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pepsi18

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Everything posted by pepsi18

  1. How can I make the blur shader green as in the image texture ScreenTexture; float Angle = 0; float BlurAmount = 0.001; sampler ImageSampler = sampler_state { Texture = <ScreenTexture>; }; float4 main( float2 uv : TEXCOORD) : COLOR { float4 output = 0; float2 offset; int count = 24; sincos(Angle, offset.y, offset.x); offset *= BlurAmount; for(int i=0; i<count; i++) { output += tex2D(ImageSampler, uv - offset * i); } output /= count; return output; }; technique MotionBlur { pass P1 { PixelShader = compile ps_2_0 main(); } }
  2. pepsi18

    Help me Plis

    how can i do so that players download the skins while playing give me some example plis
  3. pepsi18

    One question

    I want to avoid that the server is very heavy for the users and some images are have10 mb and I thought it would be better to draw them by URL
  4. pepsi18

    One question

    Is it better to use fetch Remote to draw dxImage to skip the download of heavy images? or it is better to save them to the server normal ?
  5. I already tried setPedControlstate and don't not work
  6. it's possible that a ped get out a player of a vehicle ?? What function should I use?
  7. When I play a .wav file plays full But is cut off from time to time
  8. Only a background sound that lasts 2 minutes But it only reproduces me 20 seconds then it cuts
  9. I have a problem , only played 20 seconds of audio, But the audio takes 2 minutes form the browser plays full function sound() playSound("http://216.172.184.135:21/fastdl/soundtracks/soundtrack1.mp3") end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), sound)
  10. I am trying to do a mysql login but I have a problem decrypting the password. md5(md5(password).salt) give me this error login_mysql/server.lua:32: Bad argument @ 'md5' [Expected string at argument 1, got nil]
  11. tops = { ["guest1"] = {points = 100, money = "198232"} ["rubi1416"] = {points = 30, money = "2323"} } table.sort(tops, function(a,b) return (tonumber(a.points)or 0) > (tonumber(b.points)or 0) end) How can I sort this table by the number of points?
  12. HEL PLISS Is there any way to adapt the text size to all resolutions? local sx, sy = guiGetScreenSize() local font = dxCreateFont("font.ttf", 16) dxDrawText(playername, sx * 0.3130, sy * 0.3167, sx * 0.4484, sy * 0.3704, tocolor(255, 255, 255, 255), 1, font, "center", "center", false, false, false, false, false)
  13. You explain to me how it works I do not understand your code very well
  14. How can I make a progress bar composed for multiple rectangle
  15. hi i am trying to do some areas anti zombie every so often change positions but sometimes collide areas and I want to change positions not collide function setRadarAreaPosition(area, posx, posy) for _, radararea in ipairs(getElementsByType("radararea")) do if isInsideRadarArea( radararea, posx, posy) and radararea ~= area then setRadarAreaPosition(area, math.random(-3000, 3000), math.random(-3000, 3000)) else setElementPosition( area, posx, posy ) end end end
  16. pepsi18

    one question

    Thanks helped me alot but I have a problem is possible when the mouse is rotate also rotate the camera ? function camera () local theVehicle = getPedOccupiedVehicle(localPlayer) if (not theVehicle or isPedDead(localPlayer)) then return end local eM = getElementMatrix( theVehicle ) local vx, vy, vz = getElementVelocity( theVehicle ) local speed = math.sqrt(math.pow(vx, 2) + math.pow(vy, 2) + math.pow(vz, 2)) + 0.5 local distance = 5 * speed + 10 local heightAboveVehicle = 5 local roll = math.deg(math.atan2(eM[1][3], eM[3][3])) local x = -distance * eM[2][1] + eM[4][1] local y = -distance * eM[2][2] + eM[4][2] local z = -distance * eM[2][3] + heightAboveVehicle * eM[3][3] + eM[4][3] local lx = 4 * eM[2][1] + eM[4][1] local ly = 4 * eM[2][2] + eM[4][2] local lz = 4 * eM[2][3] + eM[4][3] if getCameraViewMode ( ) == 2 then setCameraMatrix( x, y, z, lx, ly, lz, roll) end end
  17. pepsi18

    one question

    Hello everyone I wonder what functions should be used to achieve an effect similar the plane cam of GTA V
  18. as I can achieve this effect I tried this but it does not work texture ScreenTexture; float Angle = 0; // Defines the blurring direction float BlurAmount = 0.005; // Defines the blurring magnitude sampler ImageSampler = sampler_state { Texture = ; }; float4 main( float2 uv : TEXCOORD) : COLOR { float4 output = 0; // Defines the output color of a pixel float2 offset; // Defines the blurring direction as a direction vector int count = 24; // Defines the number of blurring iterations //First compute a direction vector which defines the direction of blurring. // This is done using the sincos instruction and the Angle input parameter, // and the result is stored in the offset variable. This vector is of unit // length. Multiply this unit vector by BlurAmount to adjust its length to // reflect the blurring magnitude. sincos(Angle, offset.y, offset.x); offset *= BlurAmount; // To generate the blurred image, we // generate multiple copies of the input image, shifted // according to the blurring direction vector, and then sum // them all up to get the final image. for(int i=0; i) { output += tex2D(ImageSampler, uv - offset * i); } output /= count; // Normalize the color return output; }; technique MotionBlur { pass P1 { PixelShader = compile ps_2_0 main(); } }
  19. pepsi18

    Help plis

    anyone know the name of the font the nametag of GTAV i am all day looking for it
  20. hola a todos quisiera hacerles una consulta , me recomendaron este hosting vortexservers y quisiera saver si realmente es recomendable comprar un host hay o si hay otra empresa de mejor calidad gracias
  21. pepsi18

    Una pregunta

    hay alguna forma de reproducir una musica pero que la pueda escuchar todo el servidor quiero hacer un panel donde la gente compre su musica y la pueda escuchar todo el servidor
  22. as I can make the screen is distorted http://prntscr.com/4nj6xe
  23. Hola tengo un problema quiero dibujar el exp que el jugador gana al matar a un zombie todo va bien el problema es este cuando mato a 1 zombie me sale el exp que gane con la animacion todo bien pero cuando mato a otro zombie el texto desaparece sin terminar la animacion y vuelve a aparecer otro texto con la nuevo exp que e ganado . Lo que quiero es que el texto no desaparesac hasta que se termine el tiempo ose que al matar a otro zombie aparesca otro texto diferente . server addEvent ( "onZombieWasted", true ) addEventHandler ( "onZombieWasted", root, function ( theKiller ) experiencia = math.random(2, 25) exports.exp_system:addPlayerEXP ( theKiller, experiencia) givePlayerMoney(theKiller,math.random(15, 60)) triggerClientEvent ( "darwexp", root, experiencia , source, bodypart) end ) client local text = "" local x, y = "" function onClientPlayerWeaponFireFunc(experiencia, source, bodypart) local sx1, sy1, sz1 = getPedBonePosition( source,1) text = experiencia x, y = getScreenFromWorldPosition( sx1, sy1, sz1 ) start = getTickCount() addEventHandler ( "onClientRender", getRootElement(), dxDrawAnimText ) setTimer(function () removeEventHandler ( "onClientRender", getRootElement(), dxDrawAnimText ) end , 3000, 1 ) end addEvent ( "darwexp", true ) addEventHandler ( "darwexp", root, onClientPlayerWeaponFireFunc ) function dxDrawAnimText() local sx, sy, sz = getPedBonePosition( localPlayer, 1 ) local height,width = getScreenFromWorldPosition( sx, sy, sz ) local font = "default-bold" local anim = "OutQuad" local text = "+"..text btwidth = width btheight = height/20 local now = getTickCount() local elapsedTime = now - start local endTime = start + 3000 local duration = endTime - start local progress = elapsedTime / duration local x1, y1, z1 = interpolateBetween (x, y, 0,height,width, 0, progress, anim) local x2, y2, z2 = interpolateBetween ( 0, 0, 0, btwidth, btheight, btheight/11, progress, anim) posx = (x/2)-(x1/2) posy = (y/2)-(y1/2) dxDrawText ( text, x1, y1, x, y, tocolor ( 255, 255, 255, 255 ), z2,font,"center","center") end
  24. as I can do to draw the user name someone help plis client function draw() dxDrawText(owner, x*348, y*350, 391, 435, tocolor(255,255,255, 252), 0.87*y, "bankgothic", "left", "top", false, false, true, false, false) end server function user () local owner = getAccountName(getPlayerAccount( source ) ) end
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