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Xinoz

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  1. This is exactly the same code. Nothing changed here.
  2. I discovered that it doesn't work when resources are starting. It does when there aren't any. For me it defeats the purpose of using this right now since I wanted to refuse players from joining when resources were starting. EDIT: Yes, I can still refuse them, but it would be nice to have a message too. EDIT 2: I came to know that the problem wasn't the resources starting up, but using dbPoll is, using it while joining causes this.
  3. I do have the code located on the server side.
  4. Yes, that doesn't work for me. Displays no message upon connecting.
  5. Hi guys, I am trying to display a message to the players upon joining. When using the cancelEvent upon the 'onPlayerConnect' event no message is being displayed. When joining the server it shows no message.. well it does, the default one that is supposed to show for when you don't declare a message. Am I doing something wrong or is there actually something bugged? Thanks in advance.
  6. I got it working too. Installed 32 bit version of MTA server, but I needed to implement the 32 bit version of libmysql as well, plus some 32 bit libraries. (libmysql 32 bit was a bitch though, atleast to get it working on 64 bit)
  7. Thanks @#Steady and @WhoAmI. I hope there comes an 64 bit version of the module in the near future.
  8. Hi there. So, i'm trying to run a MTA:SA 64 bit server for Linux with MySQL, the server itself runs perfectly. The problem is MySQL. When I include the "mta_mysql.so" module it output's this error: wrong ELF class: ELFCLASS32)! Apparently it has something to do with 32 and 64 bit. Could somebody assist me with this problem? Thanks.
  9. You really think that solves it, it doesn't at all. Already tried that multiple times.
  10. So this is kinda odd.. When i create an object with the "createObject" function with the isLowLOD parameter set to true it has a pretty nice draw distance, but when i create the object twice (isLowLOD false and true) it doesn't work and has the normal crappy draw distance. Is there a way to solve this?
  11. What i just said, if a resource is in it's loaded state but not started then will it affect server/player loading times?
  12. If a resource is in the mtaserver.conf and is being loaded but NOT started, will it affect loading times? For example; if a player joins the server.
  13. Xinoz

    Server Load

    Any MTA contributor that could help me out here?
  14. Xinoz

    Server Load

    as @eAi, said reinstall the resources folder and add scripts one on one to see what is causing it. That would be inefficient, since that's going to take a lot of time. Just a list of what's loading would help a lot.
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