function showClientImage1()
guiCreateStaticImage( 0, 0, 2000, 25, "bg.png", false )
end
addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource() ), showClientImage1 )
function showClientImage2()
guiCreateStaticImage( 8,5, 1005, 14, "bar.png", false )
end
addEventHandler( "onClientResourceStart", getResourceRootElement( getThisResource() ), showClientImage2 )
function vehicleHealth()
local vehicle = getPedOccupiedVehicle( localPlayer )
if ( vehicle ) then
local vehicleHealth = getElementHealth( vehicle )
local scx, scy = guiGetScreenSize()
--debug
test = dxDrawText( ( math.floor( vehicleHealth ) ), scx - 125,scy - 70,scx,scx,tocolor(255,255,255,255),0.9, "arial","center","top",false,false,false)
--debug end
Image = guiCreateStaticImage( 10, 7, math.floor( vehicleHealth ) , 10, "barprogress.png", false )
end
end
addEventHandler("onClientRender", root, vehicleHealth)
Lagg cause, and doesn't work it.. when i restart script then refresh the healt-data and resize the "barprogress.png".. if goes down my hp then don't refresh the healt-data and resize the "barprogress.png"
(sry for my bad english )