yoya99
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Everything posted by yoya99
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there has to be a way....for euphoria mod or ragdoll or something....there must be a way
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hi want to replae the anim called ped.ifp for mta....is there any way? ped.ifp is for the Walking,sprinting,dieing animations....help pls
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Hello ..i have a question guys...is there a way to make when a vehicle is blown that it shakes the camera hardly? i only know with create explosion but how to continue=
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You dont have to but thank you very much for your help
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no it doe not work becasue i guess there has to be a clinet file for that
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mh gonna try this...but thank you
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ok got it thank you ...but i haev another question: i haev this graphics mods from gta sa but how can i put them in into mta?http://adf.ly/iDTSd thats the link | thank you for your help
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i did but i didnt find something is there any way too to disable for example godray or sun fx?
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nice tutorila wow thank you very much...but is there a way to make the debugwindow disappear?
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I need the playerblips shown on this radar from you too
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Hope it gets released soon it will look like gta v if the vegetation eould not be but maybe you can mke a mods for Vegetation a also ))
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wow how nice thank you for the great help...it will motivates me now
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hey guys ...i haev ragesgta 5 hud but how to maek playerblips on it seen? i dont see any players thats very poor because it the best hud on community.i guess nothign is added from playerblips in this code :''( here is the code: --[[ # Resource Name Grand Theft Auto V | Radar # Author Rage # Date created 25.04.2014 # Last update 17.07.2014 # Copyright (c) If you edit it, then please respect me and keep the credits. --]] local screenW,screenH = guiGetScreenSize() local resW,resH = 1280,720 local sW,sH = (screenW/resW), (screenH/resH) local turn = true local alpha = 255 addEventHandler( "onClientResourceStart", resourceRoot, function() setPlayerHudComponentVisible ( "radar", false ) --# Create Textures hudMaskFX = dxCreateShader("mask.fx") radarTexture = dxCreateTexture("img/radar_map.jpg") maskTexture = dxCreateTexture("img/radar_mask.png") checkTextures = ( hudMaskFX and radarTexture and maskTexture ) if not ( checkTextures ) then outputChatBox( "[GTA V Radar]: Could not create textures. Please use debugscript 3" ) else dxSetShaderValue( hudMaskFX, "sPicTexture", radarTexture ) dxSetShaderValue( hudMaskFX, "sMaskTexture", maskTexture ) end end ) function drawRadar() if not ( checkTextures ) then return end dxSetShaderValue( hudMaskFX, "sMaskTexture", maskTexture ) local x,y = getElementPosition( localPlayer ) local zoom = 13 x = ( x ) / 6000 y = ( y ) / -6000 dxSetShaderValue( hudMaskFX, "gUVPosition", x,y ) dxSetShaderValue( hudMaskFX, "gUVScale", 1/zoom, 1/zoom ) --# Get rotations local _, _, c_Rot = getElementRotation( getCamera()); local _, _, p_Rot = getElementRotation( localPlayer ) dxSetShaderValue( hudMaskFX, "gUVRotAngle", math.rad( -c_Rot )) local playerHealth = math.floor( getElementHealth( localPlayer )) local playerArmor = math.floor( getPedArmor( localPlayer )) local playerOxygen = math.floor( getPedOxygenLevel( localPlayer )) if ( playerHealth <= 50) then HP_Colour = tocolor(200, 0, 0, 190) HP_Alpha = tocolor(200, 0, 0, 100) else HP_Colour = tocolor(102, 204, 102, 190) HP_Alpha = tocolor(102, 204, 102, 100) end if ( playerHealth >= 101 ) then maxHealth = 200 else maxHealth = 100 end --# Alpha dxDrawRectangle(23.5*sW, 676.5*sH, 130.5*sW, 9.2*sH, HP_Alpha) dxDrawRectangle(156.6*sW, 676.5*sH, 65*sW, 9.2*sH, tocolor(0, 102, 255, 100)) dxDrawRectangle(225*sW, 676.5*sH, 62.6*sW, 9.2*sH, tocolor(255, 255, 0, 100)) --# Bars dxDrawRectangle(23.5*sW, 676.5*sH, 130.5*sW/maxHealth*playerHealth, 9.2*sH, HP_Colour) dxDrawRectangle(156.6*sW, 676.5*sH, 65*sW/100*playerArmor, 9.2*sH, tocolor(0, 102, 255, 190)) dxDrawRectangle(225*sW, 676.5*sH, 62.6*sW/1000*playerOxygen, 9.2*sH, tocolor(255, 255, 0, 190)) --# Minimap dxDrawImage(18*sW, 530*sH, 275*sW, 160*sH, "img/radar_cover.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(23*sW, 536*sH, 265*sW, 135*sH, hudMaskFX, 0,0,0, tocolor(255,255,255,210)) dxDrawImage(144*sW, 595*sH, 20*sW, 20*sH, "img/radar_player.png", -p_Rot+c_Rot, 0, 0, tocolor(255, 255, 255, 255)) --# Wanted local g_wl = getPlayerWantedLevel( localPlayer ) if ( g_wl > 0 ) then if ( turn == true ) then alpha = alpha + 5 if ( alpha > 180 ) then alpha = 180 turn = false end elseif ( turn == false ) then alpha = alpha - 5 if ( alpha < 0 ) then alpha = 0 turn = true end end dxDrawRectangle(23*sW, 536*sH, 265*sW, 135*sH, tocolor(0, 102, 255, alpha)) else return end end addEventHandler( "onClientRender", root, drawRadar) addEventHandler( "onResourceStop", resourceRoot, function() setPlayerHudComponentVisible ( "radar", true ) end)
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Hello today i tried to replace somepalm textures but i am not sure i did it right I tried that here: addEventHandler('onClientResourceStart', resourceRoot, function() palmtxd = engineLoadTXD("textures/gta_tree_palm.txd") engineImportTXD(palmtxd, 622) palm03 = engineLoadDFF('textures/veg_palm03.dff', 622) engineReplaceModel(palm03, 622) palm02 = engineLoadDFF('textures/veg_palm02.dff', 621) engineReplaceModel(palm02, 621) end ) thxfor your help
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hey anyone had experience with shaders from gta sa to import to mta as a resource?? If yes i would pay also for it because it is not so easy i think.... thx in advance my skype ya3099ma
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i am tring to make my own hud that doesnt means i use that one....i can see examples too or not?
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ok gonna try out thank you
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tHEN CLICK on the freaking link and you see : aha its not yours https://community.multitheftauto.com/index.php?p= ... s&id=10176
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wtf thats not your hud thatd bodhud from community -__- If you wantto say something be sure it is right ._. https://community.multitheftauto.com/index.php?p= ... s&id=10176
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but i want the first ammo clip be white and the second ammo clip be grey
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hello this is my play code....but is there a chnace to make when a player joins 3 math random skins? 123,124 and 125? help pls addEventHandler("onResourceStart", resourceRoot, function() for i,player in ipairs(getElementsByType("player")) do spawn(player) end end ) local spawnPoints = { {269.67669677734,1954.8450927734,17.640625}, --Hier die ganzen Spawnpunkte {-659.33868408203,881.34112548828,2.0071334838867}, {1117.5902099609,-2013.0979003906,74.4296875}, {-2186.352294921,2416.1042480469,5.1694464683533}, {-904.03948974609,2678.541015625,42.370262145996}, {620.87713623047,810.55700683594,-42.9609375}, {-3836.2275390625,-1493.7301025391,26.885936737061} } function spawn(player) local randomspawn = math.random(1,7) --die 7 auf die Anzahl der Spawnpunkte ändern spawnPlayer(player,spawnPoints[randomspawn][1],spawnPoints[randomspawn][2],spawnPoints[randomspawn][3]) end addEventHandler("onPlayerJoin", root, function() spawn(source) end ) addEventHandler("onPlayerWasted", root, function() setTimer(spawn, 4100, 1, source) end )
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dxDrawText(""..#FFFFFFammo#FF0000, (screenW - 310) / 1.00 + 70 - 5.10, (screenH - 800) / 1.05 - 190 + 7.29, ((screenW - 423) / 1.05 + 50 - 5.10) + 423, ( (screenH - 42) / 1.05 - 190 + 7.29) + 42, tocolor(128, 128, 128, 255), 1.00, "pricedown", "left", "top", true, true, true, true, false) dxDrawText(""..#FFFFFFammo#FF0000, (screenW - 310) / 1.00 + 70 - 5.10, (screenH - 800) / 1.05 - 190 + 7.29, ((screenW - 423) / 1.05 + 50 - 5.10) + 423, ( (screenH - 42) / 1.05 - 190 + 7.29) + 42, tocolor(128, 128, 128, 255), 1.00, "pricedown", "left", "top", true, true, true, true, false) i tryto make 2 colors for the ammo part
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Thank you i got it ...but how can i make it the first ammo part (main) white and the second ammo part Grey? when i add colorcodes it says again an error