Jump to content

yoya99

Members
  • Posts

    271
  • Joined

  • Last visited

Everything posted by yoya99

  1. No...they think its a basic thing...
  2. Hello i am searching for a good scripter (free?) whowants to make resources... Like exp images or nametag images with dxdraw...thx
  3. EDIT: I tried something other and it say concendates local lvl a nil value if Rank then local lvl = getElementData(localPlayer, "Level") dxDrawImage((210/1024)*sWidth, (738/768)*sHeight, (31/1024)*sWidth, (31/768)*sHeight, ":bla2/ranks/lvl_"..lvl..".png", 0, 0, 0, tocolor(255, 255, 255, 255), true) else dxDrawImage((210/1024)*sWidth, (738/768)*sHeight, (31/1024)*sWidth, (31/768)*sHeight, ":bla2/ranks/lvl_"..lvl..".png", 0, 0, 0, tocolor(255, 255, 255, 255), true) end
  4. hello i am using that lvl system andi tired to draw an image in the left bottom of the screen...but there are no errors in debug and i dont understand the problem and mistake i did....here are the codes: addEventHandler ( "onClientRender", root, function ( ) local Rankicon = getElementData ( localPlayer, "Rankicon" ) if ( Rankicon and fileExists ( Rankicon ) ) then local size = dxGetFontHeight ( ( 0.7 / 1366 ) * sWidth, "bankgothic" ) dxDrawImage ( ( 557 / 1024 ) * sWidth, ( 745 / 768 ) * sHeight, size, size, Rankicon ) end end ) addEventHandler ( "onPlayerJoin", root, function ( ) setElementData ( source, "Rankicon","ranks\lvl_0.png" ) end ) addEventHandler ( "onPlayerLogin", root, function ( _, acc ) local accName = getAccountName ( acc ) local LV = getAccountData(acc, "Level") if (LV == 0) then setElementData ( source, "Rankicon", "ranks/lvl_0.png" ) elseif (LV == 1) then setElementData ( source, "Rankicon", "ranks/lvl_1.png" ) elseif (LV == 2) then setElementData ( source, "Rankicon", "ranks/lvl_2.png" ) elseif (LV == 3) then setElementData ( source, "Rankicon", "ranks/lvl_3.png" ) elseif (LV == 4) then setElementData ( source, "Rankicon", "ranks/lvl_4.png" ) elseif (LV == 5) then setElementData ( source, "Rankicon", "ranks/lvl_5.png" ) elseif (LV == 6) then setElementData ( source, "Rankicon", "ranks/lvl_6.png" ) elseif (LV == 7) then setElementData ( source, "Rankicon", "ranks/lvl_7.png" ) elseif (LV == -- s8) --> then setElementData ( source, "Rankicon", "ranks/lvl_8.png" ) elseif (LV == 9) then setElementData ( source, "Rankicon", "ranks/lvl_9.png" ) elseif (LV == 10) then setElementData ( source, "Rankicon", "ranks/lvl_10.png" ) elseif (LV == 11) then setElementData ( source, "Rankicon", "ranks/lvl_11.png" ) elseif (LV == 12) then setElementData ( source, "Rankicon", "ranks/lvl_12.png" ) elseif (LV == 13) then setElementData ( source, "Rankicon", "ranks/lvl_13.png" ) elseif (LV == 14) then setElementData ( source, "Rankicon", "ranks/lvl_14.png" ) elseif (LV == 15) then setElementData ( source, "Rankicon", "ranks/lvl_15.png" ) elseif (LV == 16) then setElementData ( source, "Rankicon", "ranks/lvl_16.png" ) elseif (LV == 17) then setElementData ( source, "Rankicon", "ranks/lvl_17.png" ) elseif (LV == 18) then setElementData ( source, "Rankicon", "ranks/lvl_18.png" ) elseif (LV == 19) then setElementData ( source, "Rankicon", "ranks/lvl_19.png" ) elseif (LV == 20) then setElementData ( source, "Rankicon", "ranks/lvl_20.png" ) elseif (LV == 21) then setElementData ( source, "Rankicon", "ranks/lvl_21.png" ) elseif (LV == 22) then setElementData ( source, "Rankicon", "ranks/lvl_22.png" ) elseif (LV == 23) then setElementData ( source, "Rankicon", "ranks/lvl_23.png" ) elseif (LV == 24) then setElementData ( source, "Rankicon", "ranks/lvl_24.png" ) elseif (LV == 25) then setElementData ( source, "Rankicon", "ranks/lvl_25.png" ) elseif (LV == 26) then setElementData ( source, "Rankicon", "ranks/lvl_26.png" ) elseif (LV == 27) then setElementData ( source, "Rankicon", "rank/lvl_27.png" ) elseif (LV == 28) then setElementData ( source, "Rankicon", "ranks/lvl_28.png" ) elseif (LV == 29) then setElementData ( source, "Rankicon", "ranks/lvl_29.png" ) elseif (LV == 30) then setElementData ( source, "Rankicon", "ranks/lvl_30.png" ) else setElementData ( source, "Rankicon", "ranks/lvl_0.png" ) end end ) exp.lua: function win(ammo, killer, weapon, bodypart) if (killer and getElementType(killer) == "player" and killer ~= source) then local H = getElementData(killer, "XP") or 5 local S = getElementData(killer, "Level") local killer1 = getPlayerName(killer) local noob = getPlayerName(source) local X = 1 triggerClientEvent("onTestExp", killer, X) setElementData(killer, "XP", tonumber(H)+X) local H = tonumber(H) + X if tonumber(H) == 2 then setElementData(killer, "Level", "1") elseif tonumber(H) == 5 then setElementData(killer, "Level", "2") elseif tonumber(H) == 10 then setElementData(killer, "Level", "3") elseif tonumber(H) == 15 then setElementData(killer, "Level", "4") elseif tonumber(H) == 25 then setElementData(killer, "Level", "5") elseif tonumber(H) == 30 then setElementData(killer, "Level", "6") elseif tonumber(H) == 45 then setElementData(killer, "Level", "7") elseif tonumber(H) == 55 then setElementData(killer, "Level", "8") elseif tonumber(H) == 65 then setElementData(killer, "Level", "9") elseif tonumber(H) == 70 then setElementData(killer, "Level", "10") elseif tonumber(H) == 75 then setElementData(killer, "Level", "11") elseif tonumber(H) == 85 then setElementData(killer, "Level", "12") elseif tonumber(H) == 100 then setElementData(killer, "Level", "13") elseif tonumber(H) == 115 then setElementData(killer, "Level", "14") elseif tonumber(H) == 130 then setElementData(killer, "Level", "15") elseif tonumber(H) == 145 then setElementData(killer, "Level", "16") elseif tonumber(H) == 155 then setElementData(killer, "Level", "17") elseif tonumber(H) == 160 then setElementData(killer, "Level", "18") elseif tonumber(H) == 170 then setElementData(killer, "Level", "19") elseif tonumber(H) == 180 then setElementData(killer, "Level", "20") elseif tonumber(H) == 200 then setElementData(killer, "Level", "21") elseif tonumber(H) == 250 then setElementData(killer, "Level", "22") elseif tonumber(H) == 300 then setElementData(killer, "Level", "23") elseif tonumber(H) == 400 then setElementData(killer, "Level", "24") elseif tonumber(H) == 450 then setElementData(killer, "Level", "25") elseif tonumber(H) == 600 then setElementData(killer, "Level", "26") elseif tonumber(H) == 650 then setElementData(killer, "Level", "27") elseif tonumber(H) == 750 then setElementData(killer, "Level", "28") elseif tonumber(H) == 830 then setElementData(killer, "Level", "29") elseif tonumber(H) == 900 then setElementData(killer, "Level", "30") elseif tonumber(H) == 970 then setElementData(killer, "Level", "31") elseif tonumber(H) == 10600 then setElementData(killer, "Level", "32") elseif tonumber(H) == 11111 then setElementData(killer, "Level", "33") elseif tonumber(H) == 20000 then setElementData(killer, "Level", "34") elseif tonumber(H) == 20500 then setElementData(killer, "Level", "35") elseif tonumber(H) == 40600 then setElementData(killer, "Level", "36") elseif tonumber(H) == 50000 then setElementData(killer, "Level", "37") elseif tonumber(H) == 51000 then setElementData(killer, "Level", "38") end end end addEventHandler( "onPlayerWasted", getRootElement(), win) function onLogin (_,account) setElementData(source, "Level", getAccountData(account, "LV") or "0") setElementData(source, "XP", getAccountData(account, "EXP") or "0") end addEventHandler ("onPlayerLogin", root, onLogin) function saveData(thePlayer, theAccount) local theAccount = getPlayerAccount(source) if (theAccount and not isGuestAccount(theAccount)) then setAccountData (theAccount, "LV", getElementData(thePlayer, "Level")) setAccountData (theAccount, "EXP", getElementData(thePlayer, "XP")) end end addEventHandler ("onPlayerQuit", root, function () saveData(source, getPlayerAccount(source)) end) addEventHandler ("onPlayerLogout", root, function (prev) saveData(source, prev) end) addCommandHandler ( "setxp", function ( thePlayer, _, who, XP ) local XP = tonumber ( XP ) or 0 local ThePlayer = getPlayerFromName ( who ) if ( ThePlayer ) then setElementData( ThePlayer,"XP",XP ) outputChatBox ( " Youre XP has been changed To".. tostring ( XP ) .." Done! " ,155,211,216) end end ) I hope you can help me
  5. function win(ammo, killer, weapon, bodypart) if (killer and getElementType(killer) == "player" and killer ~= source) then local H = getElementData(killer, "XP") or 5 local S = getElementData(killer, "Level") local killer1 = getPlayerName(killer) local noob = getPlayerName(source) local X = 1
  6. if XP then dxDrawText("XP: "..XP, (336/1024)*sWidth, (745/768)*sHeight, (289/1024)*sWidth, (250/768)*sHeight, tocolor (255, 255, 255, 255), (0.85/1366)*sWidth,(0.9/768)*sHeight,"bankgothic","left","top",false,false,false,true) end if Level then dxDrawText("LV: "..Level, (466/1024)*sWidth, (745/768)*sHeight, (289/1024)*sWidth, (250/768)*sHeight, tocolor (255, 255, 255, 255), (0.85/1366)*sWidth,(0.9/768)*sHeight,"bankgothic","left","top",false,false,false,true) end if emblems and fileExists ( ":experiences/ranks/lvl_"..Rank..".png" ) then size = dxGetFontHeight((0.7/1366)*sWidth, "bankgothic") dxDrawImage((557/1024)*sWidth, (745/768)*sHeight, size, size, ":experiences/ranks/lvl_"..Rank..".png")I tried to add this in my hud:
  7. hi my friends... this is thje code of my dm lvl system and i would llike to draw an image for each single level...I tried many things out ...also in my seperate hud but it took no effect...maybe you can help me pls: addEventHandler("onPlayerSpawn",root, function() local account = getPlayerAccount(source) local Rank = getAccountData(account, "LV") if tonumber(Rank) == 0 then setElementData(source,"Rank","ranks/lvl_0.png") elseif tonumber(Rank) == 1 then setElementData(source,"Rank","ranks/lvl_1.png") elseif tonumber(Rank) == 2 then setElementData(source,"Rank","ranks/lvl_2.png") elseif tonumber(Rank) == 3 then setElementData(source,"Rank","ranks/lvl_3.png") elseif tonumber(Rank) == 4 then setElementData(source,"Rank","ranks/lvl_4.png") elseif tonumber(Rank) == 5 then setElementData(source,"Rank","ranks/lvl_5.png") elseif tonumber(Rank) == 6 then setElementData(source,"Rank","ranks/lvl_6.png") elseif tonumber(Rank) == 7 then setElementData(source,"Rank","ranks/lvl_7.png") elseif tonumber(Rank) == 8 then setElementData(source,"Rank","ranks/lvl_8.png") elseif tonumber(Rank) == 9 then setElementData(source,"Rank","ranks/lvl_9.png") elseif tonumber(Rank) == 10 then setElementData(source,"Rank","ranks/lvl_10.png") elseif tonumber(Rank) == 11 then setElementData(source,"Rank","ranks/lvl_11.png") elseif tonumber(Rank) == 12 then setElementData(source,"Rank","ranks/lvl_12.png") elseif tonumber(Rank) == 13 then setElementData(source,"Rank","ranks/lvl_13.png") elseif tonumber(Rank) == 14 then setElementData(source,"Rank","ranks/lvl_14.png") elseif tonumber(Rank) == 15 then setElementData(source,"Rank","ranks/lvl_15.png") elseif tonumber(Rank) == 16 then setElementData(source,"Rank","ranks/lvl_16.png") elseif tonumber(Rank) == 17 then setElementData(source,"Rank","ranks/lvl_17.png") elseif tonumber(Rank) == 18 then setElementData(source,"Rank","ranks/lvl_18.png") elseif tonumber(Rank) == 19 then setElementData(source,"Rank","ranks/lvl_19.png") elseif tonumber(Rank) == 20 then setElementData(source,"Rank","ranks/lvl_20.png") elseif tonumber(Rank) == 21 then setElementData(source,"Rank","ranks/lvl_21.png") elseif tonumber(Rank) == 22 then setElementData(source,"Rank","ranks/lvl_22.png") elseif tonumber(Rank) == 23 then setElementData(source,"Rank","ranks/lvl_23.png") end end ) addEventHandler("onPlayerSpawn",root, function () local account = getPlayerAccount(source) if isGuestAccount(account) then return end local Emblems = getAccountData(account,"LV") if emblems then setElementData(source,"Emblems", emblems) end end ) function win(ammo, killer, weapon, bodypart) if (killer and getElementType(killer) == "player" and killer ~= source) then local H = getElementData(killer, "XP") or 5 local S = getElementData(killer, "Level") local killer1 = getPlayerName(killer) local noob = getPlayerName(source) local X = 1 setElementData(killer, "XP", tonumber(H)+X) local H = tonumber(H) + X if tonumber(H) == 2 then setElementData(killer, "Level", "1") elseif tonumber(H) == 5 then setElementData(killer, "Level", "2") elseif tonumber(H) == 10 then setElementData(killer, "Level", "3") elseif tonumber(H) == 15 then setElementData(killer, "Level", "4") elseif tonumber(H) == 25 then setElementData(killer, "Level", "5") elseif tonumber(H) == 30 then setElementData(killer, "Level", "6") elseif tonumber(H) == 45 then setElementData(killer, "Level", "7") elseif tonumber(H) == 55 then setElementData(killer, "Level", "8") elseif tonumber(H) == 65 then setElementData(killer, "Level", "9") elseif tonumber(H) == 70 then setElementData(killer, "Level", "10") elseif tonumber(H) == 75 then setElementData(killer, "Level", "11") elseif tonumber(H) == 85 then setElementData(killer, "Level", "12") elseif tonumber(H) == 100 then setElementData(killer, "Level", "13") elseif tonumber(H) == 115 then setElementData(killer, "Level", "14") elseif tonumber(H) == 130 then setElementData(killer, "Level", "15") elseif tonumber(H) == 145 then setElementData(killer, "Level", "16") elseif tonumber(H) == 155 then setElementData(killer, "Level", "17") elseif tonumber(H) == 160 then setElementData(killer, "Level", "18") elseif tonumber(H) == 170 then setElementData(killer, "Level", "19") elseif tonumber(H) == 180 then setElementData(killer, "Level", "20") elseif tonumber(H) == 200 then setElementData(killer, "Level", "21") elseif tonumber(H) == 250 then setElementData(killer, "Level", "22") elseif tonumber(H) == 300 then setElementData(killer, "Level", "23") elseif tonumber(H) == 400 then setElementData(killer, "Level", "24") elseif tonumber(H) == 450 then setElementData(killer, "Level", "25") elseif tonumber(H) == 600 then setElementData(killer, "Level", "26") elseif tonumber(H) == 650 then setElementData(killer, "Level", "27") elseif tonumber(H) == 750 then setElementData(killer, "Level", "28") elseif tonumber(H) == 830 then setElementData(killer, "Level", "29") elseif tonumber(H) == 900 then setElementData(killer, "Level", "30") elseif tonumber(H) == 970 then setElementData(killer, "Level", "31") elseif tonumber(H) == 10600 then setElementData(killer, "Level", "32") elseif tonumber(H) == 11111 then setElementData(killer, "Level", "33") elseif tonumber(H) == 20000 then setElementData(killer, "Level", "34") elseif tonumber(H) == 20500 then setElementData(killer, "Level", "35") elseif tonumber(H) == 40600 then setElementData(killer, "Level", "36") elseif tonumber(H) == 50000 then setElementData(killer, "Level", "37") elseif tonumber(H) == 51000 then setElementData(killer, "Level", "38") end end end addEventHandler( "onPlayerWasted", getRootElement(), win) function onLogin (_,account) setElementData(source, "Level", getAccountData(account, "LV") or "0") setElementData(source, "XP", getAccountData(account, "EXP") or "0") end addEventHandler ("onPlayerLogin", root, onLogin) function saveData(thePlayer, theAccount) local theAccount = getPlayerAccount(source) if (theAccount and not isGuestAccount(theAccount)) then setAccountData (theAccount, "LV", getElementData(thePlayer, "Level")) setAccountData (theAccount, "EXP", getElementData(thePlayer, "XP")) end end addEventHandler ("onPlayerQuit", root, function () saveData(source, getPlayerAccount(source)) end) addEventHandler ("onPlayerLogout", root, function (prev) saveData(source, prev) end) Is it possible too to delete the parts from the hud to draw the image and make a seperate filefor that? pls help me...i want it to draw an image at the bottom of screen for every level
  8. still doesnt draws any image...
  9. yoya99

    XP little help

    In the first update not . no. Now it is.
  10. how can i define the get elementdata killer ...==?
  11. Hello there...i wanted to ask you how to define the killer here: local account = getPlayerAccount(source) local S = getElementData(killer, "Level") function win(ammo, killer, weapon, bodypart) if (killer and getElementType(killer) == "player" and killer ~= source) then local H = getElementData(killer, "XP") or 5 local S = getElementData(killer, "Level") local killer1 = getPlayerName(killer) local noob = getPlayerName(source) local X = 1 setElementData(killer, "XP", tonumber(H)+X) local H = tonumber(H) + X if tonumber(H) == 2 then setElementData(killer, "Level", "1") elseif tonumber(H) == 5 then setElementData(killer, "Level", "2") elseif tonumber(H) == 10 then setElementData(killer, "Level", "3") addEventHandler("onPlayerSpawn",root, function() local account = getPlayerAccount(source) local S = getElementData(killer, "Level") if tonumber(S) == 0 then setElementData(source,"Emblems","ranks/lvl_0.png") elseif tonumber(S) == 1 then setElementData(source,"Emblems","ranks/lvl_1.png") elseif tonumber(S) == 2 then setElementData(source,"Emblems","ranks/lvl_2.png") elseif tonumber(S) == 3 then setElementData(source,"Emblems","ranks/lvl_3.png") elseif tonumber(S) == 4 then setElementData(source,"Emblems","ranks/lvl_4.png") elseif tonumber(S) == 5 then setElementData(source,"Emblems","ranks/lvl_5.png") elseif tonumber(S) == 6 then setElementData(source,"Emblems","ranks/lvl_6.png") elseif tonumber(S) == 7 then setElementData(source,"Emblems","ranks/lvl_7.png") elseif tonumber(S) == 8 then setElementData(source,"Emblems","ranks/lvl_8.png") elseif tonumber(S) == 9 then setElementData(source,"Emblems","ranks/lvl_9.png") elseif tonumber(S) == 10 then setElementData(source,"Emblems","ranks/lvl_10.png") elseif tonumber(S) == 11 then setElementData(source,"Emblems","ranks/lvl_11.png") elseif tonumber(S) == 12 then setElementData(source,"Emblems","ranks/lvl_12.png") elseif tonumber(S) == 13 then setElementData(source,"Emblems","ranks/lvl_13.png") elseif tonumber(S) == 14 then setElementData(source,"Emblems","ranks/lvl_14.png") elseif tonumber(S) == 15 then setElementData(source,"Emblems","ranks/lvl_15.png") elseif tonumber(S) == 16 then setElementData(source,"Emblems","ranks/lvl_16.png") elseif tonumber(S) == 17 then setElementData(source,"Emblems","ranks/lvl_17.png") elseif tonumber(S) == 18 then setElementData(source,"Emblems","ranks/lvl_18.png") elseif tonumber(S) == 19 then setElementData(source,"Emblems","ranks/lvl_19.png") elseif tonumber(S) == 20 then setElementData(source,"Emblems","ranks/lvl_20.png") elseif tonumber(S) == 21 then setElementData(source,"Emblems","ranks/lvl_21.png") elseif tonumber(S) == 22 then setElementData(source,"Emblems","ranks/lvl_22.png") elseif tonumber(S) == 23 then setElementData(source,"Emblems","ranks/lvl_23.png") end end ) addEventHandler("onPlayerSpawn",root, function () local account = getPlayerAccount(source) if isGuestAccount(account) then return end local Emblems = getAccountData(account,"LV") if emblems then setElementData(source,"Emblems", emblems) end end )
  12. All work fine....pls just tell me how to definid it...ye the lvl and xp get saved...and my system working fine
  13. yoya99

    XP little help

    Andy examplefor me pls?
  14. EDIt : in debugscript it says server lua:4 Bad argument @get element data (expected element at argument 1) , got nil]
  15. EDIt : in debugscript it says server lua:4 Bad argument @get element data at argument 1 , got nil]
  16. Hello friends ...here is my codefor my lvl system...i have a problem i want it to draw images for each lvl...But for some reason it is not working....here are all codes: a part only_: function win(ammo, killer, weapon, bodypart) if (killer and getElementType(killer) == "player" and killer ~= source) then local H = getElementData(killer, "XP") or 5 local S = getElementData(killer, "Level") local killer1 = getPlayerName(killer) local noob = getPlayerName(source) local X = 1 setElementData(killer, "XP", tonumber(H)+X) local H = tonumber(H) + X if tonumber(H) == 2 then setElementData(killer, "Level", "1") elseif tonumber(H) == 5 then setElementData(killer, "Level", "2") elseif tonumber(H) == 10 then setElementData(killer, "Level", "3") addEventHandler("onPlayerSpawn",root, function() local account = getPlayerAccount(source) local S = getElementData(killer, "Level") if tonumber(S) == 0 then setElementData(source,"Emblems","ranks/lvl_0.png") elseif tonumber(S) == 1 then setElementData(source,"Emblems","ranks/lvl_1.png") elseif tonumber(S) == 2 then setElementData(source,"Emblems","ranks/lvl_2.png") elseif tonumber(S) == 3 then setElementData(source,"Emblems","ranks/lvl_3.png") elseif tonumber(S) == 4 then setElementData(source,"Emblems","ranks/lvl_4.png") elseif tonumber(S) == 5 then setElementData(source,"Emblems","ranks/lvl_5.png") elseif tonumber(S) == 6 then setElementData(source,"Emblems","ranks/lvl_6.png") elseif tonumber(S) == 7 then setElementData(source,"Emblems","ranks/lvl_7.png") elseif tonumber(S) == 8 then setElementData(source,"Emblems","ranks/lvl_8.png") elseif tonumber(S) == 9 then setElementData(source,"Emblems","ranks/lvl_9.png") elseif tonumber(S) == 10 then setElementData(source,"Emblems","ranks/lvl_10.png") elseif tonumber(S) == 11 then setElementData(source,"Emblems","ranks/lvl_11.png") elseif tonumber(S) == 12 then setElementData(source,"Emblems","ranks/lvl_12.png") elseif tonumber(S) == 13 then setElementData(source,"Emblems","ranks/lvl_13.png") elseif tonumber(S) == 14 then setElementData(source,"Emblems","ranks/lvl_14.png") elseif tonumber(S) == 15 then setElementData(source,"Emblems","ranks/lvl_15.png") elseif tonumber(S) == 16 then setElementData(source,"Emblems","ranks/lvl_16.png") elseif tonumber(S) == 17 then setElementData(source,"Emblems","ranks/lvl_17.png") elseif tonumber(S) == 18 then setElementData(source,"Emblems","ranks/lvl_18.png") elseif tonumber(S) == 19 then setElementData(source,"Emblems","ranks/lvl_19.png") elseif tonumber(S) == 20 then setElementData(source,"Emblems","ranks/lvl_20.png") elseif tonumber(S) == 21 then setElementData(source,"Emblems","ranks/lvl_21.png") elseif tonumber(S) == 22 then setElementData(source,"Emblems","ranks/lvl_22.png") elseif tonumber(S) == 23 then setElementData(source,"Emblems","ranks/lvl_23.png") end end ) addEventHandler("onPlayerSpawn",root, function () local account = getPlayerAccount(source) if isGuestAccount(account) then return end local Emblems = getAccountData(account,"LV") if emblems then setElementData(source,"Emblems", emblems) end end ) hud part: if XP then dxDrawText("XP: "..XP, (336/1024)*sWidth, (745/768)*sHeight, (289/1024)*sWidth, (250/768)*sHeight, tocolor (255, 255, 255, 255), (0.85/1366)*sWidth,(0.9/768)*sHeight,"bankgothic","left","top",false,false,false,true) end if Level then dxDrawText("LV: "..Level, (466/1024)*sWidth, (745/768)*sHeight, (289/1024)*sWidth, (250/768)*sHeight, tocolor (255, 255, 255, 255), (0.85/1366)*sWidth,(0.9/768)*sHeight,"bankgothic","left","top",false,false,false,true) end if emblems and fileExists ( ":experiences/ranks/lvl_"..Rank..".png" ) then size = dxGetFontHeight((0.7/1366)*sWidth, "bankgothic") dxDrawImage((557/1024)*sWidth, (745/768)*sHeight, size, size, ":experiences/ranks/lvl_"..Rank..".png") I would be happy ifthis topic would be done ....thx in advance
  17. i want them to download automatically and not with a command and how about the first line ...how to use that
  18. ok forget it... thats too hard for me
  19. mhhow? can you give me example?
  20. Hey there i wanted to ask ....is there any way to edit the location names of the san andreas map in the hud?? thx in advance
  21. is there a possibility to make a peace mode where you dont can fire anyweopens and you are damageprotectet? maybe like a Button in the f1...but i dont have any idea how todo it....maybe with toogle control?...help pls thx in advance
×
×
  • Create New...