SkittlesAreFalling

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About SkittlesAreFalling

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    Snitch

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    Chinese Mafia

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  1. Were you high when you made this? Should leave out boats.
  2. Use JSON: SavePlayer = function(player) if getElementType(player) ~= "player" then return false; end local data = {}; data.health = getElementHealth(player); data.armour = getPedArmor(player); data.money = getPlayerMoney(player); data.position = {}; data.position.dimension = getElementDimension(player); data.position.interior = getElementInterior(player); data.position.x, data.position.y, data.position.z = getElementPosition(player); data.position.rz, data.position.ry, data.position.rx = getElementRotation(player); data.isAdmin = getElementData(player, "isAdmin"); local file; if fileExists("Players\\" .. getPlayerName(player) .. ".json") == false then file = fileCreate("Players\\" .. getPlayerName(player) .. ".json"); else file = fileOpen("Players\\" .. getPlayerName(player) .. ".json"); end if file == false then return false; end fileWrite(file, toJSON(data, true)); fileClose(file); return true end LoadPlayer = function(player) if getElementType(player) ~= "player" then return false; end if fileExists("Players\\" .. getPlayerName(player) .. ".json") == false then return false; end local file = fileOpen("Players\\" .. getPlayerName(player) .. ".json", true); if file == false then return false; end local data = fromJSON(fileRead(file, fileGetSize(file))); fileClose(file); setElementHealth(player, data.health); setPedArmor(player, data.armour); setPlayerMoney(player, data.money, true); setElementDimension(player, data.position.dimension); setElementInterior(player, data.position.interior); setElementPosition(player, data.position.x, data.position.y, data.position.z); setElementRotation(player, data.position.rx, data.position.ry, data.position.rz); setElementData(player, "isAdmin", data.isAdmin); return true; end SavePlayer(player) - Saves Health, Armour, Position, and a custom value to ResourceName/Accounts/playerName.json. LoadPlayer(player) - Loads Health, Armour, Position, and a custom value from ResourceName/Accounts/playerName.json if exists.
  3. Thanks. I see how it works, I don't think it's fully developed.
  4. I meant like: var HandleResourceStart = function(resource) { if(resource == getThisResource()) { print("Hello world from JavaScript!"); return; } return; } var HandlePlayerJoin = function() { var player = source; outputChatBox("This server is completely scripted in JavaScript instead of Lua!", player, 0, 128, 128, false); return; } addEventHandler("onResourceStart", getRootElement(), HandleResourceStart); addEventHandler("onPlayerJoin", getRootElement(), HandlePlayerJoin); I'm not sure if it's okay to link a link from the other multiplayer mod to show you an example.
  5. It is a command that was added by the MTA team, so I don't think you can. https://wiki.multitheftauto.com/wiki/Server_Commands removeCommandHandler("login"); -- Would only work in the resource it was created in, so this won't work. Try: HandleCommand = function(name) if name == "login" then cancelEvent(); end end addEventHandler("onPlayerCommand", getRootElement(), HandleCommand);
  6. https://msdn.microsoft.com/en-us/librar ... ctory.aspx Thank you for the reply. This worked flawlessly with the samp-server.exe, but sadly not with MTA Server.exe. If anyone else has any suggestions? I am open-minded. Might help me find what I missed from the StartInfo variable: https://msdn.microsoft.com/en-us/librar ... o(v=vs.110).aspx UnityEngine.Debug.Log("Starting MTA Server.exe..."); /// Navigate to MTA Server.exe this.mtaServer = new Process(); this.mtaServer.StartInfo.FileName = @"C:\Program Files (x86)\Rockstar Games\MTA San Andreas 1.5\server\MTA Server.exe"; this.mtaServer.StartInfo.WorkingDirectory = @"C:\Program Files (x86)\Rockstar Games\MTA San Andreas 1.5\server\"; this.mtaServer.StartInfo.Arguments = "-t"; /// Set up to run in the background. this.mtaServer.StartInfo.UseShellExecute = false; this.mtaServer.StartInfo.RedirectStandardOutput = true; this.mtaServer.StartInfo.RedirectStandardError = true; this.mtaServer.StartInfo.RedirectStandardInput = true; /// this.mtaServer.StartInfo.CreateNoWindow = true; this.mtaServer.ErrorDataReceived += HandleProcessOutput; this.mtaServer.OutputDataReceived += HandleProcessOutput; this.mtaServer.EnableRaisingEvents = true; /// Execute. bool started = this.mtaServer.Start(); if(started == true) { UnityEngine.Debug.Log("MTA Server.exe started."); this.mtaServer.BeginOutputReadLine(); this.mtaServer.BeginErrorReadLine(); } else { UnityEngine.Debug.Log("MTA Server.exe did not start."); }
  7. I have been attempting to do this ALL DAY, and I think I FINALLY know why it is not working, well it is but I know why it's not working as intended. When I tried executing samp-server.exe (San Andreas Multiplayer, pls forgive me I needed something else to test) it told me "Unable to exec file 'server.cfg'" and that's when it hit me, what if I moved server.cfg to the bin of the executable trying to control samp-server.exe, so I did, and this is the result of doing that [18:50:52] I couldn't load any gamemode scripts. Please verify your server.cfg [18:50:52] It needs a gamemode0 line at the very least. Now I know what the problem is, it CAN redirect the output just I need a way of my Server Manager to execute the MTA Server.exe and use it as if it was in the C:/Program Files (x86)/Rockstar Games/MTA San Andreas 1.5/server/ directory?
  8. Thank you for replying, but that did not work. Is there a list of command line arguments that MTA uses I can view? Alright it worked as you said on the MTA Server.exe when I set the short-cut target to "PATH" -t. I must be doing something wrong C# wise because my program can't get it to redirect the output. /// Navigate to MTA Server.exe this.mtaServer = new Process(); this.mtaServer.StartInfo.FileName = "C:\\Program Files (x86)\\Rockstar Games\\MTA San Andreas 1.5\\server\\MTA Server.exe"; this.mtaServer.StartInfo.Arguments = "-t"; /// Set up to run in the background. this.mtaServer.StartInfo.UseShellExecute = false; this.mtaServer.StartInfo.RedirectStandardOutput = true; this.mtaServer.StartInfo.RedirectStandardError = true; this.mtaServer.StartInfo.RedirectStandardInput = true; /// this.mtaServer.StartInfo.CreateNoWindow = true; this.mtaServer.ErrorDataReceived += HandleProcessOutput; this.mtaServer.OutputDataReceived += HandleProcessOutput; this.mtaServer.EnableRaisingEvents = true; /// Execute. this.mtaServer.Start(); this.mtaServer.BeginOutputReadLine(); this.mtaServer.BeginErrorReadLine();
  9. I was making a C# server manager but am not able to redirect output from the console. if(this.mtaServer != null && this.mtaServer.HasExited == false) { this.mtaServer.Kill(); this.mtaServer = null; } /// Navigate to MTA Server.exe this.mtaServer = new Process(); this.mtaServer.StartInfo.FileName = "C:\\Program Files (x86)\\Rockstar Games\\MTA San Andreas 1.5\\server\\MTA Server.exe"; /// Set up to run in the background. this.mtaServer.StartInfo.UseShellExecute = false; /// this.mtaServer.StartInfo.RedirectStandardOutput = true; /// this.mtaServer.StartInfo.RedirectStandardError = true; this.mtaServer.StartInfo.CreateNoWindow = true; this.mtaServer.ErrorDataReceived += HandleProcessOutput; this.mtaServer.OutputDataReceived += HandleProcessOutput; this.mtaServer.EnableRaisingEvents = true; /// Execute. this.mtaServer.Start(); /// this.mtaServer.BeginOutputReadLine(); /// this.mtaServer.BeginErrorReadLine(); ^ This will work, because the output redirecting is disabled. How can I retrieve server console messages using C#? What I have: if(this.mtaServer != null && this.mtaServer.HasExited == false) { this.mtaServer.Kill(); this.mtaServer = null; } /// Navigate to MTA Server.exe this.mtaServer = new Process(); this.mtaServer.StartInfo.FileName = "C:\\Program Files (x86)\\Rockstar Games\\MTA San Andreas 1.5\\server\\MTA Server.exe"; /// Set up to run in the background. this.mtaServer.StartInfo.UseShellExecute = false; this.mtaServer.StartInfo.RedirectStandardOutput = true; this.mtaServer.StartInfo.RedirectStandardError = true; this.mtaServer.StartInfo.CreateNoWindow = true; this.mtaServer.ErrorDataReceived += HandleProcessOutput; this.mtaServer.OutputDataReceived += HandleProcessOutput; this.mtaServer.EnableRaisingEvents = true; /// Execute. this.mtaServer.Start(); this.mtaServer.BeginOutputReadLine(); this.mtaServer.BeginErrorReadLine(); // Function. private void HandleProcessOutput(object sender, DataReceivedEventArgs data) { string output = data.Data; Console.WriteLine(output); } ^ will not work, can't even connect to the server locally. After this is fixed I would like to know how to send messages to the server console as well.
  10. Yes Noki, the favicon like on the web browser's tab. Shows the icon and title of the webpage. https://en.wikipedia.org/wiki/Favicon
  11. Just an idiot ranting on about nothing, move along. (<-- This is an insult, enjoy it )
  12. I'm running it on Windows 10, 8.1 = 80 - 100 fps, 10 = 100 fps (even when recording with the new xbox recording [windows + g] feature), glad I switched.
  13. After a page is done loading, get the Icon texture.