1.my level lua is in the meta.xml, like i said ive already loaded 3 models into mta
2.not sure about syntax error; this is my whole meta.xml and level.lua files:
<meta>
<info type="map" version="1.0.0"></info>
<map src="gage.map" dimension="0"></map>
<settings>
<setting name="#maxplayers" value="[ 128 ]"></setting>
<setting name="#useLODs" value="[ false ]"></setting>
<setting name="#gamespeed" value="[ 1 ]"></setting>
<setting name="#minplayers" value="[ 0 ]"></setting>
<setting name="#gravity" value="[ 0.008000 ]"></setting>
<setting name="#waveheight" value="[ 0 ]"></setting>
<setting name="#locked_time" value="[ false ]"></setting>
<setting name="#weather" value="[ 0 ]"></setting>
<setting name="#time" value="12:0"></setting>
</settings>
<script src="mapEditorScriptingExtension_s.lua" type="server"></script>
<script src="mapEditorScriptingExtension_c.lua" type="client" validate="false"></script>
<script src = "gage.lua" type = "client" />
<file src = "moonbeam.txd" />
<file src = "moonbeam.dff" />
<file src = "sultan.dff" />
<file src = "sultan.txd" />
<file src = "shotgspa.dff" />
<file src = "shotgspa.txd" />
<file src = "mecgrl3.dff" />
<file src = "mecgrl3.txd" />
</meta>
function replace ()
txd = engineLoadTXD ("moonbeam.txd")
engineImportTXD( txd , 418)
dff = engineLoadDFF ("moonbeam.dff", 0 )
engineReplaceModel( dff ,418)
txd = engineLoadTXD ("sultan.txd")
engineImportTXD( txd , 560)
dff = engineLoadDFF ("sultan.dff", 0 )
engineReplaceModel( dff ,560)
txd = engineLoadTXD ("shotgspa.txd")
engineImportTXD( txd , 351)
dff = engineLoadDFF ("shotgspa.dff", 0 )
engineReplaceModel( dff ,351)
dff = engineLoadDFF ("mecgrl3.dff")
engineReplaceModel( dff , 192)
txd = engineLoadTXD ("mecgrl3.txd")
engineImportTXD( txd , 192)
end
addEventHandler("onClientResourceStart",getRootElement(), replace)
3. i never actually thought of this, i shall go find a ped spawner and replace the dff/txd in the gta3.img and see what happens, thanks for the suggestions