObject", helmet ) local skin = getElementModel ( source ) if skin == 73 then attachElementToBone(helmet, source, 1, 0, 0.02, -0.53, 0, 0, 90) elseif skin == 287 then attachElementToBone(helmet, source, 1, 0, 0.01, -0.56, 0, 0, 90) elseif skin == 18 then attachElementToBone(helmet, source, 1, 0.015, 0.025, -0.54, 0, 0, 90) elseif skin == 23 then attachElementToBone(helmet, source, 1, 0, 0.015, -0.574, 0, 0, 90) elseif skin == 24 then attachElementToBone(helmet, source, 1, 0, 0.015, -0.575, 0, 0, 90) elseif skin == 1 then attachElementToBone(helmet, source, 1, 0, 0.015, -0.545, 0, 0, 90) elseif skin == 2 then attachElementToBone(helmet, source, 1, 0.015, 0.025, -0.59, 0, 0, 90) else attachElementToBone(helmet, source, 1, 0, 0.015, -115, 0, 0, 90) end else if isElement ( getElementData ( source, "helmetObject" ) ) then detachElementFromBone( getElementData ( source, "helmetObject" ) ) destroyElement ( getElementData ( source, "helmetObject" ) ) setElementData ( source, "helmetObject", false ) end end end end addEventHandler ( "onElementDataChange", getRootElement(), backPackBack )
  17. Code: function moveRucksakOutOfInventory (itemName) local sack = getElementData ( source, "rucksak" ) if sack and sack[1] ~= 0 then local x,y,z = getElementPosition(source) local item,itemString = getItemTablePosition(itemName) local itemPickup = createItemPickup(item,x+math.random(-1.25,1.25),y+math.random(-1.25,1.25),z,itemString,sack) if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) end setElementData ( source, "rucksak", { 0 } ) end end Error: attempt to index global 'elementBackpack' (a nil value) (Error line: if elementBackpack[source] then)
  18. Code working but when I try drop backpack this code didint work: function moveRucksakOutOfInventory (itemName) local sack = getElementData ( source, "rucksak" ) if sack and sack[1] ~= 0 then local x,y,z = getElementPosition(source) local item,itemString = getItemTablePosition(itemName) local itemPickup = createItemPickup(item,x+math.random(-1.25,1.25),y+math.random(-1.25,1.25),z,itemString,sack) if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) end setElementData ( source, "rucksak", { 0 } ) end end In this line I get error: if elementBackpack[source] then Error:
  19. Code: And I get error: SCRIPT ERROR: [DayZ]/DayZ/survivorSystem.lua:1915: 'end' expected (to close 'function' at line 473) near '<eof>' ERROR: Loading script failed: [DayZ]/DayZ/survivorSystem.lua:1915: 'end' expected (to close 'function' at line 473) near '<eof>'
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