VenomNX

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VenomNX last won the day on June 4 2019

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  • Birthday 23/05/1998

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  1. الداتا تستخدمها عشان تخزن فيها بيانات محدد Element تكون مربوطة بـ انت تجيب نفس نوع البيانات اللي خزنته في الداتاgetElementData ولما تجيب البيانات عن طريق مثال على كلامي : local me = localPlayer -- لوكل بلَيَر كلمة معرفة اساساً في ام تي اي وهي اللاعب نفسه وتستخدم في الكلينت وليس في السيرفر local data_name = "dataName" -- اسم الداتا local data = {"Hello","World"} -- هذا جدول وهو نوع من انواع البيانات , تقدر تخزن اي شي print(data[1].." "..data[2]) -- Hello World طبع setElementData (me, data_name, data) -- والعنصر اللي تخزنت فيه الداتا هو اللاعب المحلي dataName الحين خزنا الجدول في الداتا اللي اسمها -- الحين الداتا نفسها صارت قيمتها قيمة الجدول يعني كأنها متغير صارت local table = getElementData(me, data_name) -- table الحين جبنا الداتا اللي خزناها و حطيناها في متغير اسمه -- لما جبت الداتا انت جبت الجدول نفسه print(table[1].." "..table[2]) -- Hello World طبع --اتمنى وصلت
  2. تأكد انك موجود بنفس الاحداثيات sound_position x sound_position y sound_position z local links = { 'https://g.top4top.io/m_1598i8jrg1.mp3', 'https://a.top4top.io/m_1592i0ypt1.mp3', } local Sound_Element; local Link_Counter = 1; local sound_position = { x=144.89999, y=-1939.3, z=3.5 }; function HandleEventResourceStart() Sound_Element = playSound3D(links[Link_Counter], sound_position.x,sound_position.y,sound_position.z); setSoundMaxDistance(Sound_Element,100); outputChatBox("تم تشغيل الرابط : "..links[Link_Counter]); end function HandleEventSoundStopped(why) if (source == Sound_Element) then if (why == "finished") then Link_Counter = Link_Counter + 1; if (Link_Counter > #sound_position) then Link_Counter = 1; end Sound_Element = playSound3D(links[Link_Counter],sound_position.x,sound_position.y,sound_position.z); setSoundMaxDistance(Sound_Element,100); outputChatBox("تم تشغيل الرابط : "..links[Link_Counter]); end end end addEventHandler("onClientResourceStart",resourceRoot,HandleEventResourceStart); addEventHandler("onClientSoundStopped",root,HandleEventSoundStopped);
  3. تقدر تسويها بالجداول زي كذا local dxComponents = {} function CreateWindow(id,x,y,w,h,r,g,b,alpha,postUI,visible) if id and type(id)=="string" then if not dxComponents[id] then if x and type(x)=="number" and y and type(y)=="number" and w and type(w)=="number" and h and type(h)=="number" then local r = r and type(r)=="number" and r or 255 local g = g and type(g)=="number" and g or 255 local b = b and type(b)=="number" and b or 255 local alpha = alpha and type(alpha)=="number" and alpha or 255 dxComponents[id] = {}; dxComponents[id]['window'] = {}; dxComponents[id]['window']['components'] = {}; dxComponents[id]['window']['components']['button']={} dxComponents[id]['window']['components']['text']={} dxComponents[id]['window']['components']['image']={} dxComponents[id]['window']['components']['line']={} dxComponents[id]['window']['r'] = r dxComponents[id]['window']['g'] = g dxComponents[id]['window']['b'] = b dxComponents[id]['window']['alpha'] = alpha dxComponents[id]['window']['x'] = x dxComponents[id]['window']['y'] = y dxComponents[id]['window']['w'] = w dxComponents[id]['window']['h'] = h dxComponents[id]['window']['visible'] = visible dxComponents[id]['window']['postUI'] = postUI return id,true else print("Bad Arguements"); return false end else print("this id is already exist"); return false end else print("id isn't string"); return false end end function CreateButton(id,x,y,w,h,r,g,b,alpha,postUI,visible,parent) if id and type(id)=="string" then if parent and type(parent)=="string" and dxComponents[parent] then if not dxComponents[parent]['window']['components'][id] then if x and type(x)=="number" and y and type(y)=="number" and w and type(w)=="number" and h and type(h)=="number" then local r = r and type(r)=="number" and r or 255 local g = g and type(g)=="number" and g or 255 local b = b and type(b)=="number" and b or 255 local alpha = alpha and type(alpha)=="number" and alpha or 255 dxComponents[parent]['window']['components']['button'][id] = {}; dxComponents[parent]['window']['components']['button'][id]['x'] = x dxComponents[parent]['window']['components']['button'][id]['y'] = y dxComponents[parent]['window']['components']['button'][id]['w'] = w dxComponents[parent]['window']['components']['button'][id]['h'] = h dxComponents[parent]['window']['components']['button'][id]['r'] = r dxComponents[parent]['window']['components']['button'][id]['g'] = g dxComponents[parent]['window']['components']['button'][id]['b'] = b dxComponents[parent]['window']['components']['button'][id]['alpha'] = alpha dxComponents[parent]['window']['components']['button'][id]['postUI'] = postUI dxComponents[parent]['window']['components']['button'][id]['visible'] = visible dxComponents[parent]['window']['components']['button'][id]['parent'] = parent return id,true else print("Bad Arguments"); return false end else print("This button is already exist"); return false end else print("Window isn't exist"); return false end else print("id isn't string"); return false end end function SetWindowPosition(id,x,y) if id and type(id)=="string" then if dxComponents[id] then if dxComponents[id]['window']['visible'] then dxComponents[id]['window']['x']=x dxComponents[id]['window']['y']=y return true end return false end return false end return false end function GetWindowPosition(id) if id and type(id)=="string" then if dxComponents[id] then return dxComponents[id]['window']['x'],dxComponents[id]['window']['y'] end return false end return false end function SetWindowVisible(id,vis) if id and type(id)=="string" then if dxComponents[id] then dxComponents[id]['window']['visible'] = vis return true end return false end return false end function GetWindowVisible(id) if id and type(id)=="string" then if dxComponents[id] then return dxComponents[id]['window']['visible'] end return false end return false end function SetBackgroundColor(id,r,g,b,a) if id and type(id)=="string" then if dxComponents[id] then if r and type(r)=="number" and g and type(g)=="number" and b and type(b)=="number" then dxComponents[id]['window']['r'] = r dxComponents[id]['window']['g'] = g dxComponents[id]['window']['b'] = b if a then dxComponents[id]['window']['alpha'] = a end return true else print('Wrong arguments') return false end end return false end return false end function GetBackgroundColor(id) if id and type(id)=="string" then if dxComponents[id] then return dxComponents[id]['window']['r'],dxComponents[id]['window']['g'],dxComponents[id]['window']['b'],dxComponents[id]['window']['alpha'] end return false end return false end function MyRender() if dxComponents then local windX local windY local windW local windH for windName , values in pairs (dxComponents) do windX = dxComponents[windName]['window']['x'] windY = dxComponents[windName]['window']['y'] windW = dxComponents[windName]['window']['w'] windH = dxComponents[windName]['window']['h'] local windVisible = dxComponents[windName]['window']['visible'] local windPostUI = dxComponents[windName]['window']['postUI'] local windR = dxComponents[windName]['window']['r'] local windG = dxComponents[windName]['window']['g'] local windB = dxComponents[windName]['window']['b'] local windAlpha = dxComponents[windName]['window']['alpha'] if windVisible then dxDrawRectangle(windX,windY,windW,windH,tocolor(windR,windG,windB,windAlpha),windPostUI); end -- هنا الازرار كمثال, تقدر تحط نصوص بس لازم تضيف دالة للنصوص for btnName,v in pairs ( dxComponents[windName]['window']['components']['button'] ) do local btnX = dxComponents[windName]['window']['components']['button'][btnName]['x'] local btnY = dxComponents[windName]['window']['components']['button'][btnName]['y'] local btnW = dxComponents[windName]['window']['components']['button'][btnName]['w'] local btnH = dxComponents[windName]['window']['components']['button'][btnName]['h'] local btnVisible = dxComponents[windName]['window']['components']['button'][btnName]['visible'] local btnPostUI = dxComponents[windName]['window']['components']['button'][btnName]['postUI'] -- local btnParent = dxComponents[windName]['window']['components']['button'][btnName]['parent'] local btnR = dxComponents[windName]['window']['components']['button'][btnName]['r'] local btnG = dxComponents[windName]['window']['components']['button'][btnName]['g'] local btnB = dxComponents[windName]['window']['components']['button'][btnName]['b'] local btnAlpha = dxComponents[windName]['window']['components']['button'][btnName]['alpha'] if btnVisible then dxDrawRectangle(windX+btnX,windY+btnY,btnW,btnH,tocolor(btnR,btnG,btnB,btnAlpha),btnPostUI) end end end end end addEventHandler("onClientRender",root,MyRender) CreateWindow('window1',200,200,100,100,111,111,111,111,true,true) -- window1 نسوي لوحة باسم CreateButton('button1',10,10,20,20,88,33,11,255,true,true,'window1') -- Button1 نسوي زر داخلها بإسم -- نجرب الالوان تتغير او لا :) function aFunc() local pr,pg,pb,pa = GetBackgroundColor("window1"); outputChatBox("R : "..tostring(pr).." G : "..tostring(pg).." B : "..tostring(pb).." ALPHA : "..tostring(pa)); SetBackgroundColor("window1",0,0,0,255) -- نغير لونها للأسود end setTimer(aFunc,4000,1) -- بعد 4 ثواني من بداية السكربت يتغير لون اللوحة CreateWindow('window2',400,200,100,100,111,111,111,111,true,true) -- نسوي وحده ثانيه عشان نتأكد CreateButton('button1',10,10,20,20,88,33,11,255,true,true,'window2') -- اسم الزر تقدر تكرره اذا مو في نفس اللوحه
  4. VenomNX

    [ Help ]

    شوف اخي , عندك اكثر من طريقة ومنها انو تسوي رندر وهي الطريقة اللي انا افضلها عادةً وطالما انك مسوي فنكشن التحديث استخدمه تحت في فنكشن الرندر : function OnClientRender() -- حط هنا الكود او الطريقة اللي تحدث لك الشي اللي تبيه end -- هذا ضيفه لما تفتح اللوحه addEventHandler("onClientRender",root,OnClientRender); -- هذا حطه لما تقفل اللوحه removeEventHandler("onClientRender",root,OnClientRender);
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<object name="resource.acpanel"></object> <object name="user.dogepotato"></object> </group> <group name="Console"> <acl name="Moderator"></acl> <acl name="SuperModerator"></acl> <acl name="Admin"></acl> <acl name="RPC"></acl> <acl name="Tulajdonos"></acl> <object name="user.Console"></object> </group> <group name="RPC"> <acl name="RPC"></acl> </group> <group name="MapEditor"> <acl name="Default"></acl> <acl name="MapEditor"></acl> <object name="resource.editor_main"></object> <object name="resource.edf"></object> </group> <group name="raceACLGroup"> <acl name="Default"></acl> <acl name="raceACL"></acl> <object name="resource.race"></object> </group> <group name="DevGroup"> <acl name="DevACL"></acl> </group> <acl name="Default"> <right name="general.ModifyOtherObjects" access="false"></right> <right name="general.http" access="false"></right> <right name="command.start" access="false"></right> <right name="command.stop" access="false"></right> <right name="command.stopall" 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name="function.setResourceDefaultSetting" access="true"></right> <right name="function.removeResourceDefaultSetting" access="true"></right> <right name="function.aclReload" access="true"></right> <right name="function.aclSave" access="true"></right> <right name="function.aclCreate" access="true"></right> <right name="function.aclDestroy" access="true"></right> <right name="function.aclSetRight" access="true"></right> <right name="function.aclRemoveRight" access="true"></right> <right name="function.aclCreateGroup" access="true"></right> <right name="function.aclDestroyGroup" access="true"></right> <right name="function.aclGroupAddACL" access="true"></right> <right name="function.aclGroupRemoveACL" access="true"></right> <right name="function.aclGroupAddObject" access="true"></right> <right name="function.aclGroupRemoveObject" access="true"></right> <right name="function.refreshResources" access="true"></right> <right name="function.setServerConfigSetting" access="true"></right> <right name="function.updateResourceACLRequest" access="true"></right> <right name="function.shutdown" access="true"></right> <right name="function.setPlayerScriptDebugLevel" access="true"></right> <right name="general.adminpanel" access="true"></right> <right name="general.tab_players" access="true"></right> <right name="general.tab_resources" access="true"></right> <right name="general.tab_maps" access="true"></right> <right name="general.tab_server" access="true"></right> <right name="general.tab_bans" access="true"></right> <right name="general.tab_adminchat" access="true"></right> <right name="command.kick" access="true"></right> <right name="command.freeze" access="true"></right> <right name="command.mute" access="true"></right> <right name="command.setnick" access="true"></right> <right name="command.shout" access="true"></right> <right name="command.spectate" access="true"></right> <right name="command.slap" access="true"></right> <right name="command.setgroup" access="true"></right> <right name="command.sethealth" access="true"></right> <right name="command.setarmour" access="true"></right> <right name="command.setmoney" access="true"></right> <right name="command.setskin" access="true"></right> <right name="command.setteam" access="true"></right> <right name="command.giveweapon" access="true"></right> <right name="command.setstat" access="true"></right> <right name="command.jetpack" access="true"></right> <right name="command.warp" access="true"></right> <right name="command.setdimension" access="true"></right> <right name="command.setinterior" access="true"></right> <right name="command.createteam" access="true"></right> <right name="command.destroyteam" access="true"></right> <right name="command.givevehicle" access="true"></right> <right name="command.repair" access="true"></right> <right name="command.blowvehicle" access="true"></right> <right name="command.destroyvehicle" access="true"></right> <right name="command.customize" access="true"></right> <right name="command.setcolor" access="true"></right> <right name="command.setpaintjob" access="true"></right> <right name="command.listmessages" access="true"></right> <right name="command.readmessage" access="true"></right> <right name="command.listresources" access="true"></right> <right name="command.start" access="true"></right> <right name="command.stop" access="true"></right> <right name="command.stopall" access="false"></right> <right name="command.delete" access="true"></right> <right name="command.restart" access="true"></right> <right name="command.execute" access="true"></right> <right name="command.setpassword" access="true"></right> <right name="command.setwelcome" access="true"></right> <right name="command.setgame" access="true"></right> <right name="command.setmap" access="true"></right> <right name="command.setweather" access="true"></right> <right name="command.blendweather" access="true"></right> <right name="command.setblurlevel" access="true"></right> <right name="command.setwaveheight" access="true"></right> <right name="command.setskygradient" access="true"></right> <right name="command.setgamespeed" access="true"></right> <right name="command.setgravity" access="true"></right> <right name="command.settime" access="true"></right> <right name="command.setfpslimit" access="true"></right> <right name="command.clearchat" access="true"></right> <right name="command.ban" access="true"></right> <right name="command.unban" access="true"></right> <right name="command.banip" access="true"></right> <right name="command.unbanip" access="true"></right> <right name="command.banserial" access="true"></right> <right name="command.unbanserial" access="true"></right> <right name="command.listbans" access="true"></right> </acl> </acl>
  6. راجع الموضوع هذا @DmAr511 طلبه مختلف
  7. يب تجيك دروبات أكيد بقراند بس تقدر تطور في المستقبل Low راح تلعب تقريباً على 60 فريم إذا حطيت الاعدادات
  8. كرت الشاشه تقدر تطوره و تطور معاه المعالج عشان ماتصير عندك مشاكل في الأداء
  9. المواصفات ممتازه بالسعر اللي انت كاتبه وتشغل الألعاب بس لا تتوقع أداء خرافي + القسم غلط
  10. إن شاء الله راح يكون من أكبر السيرفرات 😍👍 الشباب شغالين ماشاء الله من جميع النواحي , بالتوفيق للجميع
  11. getPlayerID ممكن أشوف الفنكشن ذا؟