marty000123

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marty000123 last won the day on May 17

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About marty000123

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    Red-Headed Stepchild

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    Zombies

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  1. Peds are :Oing up my script

    I mean, I thought I was pretty clear when I said ''here's my code'' and ''i added your line to it''. Even a baby can understand that my final code looks like the code I originally sent, plus the line you gave me. I also already said that it didn't work, hence my request for further help. So if you want to help me, then help me, appreciate it, but don't act like a :O. function katana(attacker, weapon, bodypart, loss) if getElementType(thePlayer) == "player" then if getTeamName(getPlayerTeam(attacker)) == "Infected" then if getPedWeapon(attacker) == 8 then setElementHealth(source, getElementHealth(source) - 40 ) end end end end addEventHandler("onPlayerDamage", root, katana)
  2. Peds are :Oing up my script

    So ye can I get some additional help with this? Still haven't fixed it. The script doesn't work either.
  3. Peds are :Oing up my script

    Yup.
  4. Peds are :Oing up my script

    It's obviously that the peds attack is also being registered and checked. But since it doesn't have a team, it :Os up. I have done the check that if the element is a player, this and that happens, but it didn't seem to work.
  5. Peds are :Oing up my script

    That worked, thanks! Now I have a similar problem with peds. Whenever a zombie hits me, the following 2 warnings happen (theyre connected but i cant figure out how to fix): WARNING: playerzombie/server.lua: BAd argument @ getPlayerTeam [expected player at argument 1, got ped] [DUP x2] WARNING: playerzombie/server.lua: Bad argumetn @ getTeamName [expected team at argument 1, got boolean] [DUP x2] function katana(attacker, weapon, bodypart, loss) if getTeamName(getPlayerTeam(attacker)) == "Infected" then if getPedWeapon(attacker) == 8 then setElementHealth(source, getElementHealth(source) - 40 ) end end end addEventHandler("onPlayerDamage", root, katana)
  6. Peds are :Oing up my script

    ''WARNING: redzone/server.lua:6: Bad argument @ getAccountName [Expected account at argument 1, got boolean] [DUP x5]'' ''ERROR: redzone/server.lua:7: attempt to concatenate local √°ccName' (a boolean value)'' This doesn't happen when I have my zombies turned off. So the peds are :Oing up the script, does anyone know a solution to this? redzone = createRadarArea ( -978.54296875, -343.0224609375, 3900, 800, 255, 0, 0, 30) local redz = createColRectangle ( -978.54296875, -343.0224609375, 3900, 800 ) function hill_Enter ( thePlayer, matchingDimension ) local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) if not isObjectInACLGroup ("user."..accName, aclGetGroup ( "Staff" ) ) then local playerName = getPlayerName ( thePlayer ) if getElementType ( thePlayer ) == "player" then killPed(thePlayer) outputChatBox ( playerName.." entered the redzone, and died of radiation!", root, 255, 255, 109 ) end end end addEventHandler ( "onColShapeHit", redz, hill_Enter )
  7. [Zombie TDM/RPG] DMC - The Zombie Invasion [ENGLISH]

    I've decided to rename the server to The Zombie Invasion again. The server is not just an ordinary server, it's a project that exists since early 2014, something that never dies. Renaming it in the first place was a mistake. Enjoy the server!
  8. Prone

    Is this possible on MTA?
  9. [Zombie TDM/RPG] DMC - The Zombie Invasion [ENGLISH]

    The server, Zombie Invasion 2.0, is now officially released! Current server version: 2.0.0. Since 17 Sept. 2017. No more closed beta. Feel free to join our open, public server at mtasa://198.23.193.197:22050!
  10. [Zombie TDM/RPG] DMC - The Zombie Invasion [ENGLISH]

    Our server is doing realy well again! The new server is around 2 weeks old now, and we already retrieved quite some scripts, and help from other people. We are currently in BETA stage, but you can already join us on mtasa://198.23.193.197:22050. Yesterday, we got 20+/30! I'll keep everyone here updated with news regarding our server. The estimated release (the moment when we get out of BETA) will be in about a month. We have Skype, Discord and a forum. Please join our community @ www.darkmooncommunity.com! We're continously developing, full-time. We'll start posting media once we get out of BETA, so stay tuned!
  11. Anti-zombie player

    The point is not to create a new kind of zombie. The Katana part will be the player that's spawned in the zombie class. I'll try it out, thanks.
  12. Anti-zombie player

    It's not working too well. It gives a warning. My scripter is on it at the moment. Thanks a lot though, pushed me into the right direction! But now I have another problem. It's with another part of the same script. The point of the bit is to make players lose 40hp when they're hit by a zombie player. But it doesn't seem to work, and it gives 0 warnings and 0 errors. Help would be nice. function katana(attacker, weapon, bodypart, loss) if getElementData(getRootElement(), "zombie", true) then if getPedWeapon (getRootElement()) == 8 then setElementHealth ( attacker, getElementHealth(attacker) - 40 ) end end end addEventHandler("onPlayerDamage", getRootElement(), katana)
  13. Anti-zombie player

    Thanks for the reply, function makeZombie(thePlayer) if getTeamName(getPlayerTeam(thePlayer)) == "Infected"then setElementData(thePlayer, "zombie", true) end end addEventHandler("onPlayerSpawn", getRootElement(), makeZombie) This is what I have now. Still no luck, and no errors/warnings.
  14. Anti-zombie player

    https://pastebin.com/eruNwKBD
  15. Anti-zombie player

    Hi community. I made a script that makes the player immune to zombies. It gives them the elementdata, causing zombies to not attack the player. But it doesn't work, the zombies still attack the player. I've made sure the team was correct. Any help would be nice. This is the script I'm using: function makeZombie() if getPlayerTeam(source) == "Infected" then setElementData(source, "zombie", true) end end addEventHandler("onPlayerSpawn", getRootElement(), makeZombie) function removeZombie() if getElementData(source, "zombie", true) then removeElementData(source, "zombie") end end addEventHandler("onPlayerWasted", getRootElement(), removeZombie)