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marty000123

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Everything posted by marty000123

  1. Hello friends! As you may or may not have noticed, we've been absent from posting for a little while. So that ''soon'' wasn't as soon as we hoped. But we're still going! Zombie Invasion has in the past year gotten two large updates that have completely evolved the gameplay. Right now it's at the state we wanted it to be from the start, and are now slowly but surely shifting our attention to FiveM. But for now, let us share you some of our news. If you want to check out more, feel free to join our Discord!
  2. I made this tool for myself and a bunch of friends who wanted to split a larger map (with objects all over SA) into multiple maps easily, without having to open the .map file while looking for x and y coordinates and manually filtering potentially hundreds of objects (that's obviously a no-go). Figured that maybe some of you might find this useful. Usage is pretty straightforward, added some information in the tool to help you out. Hope it helps! https://github.com/marty000123/Marty-s-MTA-SA-Map-Cut-Tool
  3. Hello there, me again, Since a week or so, everytime we (re)start our resources, the server lags for about 7-8 seconds. This is very annoying and unhandy because we can barely update our resources using the ingame script editor without having complaints by the players about server lag... The server is hosted for about 5 years already and this was never a problem. What could this be? Anyone who has any idea or experience with such an issue?
  4. Thanks, something did indeed mess up the function.kickPlayer, mute permissions etc.!
  5. https://pastebin.com/VJU5NKCv
  6. Permissions seem to be screwed as it's no longer possible for mods/admins/console to kick, ban, mute, /whois, etc. ''[2019-07-17 10:05:12] WARNING: [admin]\admin\server\admin_server.Lua:826: Access denied @ 'kickPlayer''' I have not changed anything in the script. These warnings and dysfunctionalities just randomly appeared at some point. Help would be appreciated.
  7. Hello! It's been a while since we last posted. But that doesn't mean the server died or anything. We're posting now to give a little update about our progress and state of the server alongside some (gameplay) screenshots. We have continued (re-)making (new) scripts for our server, making sure the experience for the players getting better than ever before. We still have some updates planned before we focus on FiveM, including our website (more on that soon)! The players are doing great on our server. A few days ago, our pb hit 30. They seem to enjoy themselves with the world we have to offer, so that's why we're going to give you a little taste of the world and it's gameplay we present. There are many ways to combat players. We do not restrict you, we are letting you decide how you want to control your world. What team do you pick? The Phoenix Armed Forces, Squad141, or perhaps a rebel organization, Freedom Front, or even join the elite Blackwater corporation? Will you take the battle to each other's HQ, or will you prevent the zombie plague from spreading by combatting them anywhere? There are many things to choose from. At the main post of this topic, you can see briefly what we have to offer. We also have a Smart Tank System, which shows a crosshair while sitting in the tank, with actual projectiles you can fire all across the map. No more talking, but showing! https://imgur.com/a/g0ZE79z That's just a piece of the iceberg. Do you want to join this experience, and explore the world we have to offer? You are very welcome in our growing server! More updates soon.
  8. Title says it all. ''Servers to play on'' isn't enough if you wanna advertise your community or network. We don't have a place for that yet. Could be a cool additional, shouldn't be too big of a hassle.
  9. A new update! We're actively working on the server to keep those updates rolling out. We've got quite some more content releases planned, so stay tuned for that! Our community has been renamed from the Dark Moon Community to the Renegade Network. I found this to be required. A lot has changed over the past few months. But our goals stay the same: We're going to 100% finish the development of The Zombie Invasion. Also, we will expand our Network with a FiveM server as well as a fresh new website and forum, and who knows what else! http://renegadenetwork.enjin.com/forum is our new temporary forum. The redirect link on the website does no longer work. Enjin is temporary until we finish and implement our new website including a forum. For those who want to join our server, be our guest and join our network using one of the links in the main post! Our Presidential Campaign has started today, allowing YOU to make a difference! See you ingame! SERVER-RELATED MEDIA (SCREENSHOTS ETC) WILL BE POSTED AT A LATER DATE!
  10. Isn't this an edited gamemode from a couple of servers that already exist? Other than that, I must say it looks good.
  11. I mean, I thought I was pretty clear when I said ''here's my code'' and ''i added your line to it''. Even a baby can understand that my final code looks like the code I originally sent, plus the line you gave me. I also already said that it didn't work, hence my request for further help. So if you want to help me, then help me, appreciate it, but don't act like a :O. function katana(attacker, weapon, bodypart, loss) if getElementType(thePlayer) == "player" then if getTeamName(getPlayerTeam(attacker)) == "Infected" then if getPedWeapon(attacker) == 8 then setElementHealth(source, getElementHealth(source) - 40 ) end end end end addEventHandler("onPlayerDamage", root, katana)
  12. So ye can I get some additional help with this? Still haven't fixed it. The script doesn't work either.
  13. It's obviously that the peds attack is also being registered and checked. But since it doesn't have a team, it :Os up. I have done the check that if the element is a player, this and that happens, but it didn't seem to work.
  14. That worked, thanks! Now I have a similar problem with peds. Whenever a zombie hits me, the following 2 warnings happen (theyre connected but i cant figure out how to fix): WARNING: playerzombie/server.lua: BAd argument @ getPlayerTeam [expected player at argument 1, got ped] [DUP x2] WARNING: playerzombie/server.lua: Bad argumetn @ getTeamName [expected team at argument 1, got boolean] [DUP x2] function katana(attacker, weapon, bodypart, loss) if getTeamName(getPlayerTeam(attacker)) == "Infected" then if getPedWeapon(attacker) == 8 then setElementHealth(source, getElementHealth(source) - 40 ) end end end addEventHandler("onPlayerDamage", root, katana)
  15. ''WARNING: redzone/server.lua:6: Bad argument @ getAccountName [Expected account at argument 1, got boolean] [DUP x5]'' ''ERROR: redzone/server.lua:7: attempt to concatenate local áccName' (a boolean value)'' This doesn't happen when I have my zombies turned off. So the peds are :Oing up the script, does anyone know a solution to this? redzone = createRadarArea ( -978.54296875, -343.0224609375, 3900, 800, 255, 0, 0, 30) local redz = createColRectangle ( -978.54296875, -343.0224609375, 3900, 800 ) function hill_Enter ( thePlayer, matchingDimension ) local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) if not isObjectInACLGroup ("user."..accName, aclGetGroup ( "Staff" ) ) then local playerName = getPlayerName ( thePlayer ) if getElementType ( thePlayer ) == "player" then killPed(thePlayer) outputChatBox ( playerName.." entered the redzone, and died of radiation!", root, 255, 255, 109 ) end end end addEventHandler ( "onColShapeHit", redz, hill_Enter )
  16. I've decided to rename the server to The Zombie Invasion again. The server is not just an ordinary server, it's a project that exists since early 2014, something that never dies. Renaming it in the first place was a mistake. Enjoy the server!
  17. marty000123

    Prone

    Is this possible on MTA?
  18. The server, Zombie Invasion 2.0, is now officially released! Current server version: 2.0.0. Since 17 Sept. 2017. No more closed beta. Feel free to join our open, public server at mtasa://198.23.193.197:22050!
  19. Our server is doing realy well again! The new server is around 2 weeks old now, and we already retrieved quite some scripts, and help from other people. We are currently in BETA stage, but you can already join us on mtasa://198.23.193.197:22050. Yesterday, we got 20+/30! I'll keep everyone here updated with news regarding our server. The estimated release (the moment when we get out of BETA) will be in about a month. We have Skype, Discord and a forum. Please join our community @ www.darkmooncommunity.com! We're continously developing, full-time. We'll start posting media once we get out of BETA, so stay tuned!
  20. The point is not to create a new kind of zombie. The Katana part will be the player that's spawned in the zombie class. I'll try it out, thanks.
  21. It's not working too well. It gives a warning. My scripter is on it at the moment. Thanks a lot though, pushed me into the right direction! But now I have another problem. It's with another part of the same script. The point of the bit is to make players lose 40hp when they're hit by a zombie player. But it doesn't seem to work, and it gives 0 warnings and 0 errors. Help would be nice. function katana(attacker, weapon, bodypart, loss) if getElementData(getRootElement(), "zombie", true) then if getPedWeapon (getRootElement()) == 8 then setElementHealth ( attacker, getElementHealth(attacker) - 40 ) end end end addEventHandler("onPlayerDamage", getRootElement(), katana)
  22. Thanks for the reply, function makeZombie(thePlayer) if getTeamName(getPlayerTeam(thePlayer)) == "Infected"then setElementData(thePlayer, "zombie", true) end end addEventHandler("onPlayerSpawn", getRootElement(), makeZombie) This is what I have now. Still no luck, and no errors/warnings.
  23. https://pastebin.com/eruNwKBD
  24. Hi community. I made a script that makes the player immune to zombies. It gives them the elementdata, causing zombies to not attack the player. But it doesn't work, the zombies still attack the player. I've made sure the team was correct. Any help would be nice. This is the script I'm using: function makeZombie() if getPlayerTeam(source) == "Infected" then setElementData(source, "zombie", true) end end addEventHandler("onPlayerSpawn", getRootElement(), makeZombie) function removeZombie() if getElementData(source, "zombie", true) then removeElementData(source, "zombie") end end addEventHandler("onPlayerWasted", getRootElement(), removeZombie)
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