Jump to content

Karoffe

Members
  • Posts

    89
  • Joined

  • Last visited

Everything posted by Karoffe

  1. Firstly if i am going to change everyone's name entering the server if he has a "_" to "" then how can i even check if he has "_", secondly how to apply this example on many typing characters, for example if i want to avoid everyone from typing numbers in mainchat ?
  2. setElementData -- To set everyone's data when he enters the casino -- and to set the one who dies data to prevent him of entering again -- and to make a data for the kills removeElementData -- To remove the player's data when he leaves or die or disconnect getElementData -- To check if he has the data -- to get the player kills setPedArmor -- Loop through all player's if they have the data required then set their armor setTimer -- Set timer for the casino rob getTimerDetails -- If somebody wants to check how much time left for the casino rob "onPedWeaponSwitch" - getPedWeaponSlot - setPedWeaponSlot -- To prevent people of using grenades "onPlayerDamage" - cancelEvent -- To prevent cops of killing cops or criminals of killing criminals while in casino rob Sure those aren't all the function you will need but the necessary... those all are server-side functions. you will have to make a DxText or a GUI to display player's kill. Good luck..
  3. it's possible, i remember i saw it in a server before, but idk how...
  4. Karoffe

    [WIP]Slim RPG

    what about adding Clans/gangs/squads system with some turfs. and an achievements system too, it would be good Good luck with your project
  5. Karoffe

    SOLVED

    EDIT: nvm i understand now
  6. You can unbind the horn binds when someone enters a police vehicle and bind them again to play a sound,
  7. Karoffe

    SOLVED

    Nah, that's not what i needed WASSIm, i do not want it to be the same button. i want if someone presses mute then a window will apear with a mute button and unmute button which both are disabled, if the selected player is muted then unmute button should be enabled if player is not muted then mute button should be enabled... that's what i am willing to do,, you didn't solve my problem you just said another option which i don't want I appreciate that you're trying to help,, it's kind from you. any other solutions ?
×
×
  • Create New...