hey guys...this is my Level system and i wanted to ask you how to make something behind the dxdrawText XP: how much xp you need to reach the next level....something like XP: 0/100 (0%) or something?
here is my exp system:
function win(ammo, killer, weapon, bodypart)
if (killer and getElementType(killer) == "player" and killer ~= source) then
local H = getElementData(killer, "XP") or 5
local S = getElementData(killer, "Level")
local killer1 = getPlayerName(killer)
local noob = getPlayerName(source)
local X = 1
setElementData(killer, "XP", tonumber(H)+X)
local H = tonumber(H) + X
if tonumber(H) == 2 then
setElementData(killer, "Level", "1")
elseif tonumber(H) == 5 then
setElementData(killer, "Level", "2")
elseif tonumber(H) == 10 then
setElementData(killer, "Level", "3")
elseif tonumber(H) == 15 then
setElementData(killer, "Level", "4")
elseif tonumber(H) == 25 then
setElementData(killer, "Level", "5")
elseif tonumber(H) == 30 then
setElementData(killer, "Level", "6")
elseif tonumber(H) == 45 then
setElementData(killer, "Level", "7")
elseif tonumber(H) == 55 then
setElementData(killer, "Level", "8")
elseif tonumber(H) == 65 then
setElementData(killer, "Level", "9")
elseif tonumber(H) == 70 then
setElementData(killer, "Level", "10")
elseif tonumber(H) == 75 then
setElementData(killer, "Level", "11")
elseif tonumber(H) == 85 then
setElementData(killer, "Level", "12")
elseif tonumber(H) == 100 then
setElementData(killer, "Level", "13")
elseif tonumber(H) == 115 then
setElementData(killer, "Level", "14")
elseif tonumber(H) == 130 then
setElementData(killer, "Level", "15")
elseif tonumber(H) == 145 then
setElementData(killer, "Level", "16")
elseif tonumber(H) == 155 then
setElementData(killer, "Level", "17")
elseif tonumber(H) == 160 then
setElementData(killer, "Level", "18")
elseif tonumber(H) == 170 then
setElementData(killer, "Level", "19")
elseif tonumber(H) == 180 then
setElementData(killer, "Level", "20")
elseif tonumber(H) == 200 then
setElementData(killer, "Level", "21")
elseif tonumber(H) == 250 then
setElementData(killer, "Level", "22")
elseif tonumber(H) == 300 then
setElementData(killer, "Level", "23")
elseif tonumber(H) == 400 then
setElementData(killer, "Level", "24")
elseif tonumber(H) == 450 then
setElementData(killer, "Level", "25")
elseif tonumber(H) == 600 then
setElementData(killer, "Level", "26")
elseif tonumber(H) == 650 then
setElementData(killer, "Level", "27")
elseif tonumber(H) == 750 then
setElementData(killer, "Level", "28")
elseif tonumber(H) == 830 then
setElementData(killer, "Level", "29")
elseif tonumber(H) == 900 then
setElementData(killer, "Level", "30")
elseif tonumber(H) == 970 then
setElementData(killer, "Level", "31")
elseif tonumber(H) == 10600 then
setElementData(killer, "Level", "32")
elseif tonumber(H) == 11111 then
setElementData(killer, "Level", "33")
elseif tonumber(H) == 20000 then
setElementData(killer, "Level", "34")
elseif tonumber(H) == 20500 then
setElementData(killer, "Level", "35")
elseif tonumber(H) == 40600 then
setElementData(killer, "Level", "36")
elseif tonumber(H) == 50000 then
setElementData(killer, "Level", "37")
elseif tonumber(H) == 51000 then
setElementData(killer, "Level", "38")
end
end
end
addEventHandler( "onPlayerWasted", getRootElement(), win)
function onLogin (_,account)
setElementData(source, "Level", getAccountData(account, "LV") or "0")
setElementData(source, "XP", getAccountData(account, "EXP") or "0")
end
addEventHandler ("onPlayerLogin", root, onLogin)
function saveData(thePlayer, theAccount)
local theAccount = getPlayerAccount(source)
if (theAccount and not isGuestAccount(theAccount)) then
setAccountData (theAccount, "LV", getElementData(thePlayer, "Level"))
setAccountData (theAccount, "EXP", getElementData(thePlayer, "XP"))
end
end
addEventHandler ("onPlayerQuit", root, function () saveData(source, getPlayerAccount(source)) end)
addEventHandler ("onPlayerLogout", root, function (prev) saveData(source, prev) end)
and here is my dxhud:
if XP then
dxDrawText("XP: "..XP, (336/1024)*sWidth, (745/768)*sHeight, (289/1024)*sWidth, (250/768)*sHeight, tocolor (255, 255, 255, 255), (0.85/1366)*sWidth,(0.9/768)*sHeight,"bankgothic","left","top",false,false,false,true)
end
if Level then
dxDrawText("LV: "..Level, (466/1024)*sWidth, (745/768)*sHeight, (289/1024)*sWidth, (250/768)*sHeight, tocolor (255, 255, 255, 255), (0.85/1366)*sWidth,(0.9/768)*sHeight,"bankgothic","left","top",false,false,false,true)
end
Thank you much in advance