Johnny Killstone

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About Johnny Killstone

  • Rank
    Punk-@ss B*tch
  • Birthday 13/08/1996


  • Location
    New York - USA
  1. You can learn by looking at the open source alternatives like this for instance.
  2. Like this: function sv(plr) -- Do something end addCommandHandler("sv", sv) You can of course name the function and the player variable to anything you want.
  3. What the box says your server use if kind of irrelevant assuming you're on a shared host, in that case the lag might be caused by someone else on the same box. Lag spikes are usually also caused by lack of CPU, is it a cheap host? if so then they probably oversell a lot.
  4. The scenes are a little bit slow but it's ok considering the music, I guess some more effort in the editing program wouldn't hurt. Otherwise it do reminds me of that scene from the movie "Duel" where the angry trucker tries to push Mann up on the train tracks, although he survive unlike this guy
  5. Well even if you did find a VPS with let's say 1GBit/s bandwidth (=20 seconds assuming they don't oversell which literally every host does more or less). Most of your clients won't have very fast connection. I mean common, even 100mbt/s is rare (200 seconds), nobody would wait that long. But alright, let's get back on topic, that's the best case scenario and I guess you know what you're doing so my recommendation would be digital ocean. They got 1GBit/s and I never suffered from overselling so I think that you'll actually get that speed after all. They got plans starting at $5/month and data centers allover America and Europe. Good luck.
  6. As long it's feature rich, you know many missions, perfect trailer synchronization (so you don't get hit by another player that doesn't even know he hit you). Bot's maybe to cause some traffic jams and make the job a little harder and wanted level for illegal missions or if you crash into another driver. So in short, yes I do like trucking but only under a lot of conditions.
  7. Why would anyone contact you after showing that horrible attitude? if you think people asking for screen shots and information are wasting your time then why do you even bother trying to sell your game mode in the first place? why don't you post the screen shots and as much information as possible here? then at least people wouldn't need to ask repeatedly.
  8. I'm not sure if starting from zero is such a good idea, you may learn a lot more but you'll learn to write your own way, then when you'r game mode is completed after a year or so you'll have to start over as it sucks. I think most scripters/developers agree with me on this. Maybe you could look at those open source alternatives to get an idea about how to actually code in Lua, you don't need a personal developer to hold your hand for that, I'm sure you will understand a lot just by looking at the code. Last I don't wanna be "that" guy but I was looking for you in ragequit 404 forum ( but I couldn't find you there. Are you using a different name? thought I could send you a PM and see if I could help. They have pretty good developer tools after all. In any case, good luck, MTA definitely needs more role play servers.
  9. Or get the vehicle occupant(s) if there's a vehicle hitting the marker, there are many possibilities for all of us with some creativity skills, just wanted to point that out even it was already in the code
  10. Sounds funny. Couldn't view the video tho, but I guess it's still uploading or something. I'll check it out later, good luck.
  11. This is definitely one of the best open source RPG game modes I've ever seen, it has literally everything I'll expect to find in a proper RPG game mode and some other cool features as well. A big plus for the nice looking code and open source concept, I'm not an expert in Lua myself, but had no problem at all to quickly understand how everything works. The optimization is great, with minimal usage of system resources per player. The only disadvantage as I see it is the installation process which is kind of complex for newbies, especially as it has to be setup manually. hopefully that'll be fixed in future versions. The installation guide is easy to follow tho. Keep it up.
  12. Actually, the hitElement could be any element hitting the marker like a car, a tree or a lamppost flying into the marker, just make sure to use getElementType and check so that hitElement is a player element and nothing else.
  13. Well you could use the votemanager resource in the default resources pack and then write something that summarize the result and take action. I'm not and expert in that area but in theory it should work.
  14. Mr. RSG, you can report them instead of reply as it causes long threads of spam. And spam is not appreciated by the moderators here. Just a friendly advice, nobody really takes those new "one purpose" troll accounts seriously anyway