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Johnny Killstone

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Everything posted by Johnny Killstone

  1. The lack of RAM won't be a bigger issue, it's depending on the game mode as well. Also let's not forget that Linux has a great implementation of virtual memory so you can swap a couple of GB RAM on the hard drive as well. I have limited memory myself but ~20% data on the swap didn't cause much lag for me.
  2. There aren't much you can do sadly, I would have made an official public registry over server names to associate with one or more forum accounts for example, in order to allow any server to report to the master servers at all, that way anyone could easily look up which server is the real and which is fake.
  3. Well I can recommend GTW-RPG, it's technically not a full game mode but a large pack of standalone open source resources, that is made to work on both role-play and RPG servers. I don't know much about scripting myself to be honest. But I think this could be combined with Callum's project above somehow as there aren't many core features included in this.
  4. Looks nice for being a first attempt, especially the realism in it except for a few details. Those smaller rock island seems to float in the water, but I guess it's hard to do something about it as the water is deep in that area.
  5. Semi-RP like a combination between RP and RPG or what do you mean more specific? sounds interesting tho.
  6. I like the idea but it's hard to implement, should mention tho that the database will be the easiest part in this. Making GUI's, 3D text, adding restrictions and most important, make it look good will be really hard as all houses looks different in shape and size.
  7. How is this going to be different from DayZ, are you sure you thought about this? Sure the community needs a more advanced survival game mode, I can agree on that. But on the other side, it's easier to make something out of an RPG game mode by adding slothbot, realistic night shaders and some new mapping. That would also be a great survival game mode. I just don't get why you want to hire someone for $200 per hour just to help you with a game mode you plan to release for free. That doesn't make any sense.
  8. Maybe you could add an non compiled part then with function prototypes having the same arguments that is called from the original functions, that would allow writing extensions and protect your code. Just a tip, otherwise it looks interesting, a smart foundation to start with in case you need to make extended money features.
  9. Hard to report without evidence but after a closer look it seems they are all right with the accusations, he tries to sell stolen scripts, not all of them but there are stolen work in there, and that's bad enough. Just compare the client files downloaded from his server on join with the original community resource. client.lua (from his demo server) data.lua And here's the original resource: https://community.multitheftauto.com/index.php?p=resources&s=details&id=8041, almost identical except for the replaced name. You don't need to be an expert to see that it's stolen, I don't know about the rest but it's highly possible there is more stolen work in there, I let that be unsaid tho as I don't know for sure. The topic it's reported, let's wait for the moderators to deal with it.
  10. Nice try but serious developers post as much information they can get into a forum topic rather than asking people to spam their mailbox, my guess is that you just took the paradise game mode as it is, made a few changes, compiled it to make it useless and now selling it, am I right? Feel free to prove the opposite.
  11. So your server are "hacked", that's a common excuse used by people trying to sell stolen or buggy work which they don't want to show, why should we trust you? a tip is to split up your resources so some are for sale and some are for free, that way you can prove your skills with the free resources and make money on those you sell in a more trusted way.
  12. Well it seems like it fails to link to the resource, I had this issue once as well and if I remember correct I think I solved it by replacing the resource , if you're on a Linux host you may need to check that your files are executable and have the rights they need to work.
  13. Any pictures? I need some more information.
  14. You see that's the problem, I'm not looking for a reason to claim the server has "good hardware", I know what my server needs and I know that in shared hosting solutions there's always someone who steal all resources for himself making it lag for anyone else, how do you solve this is my question and once again, what are the specifications. I don't wanna hear "good" or "bad", I would like to hear what they are. Also I'm not in need of OP hardware, just want to know if it's good enough for my server with a certain amount of players online.
  15. Good job, didn't notice any bugs and the code looks clean. But please could you pack it into a zip file or something, it's annoying copying all the source code from Github by hand.
  16. It's an interesting concept I guess but are you sure about all this stuff, is there any guarantees or practical details to consider before trying this or did you made all this in theory? I'm planning to start a small community ~20 players (max 40) and not to heavy resources, and this might be a good solution to start with for me. Any suggestions or examples?
  17. Nice work mate, I just hope that someone continue to work on this project in the future to.
  18. Default media wiki url's looks like this at the end: 'index.php?action=', so you are most likely already using Rewrite rules in some way, it's not overkill at all, in fact, most media wiki's use this. Why most people chose to name their virtual folder to 'wiki' is a mystery tho.
  19. You didn't read what I wrote right?, I know how true and false works in lua but what about the ACL, let's say I have these rights for example: <right name="command.right1" access="true"></right> <right name="command.right2" access="false"></right> As you can se, right1 is true and right 2 is false and this works perfectly, this is how the rights are defined by default, but what happens if I do this? <right name="command.right1" access="true"></right> Practically this has the same effect in game, but is this secure or will it be possible to exploit in some way? if false isn't defined I suppose the result may become nil and that's not the same as false so are these two equal or is there any disadvantage I should consider?
  20. Hello, I got a small issue here, as you know ACL rights are defined as value1=true, value2=false etc. However if a right are supposed to be false do I have to keep it like value=false or can I just remove that right from the acl file, how does that effect the security?
  21. It doesn't have to be local, you can specify ip or even domain names. The only thing you have to worry about is the ping difference, but since mods are downloaded by request from the user it doesn't matter if it takes ~100 ms longer time to download the mod, it won't lock your thread or affect the game play anyway. I never tested it, just read it somewhere.
  22. Importing stuff from GTA vice city is relatively easy, nice tho but not worth to pay for. How about that radio script, could you show some pictures of that maybe? I'm looking for a good radio system now so show me what you got.
  23. That resource says in it's description that it's outdated if I remember correct, have you thought of using the mod system by xXMADEXx, also in the community btw: https://community.multitheftauto.com/index.php?p=resources&s=details&id=8249. That one use downloadFile I think.
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