orcun99
Members-
Posts
197 -
Joined
-
Last visited
Everything posted by orcun99
-
server addEvent("sess",true) function asd (player) local sound = playSound("money.mp3") setSoundVolume(sound, 1.0) addEventHandler("sess", getRootElement(), asd) client function pickupUse ( player ) if getElementModel(source) == 1212 then triggerClientEvent ( root, "sess", root ) end end addEventHandler ( "onPickupUse", resourceRoot, pickupUse ) I want just localplayer player can hear this song not all
-
works thank u but one more think I need if player onpickup then giveplayer money +1000
-
I don't know how to use getzonename can u edit my code please ? please don't send wiki links
-
server side: lvcol = createColCircle ( 1796.6412353516,1740.2864990234, 1250 ) --LAS VENTURAS COOLSAPEHİT function playerJustGotDied(ammo, attacker, weapon, bodypart) outputChatBox("öldün") x, y, z = getElementPosition ( source ) local money = createPickup ( x, y, z, 3, 1212 ) end addEventHandler("onPlayerWasted", getRootElement(), playerJustGotDied); function pickupUse ( player ) givePlayerMoney ( player, 10000 ) end addEventHandler ( "onPickupUse", money, pickupUse ) function giris( player ) outputChatBox("You will cant use pvp command in Las Venturas",player) end addEventHandler( "onColShapeHit", lvcol, giris ) if the player dies in lasventuras, I want the money pickup out where he died. but if the player not in dies in lasventuras then there is no pickup out when he died
-
lvcol = createColCircle ( 1796.6412353516,1740.2864990234, 1250 ) function player_Wasted ( ammo, attacker, weapon, bodypart ) outputChatBox("öldün") end addEventHandler ( "onPlayerWasted", getRootElement(), player_Wasted ) function giris( player ) outputChatBox("You will cant use pvp command in Las Venturas",player) end addEventHandler( "onColShapeHit", lvcol, giris ) SERVER SİDE MY CODE I need if player oncolshapehit and die then outputchatbox("öldün")
-
so where is wrong? function paraVer(para) local uyelik = getPlayerAccount(source) local kumar = getAccountData(uyelik, "aq", true) local time = false if (kumar) then outputChatBox("you are already used command you need wait 10min") if getTickCount()-time>=10000 then -- trying 10sec time = getTickCount() setAccountData ( uyelik, "aq", false ) outputChatBox("10min expried now you can command again") return end for _, player in ipairs(getElementsByType("player")) do outputChatBox ( getPlayerName(source).."#e4e4e4 isimli kullanici kumarda #0589f9"..para.."$ #e4e4e4kazandi..!",player, 255,255,255,true ) end givePlayerMoney(source, para ) setAccountData ( uyelik, "aq", true ) end end addEvent("moneyVer", true) addEventHandler("moneyVer", getRootElement(), paraVer)
-
yes I trying to limit a command use to once every 10mins I don't know how to use getTickCount pls don't send me wiki links can u edit my code pls?
-
I tried this command but don't works timer works auto I wanna just """" If (kumar) then""" function mainFunction() outputChatBox ("you need wait 10min") setTimer ( function() setAccountData ( uyelik, "aq", false ) outputChatBox ( "10min expried you can use command again" ) end, 60000*10, 1 ) end full code function paraVer(para) local uyelik = getPlayerAccount(source) local kumar = getAccountData(uyelik, "aq", true) if (kumar) then outputChatBox("you are already used command you need wait 10min") mainFunction() -- WRONG HERE TIMER STARTS AUTO setAccountData ( uyelik, "aq", false ) outputChatBox("10min expried now you can command again") return end for _, player in ipairs(getElementsByType("player")) do outputChatBox ( getPlayerName(source).."#e4e4e4 isimli kullanici kumarda #0589f9"..para.."$ #e4e4e4kazandi..!",player, 255,255,255,true ) end givePlayerMoney(source, para ) setAccountData ( uyelik, "aq", true ) end addEvent("moneyVer", true) addEventHandler("moneyVer", getRootElement(), paraVer)
-
the problem is the code I wrote above I need when user command /spin 333 all right done but I need timer if user again try command message outputChatBox("you need wait 10min to use this command") after 10min message ("you can use /spin now 10min expried")
-
kazanmasansi = 50 ----%50 kazanma şansı ayarladım dediğin gibi değiştirebilirsin bu sayıyı local nextSpinTime = 0 local spinDelay = 20000*1 -- 10 sec function spin(cmd, para) local timeNow = getTickCount() local kumar = math.random(1,100) local money = getPlayerMoney(source) para = tonumber(para) if timeNow > nextSpinTime then nextSpinTime = timeNow + spinDelay outputChatBox("kodu tekrar kullanmadan önce 10dakika beklemelisin",player) else if para > 10000 then outputChatBox("100-10000 arasında bir sayı gir",player) return end if para < 100 then outputChatBox("100-10000 arasında bir sayı gir",player) return end if (money < para) then outputChatBox("paran yetersiz",player) return end if kumar > (100-kazanmasansi) and (money > para) then outputChatBox("oynanıyor..",player) triggerServerEvent("moneyVer", localPlayer, para ) else triggerServerEvent("moneyAl", localPlayer, para) end end end addCommandHandler("spin",spin)
-
local nextSpinTime = 0 local spinDelay = 20000*1 -- 10 sec function spin(cmd, para) local timeNow = getTickCount() local kumar = math.random(1,100) local money = getPlayerMoney(source) para = tonumber(para) if timeNow > nextSpinTime then nextSpinTime = timeNow + spinDelay outputChatBox("kodu tekrar kullanmadan önce 10dakika beklemelisin",player) else if para > 10000 then outputChatBox("100-10000 arasında bir sayı gir",player) return end if para < 100 then outputChatBox("100-10000 arasında bir sayı gir",player) return end if (money < para) then outputChatBox("paran yetersiz",player) return end if kumar > (100-kazanmasansi) and (money > para) then outputChatBox("oynanıyor..",player) triggerServerEvent("moneyVer", localPlayer, para ) else triggerServerEvent("moneyAl", localPlayer, para) end end end addCommandHandler("spin",spin) where is wrong?
-
thank u all now scripts works as well I just need timer function for example x user first time use this command /spin 500 all done okey but second time outputChatBox("you need wait 10min before using this command again.",player) I need this after 10 mins outputChatBox("you can /spin now")
-
I have some debug kazanmasansi = 50 ----%50 kazanma şansı ayarladım dediğin gibi değiştirebilirsin bu sayıyı function spin(source, cmd, para) local kumar = math.random(1,100) local money = getPlayerMoney(source) local para = tonumber(para) outputChatBox(para) if para > 10001 and para < 99 then outputChatBox("beetwen 100-10000 ",player) return end if (money < para) then outputChatBox("no enough money",player) return end if kumar > (100-kazanmasansi) and (money > para) then outputChatBox("playing..",player) triggerServerEvent("moneyVer", localPlayer, para ) else triggerServerEvent("moneyAl", localPlayer, para) end end addCommandHandler("spin",spin) server function paraAl(para) for _, player in ipairs(getElementsByType("player")) do outputChatBox ( getPlayerName(source).."#e4e4e4 isimli kullanici kumarda #c80000"..para.."$ #e4e4e4kaybetti..!",player, 255,255,255,true ) end takePlayerMoney(source, para ) end addEvent("moneyAl", true) addEventHandler("moneyAl", getRootElement(), paraAl) function paraVer(para) for _, player in ipairs(getElementsByType("player")) do outputChatBox ( getPlayerName(source).."#e4e4e4 isimli kullanici kumarda #0589f9"..para.."$ #e4e4e4kazandi..!",player, 255,255,255,true ) end givePlayerMoney(source, para ) end addEvent("moneyVer", true) addEventHandler("moneyVer", getRootElement(), paraVer) when I try /spin 202 error client side : line 8 attempt to compare number nil if (tonumber(para) > 10000) then still don't work I tried this code same error
-
Thank you. but I need one more thing. I want the command to be used only once in 10 minutes. /spin you already use this command . you should wait 10min before again using this command sorry for bad england
-
this command just select a one number for example user command : /spin 333 (333 = para and min:100 max : 10000 )
-
client kazanmasansi = 50 ----%50 kazanma şansı ayarladım dediğin gibi değiştirebilirsin bu sayıyı function spin(source, cmd, para) local kumar = math.random(1,100) local money = getPlayerMoney(source) local para = math.min = (100) and math.max (10000) outputChatBox(para) if para > 10001 and para < 100 then outputChatBox("100-10000 arasında bir sayı gir",player) return end if (money < 999) then outputChatBox("paran yetersiz",player) return end if kumar > (100-kazanmasansi) and (money > 999) then outputChatBox("oynanıyor..",player) triggerServerEvent("moneyVer", localPlayer, para ) else triggerServerEvent("moneyAl", localPlayer, para) end end addCommandHandler("spin",spin) server function paraAl(para) for _, player in ipairs(getElementsByType("player")) do outputChatBox ( getPlayerName(source).."#e4e4e4 isimli kullanici kumarda #c80000"..para.."$ #e4e4e4kaybetti..!",player, 255,255,255,true ) end takePlayerMoney(source, para ) end addEvent("moneyAl", true) addEventHandler("moneyAl", getRootElement(), paraAl) function paraVer(para) for _, player in ipairs(getElementsByType("player")) do outputChatBox ( getPlayerName(source).."#e4e4e4 isimli kullanici kumarda #0589f9"..para.."$ #e4e4e4kazandi..!",player, 255,255,255,true ) end givePlayerMoney(source, para ) end addEvent("moneyVer", true) addEventHandler("moneyVer", getRootElement(), paraVer) para = beetwen 100-10000 I can't do this and I need timer every 10min one time use /spin command I can't do this to
-
I think you don't understand for example lvcol = createColCircle ( 1796.6412353516,1740.2864990234, 1250 ) function qwe(thePlayer) outputChatBox("you can't use /pvp cause you in lv.") end addEventHandler( "onColShapeHit", lvcol, qwe ) function qwe2 (thePlayer) outputChatBox("ayrıldın") local rnd = math.random( 1, #spawns ) setElementPosition( player, spawns[rnd][1], spawns[rnd][2], spawns[rnd][3] ) end addEventHandler ( "onColShapeLeave", root, qwe2 ) addCommandHandler("pvp",qwe2) solved thanks all
-
local spawns = { { 1936.1899414063, 1622.6533203125, 72.2578125, 90 }, --1 { 2155.63671875, 1483.9974365234, 24.140625, 90}, --2 { 2023.1564941406, 1436.7003173828, 10.8203125, 90 }, --3 { 2121.4245605469, 1484.5670166016, 10.8203125, 90 }, --4 { 2170.0751953125, 1679.1960449219, 10.8203125, 90 }, --5 { 2095.324218755, 1282.2322998047, 10.8203125, 90 }, --6 } function spawn( player ) local rnd = math.random( 1, #spawns ) setElementPosition( player, spawns[rnd][1], spawns[rnd][2], spawns[rnd][3] ) end addCommandHandler("pvp",spawn) if the player is in the field that I set as spawns, I want the player to be unable to use the /PvP command again. I Want This command not to be used in Las venturas.