Hi,
I've made a custom model with the texture and collision and exported it in 3DS Max with the scripts and made the texture in Photoshop but when i want to import it it says that it failed to load.
Error loading DFF: @ engineLoadDFF
Load error @ EngineLoadTXD
Error loading COL: @ engineLoadCOL
Any ideas why it's not working?
Well sure the limit is 50, but is there a other way to achieve what i wanted?
To make walking + having the talk animation at the same time possible?
The only way i know now is putting the time below 50.
Works if the time parameter is above 50 but that's the problem, i want it between 1 and 50 because then you're able to walk and have the animation at the same time. If the time parameter is above 50/100 you can't do that.
I created a talk animation on chat but after i put the value "1" in the time parameter i can walk with the animation but it can't be stopped.
It just ignores setPedAnimation(source) or something.
Also the hands are not moving when the animation finishes.
Is there a fix for this?
Could somebody explain me how to make unique timers?
Like, i want to create a timer but only for that person that goes trough the function, so if multiple people go trough that function and also are going to get that timer i can kill the timers separately. So when the timer is assigned to a variable i don't want to kill all the timers but only the one that i need to kill.
If you do an driveby the window get's lowered by the engine it self, but is it possible to implement a function for this, or is there a other way to lower the window?