Tycka
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Everything posted by Tycka
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Hello, for example I have function like this: function HP ( ) setElementData(source, "HP", 100) end addEvent( "HP", true ) addEventHandler( "HP", getRootElement(),HP ) How to make that after this function is used, next time it can be used after 15minutes? (For every player individually)
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Don't work I think I can use something like that: if skin == 73 then attachElementToBone(helmet, source, 1, 0, 0.02, -0.53, 0, 0, 90) elseif skin == 287 then attachElementToBone(helmet, source, 1, 0, 0.01, -0.56, 0, 0, 90) elseif skin == 286 then attachElementToBone(helmet, source, 1, 0.015, 0.025, -0.54, 0, 0, 90) But I don't know how to make it.
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Here is code: Is it possible to connect this 2 functions to one? Because when I put helm when I'm with 73 skin, I can't take it off when I with skin 287.
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Yes, but animation didn't start and item didn't be taken.
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I don't get any error/warning, and I get message You eat food name Here is code: function onPlayerSickPlus(itemName,itemInfo,data) if data == "sick" then if itemName == "Rotten Pizza" or itemName == "Rotten Burger" or itemName == "Rotten Milk" or itemName == "Dirty water" or itemName == "Raw Meat" then value = gameplayVariables["loseSick"] end setPedAnimation (source,"FOOD","EAT_Burger",nil,false,false,nil,false) setElementData(source,itemName,getElementData(source,itemName)-1) addPlayerStats (source,"sick",value) end triggerClientEvent (source, "displayClientInfo", source,"Food",shownInfos["youconsumed"].." "..itemName,22,255,0) triggerClientEvent(source,"refreshInventoryManual",source) end addEvent("onPlayerSickPlus",true) addEventHandler("onPlayerSickPlus",getRootElement(),onPlayerSickPlus) Animation didn't start, sick didn't - and and food didn't -1.
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Hello, I need lua compiler who compile code to chinese symbols. Maybe someone can share it?
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How should it look like?
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This code must voice chat do local but its didn't work voice chat still global local nearbyPlayers = {} addEventHandler( 'onPlayerVoiceStart', root, function() local chatRadius = 10 local posX, posY, posZ = getElementPosition( source ) local chatSphere = createColSphere( posX, posY, posZ, chatRadius ) nearbyPlayers = getElementsWithinColShape( chatSphere, "player" ) destroyElement( chatSphere ) local empty = exports.voice:getNextEmptyChannel ( ) exports.voice:setPlayerChannel(source, empty) for index, player in ipairs (nearbyPlayers) do exports.voice:setPlayerChannel(player, empty) end end) addEventHandler("onPlayerVoiceStop",root, function() exports.voice:setPlayerChannel(source) for index, player in ipairs (nearbyPlayers) do exports.voice:setPlayerChannel(player) end nearbyPlayers = {} end)
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I fix it, but ty for try help manawydan
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function repairVehicle (veh) if repairTimer[veh] then triggerClientEvent (source, "displayClientInfo", source,"Vehicle",getVehicleName(veh).." is currently being repaired!",255,22,0) return end local health = math.floor(getElementHealth(veh)) repairTimer[veh] = setTimer(fixVehicleDayZ,(1000-health)*120,1,veh,source) setElementFrozen (veh,true) setElementData(veh,"repairer",source) setElementData(source,"repairingvehicle",veh) setPedAnimation (source,"SCRATCHING","sclng_r",nil,true,false) toggleAllControls ( source, false ) --I used player, ThePlayer and it didn't work to triggerClientEvent (source, "displayClientInfo", source,"Vehicle","You started to repair "..getVehicleName(veh),22,255,0) end addEvent("repairVehicle",true) addEventHandler("repairVehicle",getRootElement(),repairVehicle)
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I need help with toggleAllControls, I try disable control to player when his fixing vehicle. I use this: toggleAllControls ( source, false) But I didn't disable and I get this warning: Bad argument @ 'toggleAllControls' [Expected player at argument 1, got nil]
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Hello, its possible to let player choose what mod he want download when him come to server? if it possible maybe you know some resource.
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anyway don't work. I see bat when I have it hand
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Hello how fix this error? Bad argument @ 'setPedSkin' [Expected element at argument 1, got number '73'] Line: setPedSkin(getElementData(player,"skin"))
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I use this: for index, object in ipairs(getElementsByType ("object")) do if getElementModel(object) == 336 then setElementAlpha(object, 255) end end But when I have bat in hand I still see it.
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How I can set object alpha to 255? I try: local alpha = 255 function bat() setElementAlpha ( 336, 255 ) end
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In chat just say: nil
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[uP]
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local elementBackpack = {} function backPackBack (dataName,oldValue) if getElementType(source) == "player" and dataName =="rucksak" then local newValue = getElementData(source,dataName) if not #newValue or #newValue <= 0 then setElementData ( source, "rucksak", { 0 } ) return true end if not oldValue or not #oldValue then oldValue = { 0 } end if newValue[1] == 0 then if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) elementBackpack[source] = false end elseif newValue[1] ~= oldValue[1] then if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) elementBackpack[source] = false end local x,y,z = getElementPosition(source) local rx,ry,rz = getElementRotation(source) local model = newValue[1] if model == 1 then elementBackpack[source] = createObject(3026,x,y,z) elseif model == 2 then elementBackpack[source] = createObject(1248,x,y,z) -- Here with backpack elseif model == 3 then elementBackpack[source] = createObject(1575,x,y,z) elseif model == 4 then elementBackpack[source] = createObject(1252,x,y,z) elseif model == 5 then elementBackpack[source] = createObject(2405,x,y,z) else return false end if model == 3 then attachElementToBone(elementBackpack[source],source,3,0,-0.16,0.05,270,0,180) else attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) end end end if getElementType(source) == "player" and dataName == "helmetOn" then if getElementData ( source, dataName ) then local x, y, z = getElementPosition(source) local helmet = createObject(2052, x, y, z) setElementData ( source, "helmetObject", helmet ) local skin = getElementModel ( source ) if skin == 73 then attachElementToBone(helmet, source, 1, 0, 0.02, -0.53, 0, 0, 90) elseif skin == 287 then attachElementToBone(helmet, source, 1, 0, 0.01, -0.56, 0, 0, 90) elseif skin == 18 then attachElementToBone(helmet, source, 1, 0.015, 0.025, -0.54, 0, 0, 90) elseif skin == 23 then attachElementToBone(helmet, source, 1, 0, 0.015, -0.574, 0, 0, 90) elseif skin == 24 then attachElementToBone(helmet, source, 1, 0, 0.015, -0.575, 0, 0, 90) elseif skin == 1 then attachElementToBone(helmet, source, 1, 0, 0.015, -0.545, 0, 0, 90) elseif skin == 2 then attachElementToBone(helmet, source, 1, 0.015, 0.025, -0.59, 0, 0, 90) else attachElementToBone(helmet, source, 1, 0, 0.015, -115, 0, 0, 90) end else if isElement ( getElementData ( source, "helmetObject" ) ) then detachElementFromBone( getElementData ( source, "helmetObject" ) ) destroyElement ( getElementData ( source, "helmetObject" ) ) setElementData ( source, "helmetObject", false ) end end end end addEventHandler ( "onElementDataChange", getRootElement(), backPackBack )
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Code: function moveRucksakOutOfInventory (itemName) local sack = getElementData ( source, "rucksak" ) if sack and sack[1] ~= 0 then local x,y,z = getElementPosition(source) local item,itemString = getItemTablePosition(itemName) local itemPickup = createItemPickup(item,x+math.random(-1.25,1.25),y+math.random(-1.25,1.25),z,itemString,sack) if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) end setElementData ( source, "rucksak", { 0 } ) end end Error: attempt to index global 'elementBackpack' (a nil value) (Error line: if elementBackpack[source] then)
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Code working but when I try drop backpack this code didint work: function moveRucksakOutOfInventory (itemName) local sack = getElementData ( source, "rucksak" ) if sack and sack[1] ~= 0 then local x,y,z = getElementPosition(source) local item,itemString = getItemTablePosition(itemName) local itemPickup = createItemPickup(item,x+math.random(-1.25,1.25),y+math.random(-1.25,1.25),z,itemString,sack) if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) end setElementData ( source, "rucksak", { 0 } ) end end In this line I get error: if elementBackpack[source] then Error:
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Code: And I get error: SCRIPT ERROR: [DayZ]/DayZ/survivorSystem.lua:1915: 'end' expected (to close 'function' at line 473) near '<eof>' ERROR: Loading script failed: [DayZ]/DayZ/survivorSystem.lua:1915: 'end' expected (to close 'function' at line 473) near '<eof>'