John Smith

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John Smith last won the day on February 14 2017

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About John Smith

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    Crime Partner

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    Scripter
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    Scripting

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  1. Uh, I couldn't find an edit button for my topic so I'll have to mention it here; I've changed my Discord username to ZoeN#4774 so if you're going to contact me over Discord, use this name instead.
  2. I must say, considering what type of multigamemode servers usually come up on this forum (ones with stolen and edited mgm scripts) I've expected that this one would be the same, but I've been so wrong. The server looks amazing, that's some great work, customization kinda reminds me of ER, but overall the design is pretty dope Only thing what I'd change a bit are the nametags, they look somewhat to FFS' one. Good luck with server!
  3. Hello there. I am John Smith, also known as ZoeN. Today, I am here to offer my scripting services. Will they cost money? Yes. How much? I'll talk about it soon in this topic. Some info about me: I am an 18 year old guy from Croatia who has a particular interest in scripting on Multi Theft Auto. I've firstly started off back in 2014, going from simple Hello World scripts, to what I am today. A fully experienced MTA scripter with lots of experience and knowledge on how to do scripts, ranging from smaller projects to even bigger projects such as whole gamemodes and multigamemodes. What can I do? Basically anything. I've already done lots of resources. Examples would be: Custom Race Gamemode Custom Freeroam Gamemode Custom Downloader (both for Freeroam and DM-like gamemodes) Map Loader Script Loader Multigamemode Login Panel Punishment System Userpanel and many more which I haven't mentioned while I favour working on developing new gamemodes, let's be realistic that most customers won't come to me for that; the center of my service are custom requests, which means you can ask me to script (or fix) anything you'd like, after which I will consider it and tell you if it's possible, and if so, suggest a price that can be further negotiated. I will start development, and you can test it out on my testserver before paying, so you can confirm it's in good working state and nothing from your requested features is missing. After the resource/code is sent, there'll be extended support for bugs that may appear after delivery, as I am pretty confident of my code's quality. How much do I charge? It really depends on lot of factors, such as complexity, time needed to do the job, and what you're asking me to do. For instance, smaller scripts would be in range of something like 5-10€, while bigger scripts would be in range of 10-30€, depending on their complexity. Finally, complete gamemodes (written from scratch) would be charged somewhat in this terms: Small Gamemodes -- 50€ Big Gamemodes -- 100€+ (for big gamemodes, that is a minimum price, however it may change to a higher one depending on what you're requesting, also based on complexity and time needed to complete the gamemode) Why are complete gamemodes so expensive? Well, because especially gamemodes takes some time, if not even a long time. Then, there's also the fact that the scripts which I'm creating are profesionally written and optimized, they're not amateur. Think of it as getting a tattoo on your body. You'd want the tattoo to be good and to still be fine even after years have passed right? You certainly don't want your tattoo to be made by an amateur and to have your tattoo fade away under 6 months. Any examples of my work? To be honest here, I haven't really made any public resources as I've always preferred to create private scripts (usually for my server(s)). I just have 1 public resource out there; https://community.mtasa.com/index.php?p=resources&s=details&id=14725 To give you a sense of my code, let me quickly share the core of that resource (open spoiler); However, I did make a video about one project of mine, 3 years ago. You may also notice that there's a Level System and HUD, both developed by me, also 3 years ago. I was pretty good at scripting even back then, but at the current moment, I'm a beast How can you contact me? Discord: ZoeN#4774 Private Message on this Forum Thank you for reading. If you have any questions regarding me and/or my services, contact me, and I'll reply to you as soon as I can. - John Smith (aka ZoeN)
  4. Run Mta On Wine (playonlinux )

    That means that the server you're trying to visit has specifically disabled ability to join it with Wine. Best thing what you can do here is to talk to the server owner(s) about it. For more reference to this SD #28 thing, you can take a look here: https://wiki.multitheftauto.com/wiki/Anti-cheat_guide
  5. White image gets black borders when scaling down height

    Thank you man for replies. Didn't even know how these formats performed before. It's just making me sad that my designs can't be loaded correctly and scaled, they are very simple shapes made in Photoshop and they can be done in literally 30 seconds so there's no complexity in it whatsoever. The solutions of different formats such as dds with compressions like dxt5 are very useful and I'll take a good look on using them for images that don't require too much quality and images that would fit the power of two type of dimensions, however this one would look weird with power of two so I'll just look at the format how it operates but it won't fix my issue due to it needed power of two dimensions and not using them will lead to blurring i suppose? I've been scripting from 2013 and honestly I haven't seen such an issue like mine at any time. Could this be a bug in MTA's DirectX? I could give you a simple resource for reproducing this with my exact image if you'd like, I don't know would that help any of this because frankly I have 0 ideas why this is happening in first place and all I know is that images are definitely good, and even when i zoom them in right to the pixels the program which is zooming them doesn't have any distortions and shows the image correctly, unlike MTA.
  6. White image gets black borders when scaling down height

    Thank you that has solved it. However, what about images which have more colors? For instance, I can reproduce same issue I had with a rectangle which has glowing effect in a different color (when it's not PNG-8). However PNG-8 has 256 color limit, plus I need to convert all of them to that format which is a bit time wasting and reduces quality (of some) elements Why does this occur anyway? Does the color mode (8 bit, 16 bit, 32 bit) affect this? I've just noticed that all of those images were made in 8-bit Color Mode with Photoshop, haven't noticed that before, it must be the default setting or something, I'm guessing that if i rework the images in 16 bit color mode or in 32 bit color mode that this issue should go away? Edit: tried 32 bit color mode, still appears with black bordes when scaled...
  7. Hello. I've run into an issue where I'm having a big white button image and when i draw it smaller than it's original dimensions, it gets black borders. On these links below you can notice difference where first link is picture drawn in original image dimensions while second link is same width of image but with reduced height. original - http://prntscr.com/hvosi8 scaled down - http://prntscr.com/hvos3y Now i do understand that when bigger images get scaled unproperly that it can lead to stretching and those sorts of problems but this image is 99.9% white pixels with just a little bit of white-ish bits on left and right side where button is being rounded (made circular) I've also attempted to scale the image properly, by just using width / 2, height / 2 of original image dimensions, so that it's scaled down correctly, but the issue always happens when image gets scaled down, it gets these annoying black borders. I'm wondering, is that normal thing to happen or it shouldn't happen? Because the image is 99.9% white, I'm gonna show you below how it looks like in pixels when fully zoomed in http://prntscr.com/hvoy5a I hope you understood my words in this topic, as I've rushed them a bit. Thanks for reading. Edit: tried making the image even smaller, same thing happens, unless i do it in exactly the same dimensions which are needed in game, but if i wanna scale it, then rip
  8. How to know whether the world objects have been loaded

    Hey, thanks but onClientElementStreamIn doesn't work on world objects, I've just tested it. Dunno what else there is to do, should I just make a feature request on bugtracker?
  9. Hello there. When you e.g setCameraMatrix to somewhere like thousands of meters from your original distance, the game takes up to 2-5 seconds to load all the objects in your streamed in radius. So I was wondering whether it's possible to determine when that loading has been finished, or to somehow make it load faster? Oh and https://wiki.multitheftauto.com/wiki/IsElementWaitingForGroundToLoad doesn't work for this case, tried it anyway but as I expected it didn't work as it wasn't intended for that. Thanks for reading.
  10. dbQuery - why not use local function?

    Probably because callback functions aren't called instantly, rather it waits for result, and after your function finishes that code, everything that was declared local inside of that function will be erased from memory automatically, thus making your local callback function non-existant and so you'll never recieve result from dbQuery
  11. Well, that's just disappointing
  12. But why was this abandoned?
  13. client script are hidden

    Scripts are relatively in very small sizes of just few kilobytes, and even if you had lots of resources with lots of scripts, it would probably never exceed 1 MB of download, and for normal users it never really exceeds 200 kb. If someone has a problem downloading this small amount of kilobytes, then they shouldn't even use the internet at all.
  14. How i can get one data from table?

    sample[1][2]