-
Posts
1,140 -
Joined
-
Last visited
-
Days Won
41
Posts posted by Patrick
-
-
Happy Birthday!
- 2
-
2 minutes ago, Weaita said:
Hello again! Now that MTA added the getElementLighting function (#2783) do you think it can be implemented in pAttach?
Hey, I'll take a look, thanks.
- 1
-
-
-
1 hour ago, Filoni said:
It's the best resource in MTA that i see for all the time. Here is no GUI control panel, but even so here is so many settings that is good. But some default settings is bad:
QuoteIt's a very early alpha version, so there is much wrong about it
No gui, no config file, not easy to use, etc
In order to improve it I'd have to rewrite the whole thing
I have no time for that so I'm sharing what i have done so far. -
Hey, Ren712 shared a resource on community, you just have to modify it a little bit: https://community.multitheftauto.com/index.php?p=resources&s=details&id=18643
-
Hey, there is a missing / in line 219
<file src="toyota/impreza.dff" type="client">
-
16 hours ago, Weaita said:
Hi. Thanks for your feedback.
Please try with the latest version: https://github.com/Patrick2562/mtasa-pDownloader
-
Wrong language/section, moved to Russian section.
-
Hi!
The idea is really good and would be awesome to have something like that in MTA, since .luac doesn't provide full protection (ofc).
But... I think we don't have it for good reasons, just like bytecode isn't safe and the Lua VM can be exploited "easily".
Thats why Roblox removed bytecode support in 2012: https://blog.roblox.com/2012/08/bye-bye-bytecode/Could these vulnerabilities be fixed or exists at all with your method of compiling directly to machine-code?
- 1
-
Wrong language, moved to Portuguese section.
-
Welcome!
Troubleshooting steps for collisions
1) Export collision at 0,0,0 XYZ coordinates.
2) Ensure the rotations and scale values are at their defaults. If they aren't, you can reset the values through Hierarchy tab on your right side -> Reset scale/transforms.
3) Ensure the dimensions are less than 256 +/- on each axis, within a 512m cube.
4) Ensure the model topology is clean and has no isolated edges or vertices, as these can cause invisible walls.
5) While a collision can contain 32k vertices, it's strongly recommended to stay below 5k.
6) For invisible walls, install Goldfish's edition of Kam's scripts and run CST exporter. Export .cst -> import into Steve M's Collision Editor -> save as single .col file. Goldfish's Kam's scripts: https://gtaforums.com/topic/907323-rel-kams-gta-scripts-2018/ -
Hi, it's not possible because one overwrite the other.
You have to handle this inside one function.function Output(...) -- "magic parameter" for all local args = {...} -- put them into a table local length = #args if length == 1 then -- 1 parameter passed to function local text = args[1] elseif length == 2 then -- 2 parameter passed to function local text, player = args[1], args[2] elseif length == 5 then -- 5 parameter passed to function local text, player, colorR, colorG, colorB = unpack(args) -- or you can use unpack instead of indexing table one by one end end
- 1
- 1
-
9 minutes ago, RekZ said:
oh thats bad, thanks i will wait for that update
You can read about that here https://github.com/multitheftauto/mtasa-blue/issues/1370
- 1
-
Hey!
No, currently it's not possible. Rich presence had to be removed because of licensing issues.
It'll probably come back in the future versions of MTA, but I don't know when exactly.
- 2
-
Hi. No, it's not possible.
-
Welcome!
local connection = exports.dm_mysql:getConnection() function onJoin() local serial = getPlayerSerial(source) local ipadress = getPlayerIP(source) local serialcheck = dbQuery(connection, "SELECT banned FROM accounts WHERE serial = ?", serial) local result = dbPoll(serialcheck, -1) if result and #result == 1 then -- found an account local banned = tonumber(result[1]["banned"]) == 1 -- A Boolean from database is 0 (false) or 1 (true), this will be true if the value 1, false otherwise if banned then outputChatBox("Banned", source) else outputChatBox("Not banned", source) end end end addEventHandler("onPlayerJoin", root, onJoin)
- 1
-
4 hours ago, Weaita said:
1) That they can't decrypt the files, on MTA forum I have seen several post with tips to create a secure encrypter. For example using "keys" in server side or something like that.
2) That the load does not have too much impact on the PC of the players. And avoid problems like this.
Hi.
- Models are loaded to the memory, just like the secret key. If someone can dump out the key from the memory, he can do it with models as well.
Currently this key is inside an encrypted, non-cached script.- Model loading is a performance heavy operation by default, encryption just makes it worse. (everything has a price)
I try to make the loader as optimized as possible, but loading a large file is problematic, doesn't matter is it encrypted or not.
By the way this method doesn't increase the file size.- 2
-
- Popular Post
- Popular Post
Model encrypter
BETA
Protect your models easily.When it's done, don't forget to read HOW_TO_USE.txt!
Please let me know if you find a bug!
- 12
- 4
-
Megoldva, MTA Discordon, itt.
-
4 hours ago, Weaita said:
I just have a question, it's possible to fix this little bug? Objects attached to a skin don't keep the brightness of that skin. I think it's a MTA limitation but I mention it in case it has a solution.
Maybe it is possible somehow to get ped's brightness and modify parachute's with shaders, but I have no idea how could you do it.
Btw do you use the latest pAttach release? Don't you have bugs while attaching objects to player's head? ... I mean wierd movement / rotation offsets
-
Sorry, we can't help you in leaked gamemodes. Your thread has been locked.
-
Welcome.
Is owner_email_address set in mtaserver.conf?
QuoteNote: Missing or incorrect owner_email_address can affect visibility in the master server list.
And make sure ase is 1
-
With fetchRemote, but "to the web" is not accurate enough.
[HELP] sha256 crypting
in Scripting
Posted
Consider reading this: