Jump to content

Cerbera

Members
  • Posts

    388
  • Joined

  • Last visited

Everything posted by Cerbera

  1. Cerbera

    Rules

    About a year and a half ago I tried promoting a GTA2 tournament in the gang area, got about a dozen entries but no-one actually player thier games. Just dumb kids, they aren't even organised to TAKE PART in a piss-up at a brewery!
  2. This is being used already - that's what the "Game Mode" feature essentially will do. Don't think this topic is really required, bearing that in mind.
  3. Just doing what you suggested there, with using TYPES of object rather than SPECIFIC objects would be perfect...just like in single player. For instance, outside the Ken Rosenburg & Co offices you get cars of type "richfamily" from what I can gather, whilst elsewhere round the city are the other types (worker, poorfamily, normal, executive, richfamily, workerboat, pleasureboat) so that you wouldn't know exactly which car would be there, but youd know what type it would be. Each time the car from that location is destroyed, a car of that TYPE is regenerated but might not be that same car. The age-old problem with net games though is synchronisation. As all the gamers can join at different times (unlike GTA1 and 2) you can't rely on coincidence.
  4. Good grief, if this was GTAForums you'd have a warning star for spamming like that. As for the haing to purchase health, I havn't found which ones require money myself in MTA but I've had a couple of people talk to me in-game saying that they need it. I assume there is just some redundant main.scm code that wasn't removed for these, or have they been given a powerup type different to "free" health? Like in GTA1, POWERUP 9 was a normal extra life, whilst a POWERUP 16 was an extra life which ALSO played the announcer sound for it too.
  5. Yeah, that's ideally what would happen. Sort of like Unreal Tournament does, where it says it's downloading the files you don't have from the PC you are connecting to if they are required. That way would be better than having "deathmatch.CFG" and "streetrace.CFG" as they could both be altered client-side and still load up.
  6. I think this topic should be pinned as it contains a lot of valuble information. I've been thinking about putting together a promotional video for my Total Handling Overhaul and the tools mentioned here would make that possible. I used Windows Movie Maker to make a test video but the compression was diabolically lossy. I guess I'll have to use something a little less idiot-proof if I do decide to make one. If someone wants to offer me some help putting together a promo video of my handling overhaul, or for the upcoming pre-release of the Majera Raceway then grab me on Messanger: [email protected]
  7. Cerbera

    Rules

    The way we run our gang areas over at GTAForums is to have a "Public Gang Chat" where each gang creates a topic into which everyone can contribute. Then there is a seperate "Recruiment Center" area, where each gang may post one topic explaining what they do, whether they will specialise in certain types of gameplay (such as DM, Cannonball Runs, etc) and where members looking to join a gang may post a "Free Agent" style of topic, into which the various gangs may suggest thier gang if they want that member. For MTA-specific gangs as you'll have here, the public gang chat topics should be enough for them to organise when and where they will get together to play games, I'd suggest.
  8. LMS is pretty annoying at times. Especially if you are using the entire map, because you KNOW that some lamer 12 year old is just gonna grab a PCJ and make you chase them all over the city for an hour...then you'll get a game crash! I look forward to seeing it used on projects like the Raglan Castle from Multiplicity, though.
  9. Hopefully me promoting my Total Handling Overhaul for Vice at every opportunity has made people more aware of it. If not then perhaps we should remove the rocks those people are living under and use them as coastal defences in preparation for rising sea levels... What I want, what I really, really want, is for MTA to support a street race mode - which in GTA1 was called the "Cannonball Run" mode. I can forsee some logistical issues setting this mode up, such as where they line up, having balanced cars to use and precisely how races are started BUT I beleive the effort would be well worth the results! Hopefully this game mode would load up my handling "overhaul.cfg" file instead of the normal R* "handling.CFG" with the effect of making all the cars perform in a more realistic and involving manner. Hands up those that like using the brake pedal to weight shift into turns? *duely raises his hand* I'd also like to contribute in the form of picking which routes would be raced and other such factors. I've had much experience (a few years) coding missions for GTA1, so I am aware that one can only achieve what one can code. Because of this I feel I would be worthy of a place on the team to supply ideas (and the handling) for this, if you decide to take it on.
  10. GTA1 and 2 use "DirectPlay" mode, most commonly. This means you have to connect to a person who IS going to enter the game and play, rather than just connecting to a PC or dedicated server where you enter the game at any time. Additionally, both have hard-coded and extensive (especialy for GTA2) checks to ensure all files are identical. Handling, sprites, maps, mission code...it's all checked. Also, the way it handles multiplayer is to only update the screen for all players once the packets have been transferred to everyone, then it draws the next frame and transfers packets. Most modern multiplayer doesn't have that control over the game, and so getting rid of it for MTA style gaming would be all but impossible I expect.
  11. MTA should support all the interiors imho. The concert and recording studio are cool, although the studio is kinda small and the exit is hard to find! Vercetti really needs the second, rear entrance to be coded up. The shooting range in Downtowm would make for a PERFECT multi deathmatch area, I'm shocked they didn't include it... North Point Mall works and is very welcome! Same with the police station. Ocean view works but is kinda small for DM. Havn't tested the Malibu... So yeah, just a big plea to get the shooting range supported - and the greasy chopper bar would be cool because you never get a good view in the normal game. Must be loads of funny shit on the walls, as we have come to expect from R* ever since GTA2.
  12. Hey, aren't I your handling specialist? I will set up any cars which get sent my way for Multiplicity. Best bet is to get in touch with me via MSN Messanger.
  13. Oh, hehe, I meant to post asking whether my name would be added to the credits on the site but ended up promoting it as a modification. Heh. I'm glad you approve xerox. With the introduction of game modes in future versions of MTAVC, I'd be most keen on helping to work out some routes for a "Cannonball Run" mode, much as there was in the original GTA1. I'll have a scout round these boards, see if there's an appropriate area.
  14. I set up street races just through the Talk function in-game. Simple, isn't it? Setting up the proper cannonball runs like the Sunshine Auto routes would be welcome, though require the mission code to be well syncronised to return the name of the person who crossed the finish trigger first. If a proper cannonball run is made, I'd want it to be made GTA1-style, where you just have a few checkpoints a long way apart and can therefore take very different routes to get between them.
  15. EEOS knows that I'm currently working on re-writing the handling for ALL the vehicles in Vice City. I realised that any mod which will still use the original cars will benefit from this, so I am more than willing for it to be distributed with a future version of the MTA program. Info on the Modification Every car in the entire game is going to get a thorough revision. I've re-set the mass values for every vehicle to how I think they should be, changed all the traction settings, braking, steering and all the external dimensions. I've also set up the acceleration values properly, using the results from my most recent experiment into the handling.cfg file. The GTAForums thread is the best place to follow the development as I am unlikely to visit this forum very regularly. (EDIT) Since this topic got bumped, here is the permanent location for where I host the now completed modification: Grand Theft Auto Vice City Handling Overhaul.
  16. Cerbera - design and co-ordination. Majestik - track and landscape modeling. Viperman - building modeling. Illspirit - building modeling. Ghost_Master2000 - mission programming. opius - object mechanic. Wallpaper The wallpaper is in several sizes, all are GIF format. Quite a basic, mechanical style which is what I prefer personally. 800x600 version is shown below: 800x600 | 1200x900 | 1600x1200 Custom Music The music could be supplied from my mate Martin. The style will be guitar-based techno, similar style to the Cubanate tracks from Gran Turismo 1. April 2003: Plans Got In-Game This is the plan of the mod at the moment. Majestik has already modeled this and gotten it in-game as a flat track to drive round, as you can see from this 1500x1500 image. The GTAForums Topic (which is the one I'll update) is located here, as I'm unlikely to update this thread very often.
×
×
  • Create New...