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CrosRoad95

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CrosRoad95 last won the day on October 10 2019

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About CrosRoad95

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  1. you did mistake, 2020 - 2005 is equal 15 but not 16
  2. https://community.multitheftauto.com/index.php?p=resources&s=details&id=18042 compiled script https://community.multitheftauto.com/index.php?p=resources&s=details&id=18032 and another compiled
  3. i started to document functions here https://wiki.multitheftauto.com/wiki/PhysicsCreateWorld and pull request here https://github.com/multitheftauto/mtasa-blue/pull/1246 i'm waiting for feedback about syntax
  4. for now project is frozen until first set of rendering functions will released
  5. For long time i considered to do something with physics in mta. For now doing even simplest things such falling box, tree on flat area looks cartoonish. In my history of i saw few attempts of doing simple physics, mostly it was in closed area without bigger interactions with poor performance due you just can't calculate collision in other way than processLineOfSight, isLineOfSightClear or read directly .col file as Tederis did. I started with something to render things, thats how FBX https://github.com/multitheftauto/mtasa-blue/pull/1093 to bypass default rendering to handle future i'll i
  6. That mean s0beit will work?
  7. that been 5 years ago, do now it is possible ?
  8. I want to hook gta function into mta, but i dont know how can i skip function and continue function. here's my code but crashing game. https://github.com/CrosRoad95/mtasa-blue/commit/ed7443f0c1a25316a23ad732b5d251fbc260dfe1 can someone explain me how can i do this? void __cdecl CWorld::RemoveFallenPeds() offset 0x565CB0
  9. - place random object from category, example random tree, random rock, random bush etc. with option random rotation - move multiple objects at once - support for water, colzones, occolusion zones, custom models - save in various methods, as .map, .lua, .sql, compress file ( example: dont set interior=0 if by default interior = 0, dont set posX = 123.0000005 ) - simple permission system, example provilages to: edit, create, destroy, save, load, map settings - upgrade remove world object, now, some object are impossible to remove ( if you click but nothing you clicked, t
  10. bitwise operators goto statement more metamethods new function table.move new function string.pack new function string.unpack new function string.packsize this is only few
  11. Not change to lua 5.3, but trying copy stuff from lua 5.3
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