marty000123

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marty000123 last won the day on May 17 2017

marty000123 had the most liked content!

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About marty000123

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    Peon

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    Zombies

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  1. Community/Network section in Servers

    Title says it all. ''Servers to play on'' isn't enough if you wanna advertise your community or network. We don't have a place for that yet. Could be a cool additional, shouldn't be too big of a hassle.
  2. [Zombie TDM/RPG] RN - The Zombie Invasion [English]

    A new update! We're actively working on the server to keep those updates rolling out. We've got quite some more content releases planned, so stay tuned for that! Our community has been renamed from the Dark Moon Community to the Renegade Network. I found this to be required. A lot has changed over the past few months. But our goals stay the same: We're going to 100% finish the development of The Zombie Invasion. Also, we will expand our Network with a FiveM server as well as a fresh new website and forum, and who knows what else! http://renegadenetwork.enjin.com/forum is our new temporary forum. The redirect link on the website does no longer work. Enjin is temporary until we finish and implement our new website including a forum. For those who want to join our server, be our guest and join our network using one of the links in the main post! Our Presidential Campaign has started today, allowing YOU to make a difference! See you ingame! SERVER-RELATED MEDIA (SCREENSHOTS ETC) WILL BE POSTED AT A LATER DATE!
  3. Isn't this an edited gamemode from a couple of servers that already exist? Other than that, I must say it looks good.
  4. Peds are :Oing up my script

    I mean, I thought I was pretty clear when I said ''here's my code'' and ''i added your line to it''. Even a baby can understand that my final code looks like the code I originally sent, plus the line you gave me. I also already said that it didn't work, hence my request for further help. So if you want to help me, then help me, appreciate it, but don't act like a :O. function katana(attacker, weapon, bodypart, loss) if getElementType(thePlayer) == "player" then if getTeamName(getPlayerTeam(attacker)) == "Infected" then if getPedWeapon(attacker) == 8 then setElementHealth(source, getElementHealth(source) - 40 ) end end end end addEventHandler("onPlayerDamage", root, katana)
  5. Peds are :Oing up my script

    So ye can I get some additional help with this? Still haven't fixed it. The script doesn't work either.
  6. Peds are :Oing up my script

    Yup.
  7. Peds are :Oing up my script

    It's obviously that the peds attack is also being registered and checked. But since it doesn't have a team, it :Os up. I have done the check that if the element is a player, this and that happens, but it didn't seem to work.
  8. Peds are :Oing up my script

    That worked, thanks! Now I have a similar problem with peds. Whenever a zombie hits me, the following 2 warnings happen (theyre connected but i cant figure out how to fix): WARNING: playerzombie/server.lua: BAd argument @ getPlayerTeam [expected player at argument 1, got ped] [DUP x2] WARNING: playerzombie/server.lua: Bad argumetn @ getTeamName [expected team at argument 1, got boolean] [DUP x2] function katana(attacker, weapon, bodypart, loss) if getTeamName(getPlayerTeam(attacker)) == "Infected" then if getPedWeapon(attacker) == 8 then setElementHealth(source, getElementHealth(source) - 40 ) end end end addEventHandler("onPlayerDamage", root, katana)
  9. Peds are :Oing up my script

    ''WARNING: redzone/server.lua:6: Bad argument @ getAccountName [Expected account at argument 1, got boolean] [DUP x5]'' ''ERROR: redzone/server.lua:7: attempt to concatenate local √°ccName' (a boolean value)'' This doesn't happen when I have my zombies turned off. So the peds are :Oing up the script, does anyone know a solution to this? redzone = createRadarArea ( -978.54296875, -343.0224609375, 3900, 800, 255, 0, 0, 30) local redz = createColRectangle ( -978.54296875, -343.0224609375, 3900, 800 ) function hill_Enter ( thePlayer, matchingDimension ) local accName = getAccountName ( getPlayerAccount ( thePlayer ) ) if not isObjectInACLGroup ("user."..accName, aclGetGroup ( "Staff" ) ) then local playerName = getPlayerName ( thePlayer ) if getElementType ( thePlayer ) == "player" then killPed(thePlayer) outputChatBox ( playerName.." entered the redzone, and died of radiation!", root, 255, 255, 109 ) end end end addEventHandler ( "onColShapeHit", redz, hill_Enter )
  10. [Zombie TDM/RPG] RN - The Zombie Invasion [English]

    I've decided to rename the server to The Zombie Invasion again. The server is not just an ordinary server, it's a project that exists since early 2014, something that never dies. Renaming it in the first place was a mistake. Enjoy the server!
  11. Prone

    Is this possible on MTA?
  12. [Zombie TDM/RPG] RN - The Zombie Invasion [English]

    The server, Zombie Invasion 2.0, is now officially released! Current server version: 2.0.0. Since 17 Sept. 2017. No more closed beta. Feel free to join our open, public server at mtasa://198.23.193.197:22050!
  13. [Zombie TDM/RPG] RN - The Zombie Invasion [English]

    Our server is doing realy well again! The new server is around 2 weeks old now, and we already retrieved quite some scripts, and help from other people. We are currently in BETA stage, but you can already join us on mtasa://198.23.193.197:22050. Yesterday, we got 20+/30! I'll keep everyone here updated with news regarding our server. The estimated release (the moment when we get out of BETA) will be in about a month. We have Skype, Discord and a forum. Please join our community @ www.darkmooncommunity.com! We're continously developing, full-time. We'll start posting media once we get out of BETA, so stay tuned!
  14. Anti-zombie player

    The point is not to create a new kind of zombie. The Katana part will be the player that's spawned in the zombie class. I'll try it out, thanks.
  15. Anti-zombie player

    It's not working too well. It gives a warning. My scripter is on it at the moment. Thanks a lot though, pushed me into the right direction! But now I have another problem. It's with another part of the same script. The point of the bit is to make players lose 40hp when they're hit by a zombie player. But it doesn't seem to work, and it gives 0 warnings and 0 errors. Help would be nice. function katana(attacker, weapon, bodypart, loss) if getElementData(getRootElement(), "zombie", true) then if getPedWeapon (getRootElement()) == 8 then setElementHealth ( attacker, getElementHealth(attacker) - 40 ) end end end addEventHandler("onPlayerDamage", getRootElement(), katana)