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Fist last won the day on November 17 2017

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  1. years ago when dayz just got out and so on at that release of that version, i was looking into decompiled code that was available all over different forums as i recall none of those were even close similar to the code that was on mihayy5's github posted. To me all these complains looks like someone's trying to imitate copyrights to the "DayZ" gamemode idea itself, as none of these people do have them rights to. That said, i'm not going to take it down as original gamemode i used for this is still up and running on github. If you can take it down from there, i'll gladly take my own down as well.
  2. I think you misunderstood something. I didn't use base version of your dayz gamemode that's by NullSystemWorks, neither i ever intended to nor have i done it.
  3. At the time i started doing something with this gamemode i didn't like the way that gamemode was heading to and i also was running my own dayz server and didn't want it to be public that something i was working on and also i tried to make a unique gamemode as well so that people would actually be interested in playing my server so that's one reason that i wanted to make my own instead just contributing to something that's already is available, i also wanted to take it to the other route which was more dayz epoch style if you ever have played it, which is why i called it dayzepoch too. There was way more features i wanted to make too such as well developed base creation and some other cool fun stuff that can be replayed over and over so that you don't get bored. That's why i used this less edited dayz gamemode and just simply made all the stuff i needed instead of removing like 50% from the gamemode that you linked, i just needed a decent starting point i guess as i wasn't really bothered at the time to create it from scratch. Also the only reason i even released this is because for more a year i've quit MTA pretty much and didn't want time that i put into this to be wasted so i just decided to release it for others to use it. So that said, last time i even made anything in this dayz gamemode was over a year ago. I just kept files on my computer all that time :D.
  4. Is there really need physics for bullets? Render distance in MTA on its own is really terrible, as such having bullets that fall slowly wouldn't make much of sense as bullet wouldn't start falling before it would reach render distance. None the less, this looks really fun to play around with and make some cool stuff with so i could see some other use with this.
  5. download it here screenshots
  6. So... You download my gamemode from somewhere or by someone who leaked it previously and by making play button uglier you call it your own pubg 2.0? Lol
  7. /block playername also you can unblock someone by writing same command. dude, if you can't understand what command that script is using then idk. There's no hope for you, just drop learning this, if you are trying to learn it. It certainly doesn't look like you are trying to learn anything if you can't understand what command under is that script.
  8. You will need to create your own chat handling, same for private messaging if you want to prevent that as well and then you can manage to do that type of stuff. edit: actually never mind. There's a chat event on client as well. You can use that to detect whose message is who and then cancel it if it's one of blocked players. This should do the trick local blocked_players = {} addEventHandler("onClientChatMessage",root,function() if (blocked_players[source]) then cancelEvent() outputChatBox(getPlayerName(source).." wrote something in chat, but you blocked him.") end end) addCommandHandler("block",function(cmd,plyname) local target = getPlayerFromName(plyname) if (plyname and target) then if (not blocked_players[target]) then blocked_players[target] = true; outputChatBox("player"..plyname.." blocked!") else blocked_players[target] = nil; outputChatBox("player"..plyname.." unblocked!") end else outputChatBox("player not found") end end)
  9. Should be working, make sure this script is running on server side and als make sure in meta.xml file there's actually code of line that uses that file as server side script.
  10. Fist

    FOV + or create your own Camera system using but this gonna be way complicated to do but allows for future extendibility.
  11. Unfairly? You are just low enough not to think about having a decent price on your product. There's even selling games 5 times cheaper that are thousand times better and has put thousand times more work in it than your dead gamemode type on mta.
  12. It's kinda lame that you sell this for many people for such high price. At least if you'd sell it to variety of people then price should've been lower than what you asked for.
  13. Send me pm of your number, i'll message you. Only what here looks like of a scam is you and your senseless accusations of someone trying to scam. You should be ashamed of yourself, 'cause you got 0 brain cells.
  14. You put wrong number. Do you have discord? If so, give me. I can add you there. @F5AMH-
  15. This looks really nice so far. Good job! Design on most part is really well as well only on few things it isn't as good as for example dropdown box. Dropdown box is designed really nicely. I'd recommend to make faster animations for Switch and Radioboxes and Switch color when turned on should be blue as the buttons to keep same theme otherwise it's just completely different. Same for editbox, that line which is animated. It doesn't appeal as much if it's that slow. Checkbox design needs to be redesigned completely, it just doesn't fit this theme. About gridlist, complete black background just doesn't work with this, needs to be recolored, design for it looks nice. Scrollbars are really nice too and buttons as well. Also about edit box, you need to add a background for it so it's not transparent. Otherwise it's kind hard to notice the edit box but i like the idea for design. Good job!