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CrosRoad95 last won the day on January 13

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About CrosRoad95

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  1. https://github.com/multitheftauto/mtasa-blue/pull/2169 draft pull request created
  2. I have better idea: once per year your first time ban will "warning" 1 hour long ban. Sometimes you can really forget to turn off some specific programs and get by accident banned.
  3. Some benchmark: Javascript ( with some debug informations ), two times slower than c++ Lua ( requires debughook to do not get terminated due infinity loop protection ) Js is faster in this case because "add" function was called simillar each time, calling same function with different arguments ( mostly different types ) may cause performance to degradate ( Jitted functions get deoptimized )
  4. Few days ago i started discussion about javascript in mta, for more details checkout https://github.com/multitheftauto/mtasa-blue/discussions/2008 I'm waiting for opinions, suggestions, and everything what can help, here, on at github I already made working "hello world" example
  5. I back to work on BP! I Successfully added support for multithreading, so simulation will work smooth until you get crazy. Also set of function get changed, old function has changed and new get added. Here's current progress:
  6. you did mistake, 2020 - 2005 is equal 15 but not 16
  7. https://community.multitheftauto.com/index.php?p=resources&s=details&id=18042 compiled script https://community.multitheftauto.com/index.php?p=resources&s=details&id=18032 and another compiled
  8. i started to document functions here https://wiki.multitheftauto.com/wiki/PhysicsCreateWorld and pull request here https://github.com/multitheftauto/mtasa-blue/pull/1246 i'm waiting for feedback about syntax
  9. for now project is frozen until first set of rendering functions will released
  10. For long time i considered to do something with physics in mta. For now doing even simplest things such falling box, tree on flat area looks cartoonish. In my history of i saw few attempts of doing simple physics, mostly it was in closed area without bigger interactions with poor performance due you just can't calculate collision in other way than processLineOfSight, isLineOfSightClear or read directly .col file as Tederis did. I started with something to render things, thats how FBX https://github.com/multitheftauto/mtasa-blue/pull/1093 to bypass default rendering to handle future i'll i
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