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roaddog

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Everything posted by roaddog

  1. roaddog

    The last reply

    Simple just being simple :v
  2. Why not possible? I think some ipb theme has full version switch for mobile And old forum is al be viewed like desktop and never had a hard time with it
  3. This very theme is so limited for mobile view. Id say its responsive n fast but very limited I cant even see the top bar containing important links of mtasa So i suggest to put those link inside the dashboard like this The current dadhboard is lol
  4. roaddog

    The last reply

    Yasssss i hate the theme esp on mobile cuz very limited features :v Cant see fucking top bar links
  5. Okay big part from old that make job faster is the top bar shortcuts to wiki, community, bugs report etc. It needs to be placed somewhere on the side dashboard And theres no forum settings? I cant see signatures. mobile/desktop theme switcher would be good (Mobile user)
  6. roaddog

    The last reply

    First reply on the new badass forum.
  7. Great work, its worth the waiting. I like that my bookmarked links still work. Love it!
  8. roaddog

    The last reply

    Simple question, why you always use :v at the end of your sentence?
  9. roaddog

    The last reply

    Ok now, what the fvck?
  10. No, its gonna be like this ":Test/test.png"
  11. You didnt pass the parameter for the trigger event. line 8 should be triggerClientEvent ( "infoServer2", getRootElement(), szovegek)
  12. If i understand u well, then yes it will execute server made commands. And if u make executeCommandHandler on client, it will execute client made commands.
  13. roaddog

    The last reply

    What if i told you i were born to be the last to reply here?
  14. roaddog

    The last reply

    Never gonna give you up, never gonna let you down (
  15. Wouldnt it be amazing if we have backup forum?
  16. roaddog

    The last reply

    When you look closely there is no such thing, this board dont count as posts.
  17. elseif (data == "temperature") then local current = tonumber(getElementData(player, data)) or 0; if (current+value > 41) then setElementData(player, data, 41); elseif (current+value <= 31) then setElementData(player, data, 31); else setElementData(player, data, (current+value)); end
  18. Make a table for the object each player. like perceporteobject = {} -- place this on top of the script --Then instead of perceporteobject on line 5, it should be perceporteobject[source] = createObject(...) -- store createObject for said player to the table --and then to destroy it if isElement(perceporteobject[source]) then destroyElement(perceporteobject[source]) end
  19. Op would not understand that, To be specific ill give you example local t = {5, 1, 4, 2, 3} table.sort( t, function( a, b ) return a > b end ) outputChatBox(table.concat(t, ", ")) --result: 5, 4, 3, 2, 1
  20. This is client side script function stopDamage ( attacker ) local skin = getElementModel(source) local attskin = getElementModel(attacker) if ( skin == 45 or attskin == 45 ) then cancelEvent() --cancel if damaged plr or att has the skin end end addEventHandler ( "onClientPlayerDamage", getLocalPlayer(), stopDamage )
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