NeverGiveup

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    320
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About NeverGiveup

  • Rank
    Prankster
  • Birthday 25/04/97

Details

  • Gang
    Dark side
  • Location
    Big appartment.
  • Occupation
    Literature student.
  • Interests
    I like my local server! indeed.

Recent Profile Visitors

586 profile views
  1. The last reply

    Bitch :~
  2. An important questions about scripting

    Check out tutorials subforum, there are bunch of tips and tricks you want to know As beginner i'd like you to check out this tuts which created by madex, this one really well explained https://forum.mtasa.com/topic/64228-the-ultimate-lua-tutorial/
  3. I'm lost

    Sorry, i borrow your mom in a bit, and idk where your dad is. Last time he saw my fist now idk.
  4. Ban

    Why u open a cheat engine? Its illegal.
  5. arrest system (release )-2

    Jail release point is not set function dxDrawRemainingJailTime ( mx, my, mz ) You cant do dat, remove the parameter Line 21 jail client: change mx, my, mz to your jail release pos
  6. arrest system (release )-2

    Line 54 jail server, mx, my, mz values are nil Find a trigger of this "SAEGJail:UnjailPlayer" event to resolve
  7. [REL] UCD RPG

    We are related
  8. [REL] UCD RPG

    Just tired of the shiets. Same reason o/
  9. The last reply

    Anybody can revive my hdd? I have it clicking since forever
  10. https://github.com/nokizorque/GTI-source-2014/tree/master/[Maps]/GTImapConverter I thougjt you gonna make it clientside, i usually convert my map file to lua using the res above then i put the security code and then compile it. Once you check the security code and it returns false then the map wont be loaded
  11. Compile and Create a backdoor for yourself for example; You set a root element data like setElementData(root, "mapSecure", "randomCodes") and then in your every map put a check on very top before your main script if the elment data is right otherwise return false and not loading the maps. Eg: if getElementData(root, "mapSecure") ~= "randomCodes" then return false end --rest of the codes---
  12. The last reply

    ▒▒▒▒▒▄██████████▄▒▒▒▒▒ ▒▒▒▄██████████████▄▒▒▒ ▒▒██████████████████▒▒ ▒▐███▀▀▀▀▀██▀▀▀▀▀███▌▒ ▒███▒▒▌■▐▒▒▒▒▌■▐▒▒███▒ ▒▐██▄▒▀▀▀▒▒▒▒▀▀▀▒▄██▌▒ ▒▒▀████▒▄▄▒▒▄▄▒████▀▒▒ ▒▒▐███▒▒▒▀▒▒▀▒▒▒███▌▒▒ ▒▒███▒▒▒▒▒▒▒▒▒▒▒▒███▒▒ ▒▒▒██▒▒▀▀▀▀▀▀▀▀▒▒██▒▒▒ ▒▒▒▐██▄▒▒▒▒▒▒▒▒▄██▌▒▒▒ ░░▄▄▓▀▀░░░░░░░▒▒▒▀▀▀▓▄░ ░▐▓▒░░▒▒▒▒▒▒▒▒▒░▒▒▒▒▒▒▓ ░▐▓░█░░░░░░░░▄░░░░░░░░█░ ░▐▓░█░░░(◐)░░▄█▄░░(◐)░░░█ ░▐▓░░▀█▄▄▄▄█▀░▀█▄▄▄▄█▀░
  13. The last reply

    8===============D
  14. The last reply

    <{ O v O }> / ( ) \ ( 8=D ) [ T ]
  15. Lag when entering a vehicle

    Play with the sound settings, i used to have the same problem. I drag one of them all the way left or muted and somehow it worked. I dont remember which.