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frosbite

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  1. frosbite

    HELP!

    HI! I have A mta ROLEPLAY server! I have Big problems with My SQL! i have putted all the things who's need but it is not working! My friends can't log in and i too can't! This is s_mysql.lua local hostname = "localhost" local username = "service4397" local password = "a97ef3631f" local database = "service4397" local port = tonumber( get( "port" ) ) or 3306
  2. frosbite

    sanchez!

    Hi! i am looking for new dayz sanchez! but! i put the mod in modloader with name sanchez.dff and sanchez.txd: when i put it, it download , but mod isn't working how to fix it?
  3. frosbite

    Info!

    Yes this, but i need the outputchatbox script
  4. frosbite

    Info!

    Do you can give me the server.lua script?
  5. frosbite

    Info!

    Hi! Who can give me this? It is info in chat! the info is remaining times!
  6. frosbite

    Who can?

    And where can edit?
  7. frosbite

    Who can?

    Hi;)! how to respawn items in DayZ server? is the command? is the script? or what:) please tell me
  8. frosbite

    Help!

    Hi! my question is: how to get pink color of smokes? i have this http://prntscr.com/32q59j smoke.lua local disablingSmokeKey = "F10" local smoke, tec = dxCreateShader("smoke.fx") function enablesmoke() engineApplyShaderToWorldTexture(smoke, "*smoke*") end function disablesmoke() engineRemoveShaderFromWorldTexture(smoke, "*smoke*") end addEventHandler("onClientResourceStart", resourceRoot, function() outputChatBox("#FFFFFFResource #FF0000'" .. getResourceName(getThisResource()) .. "'#FFFFFF To Disable Smoke press (F10)#FFFFFF!", 255, 255, 255, true ) enablesmoke() enabledSmoke = true end) bindKey(disablingSmokeKey, "down", function() if enabledSmoke then disablesmoke() outputChatBox("#666666The smoke was turned #FF0000off#666666!", 255, 255, 255, true) enabledSmoke = false else enablesmoke() outputChatBox("#666666The smoke was turned #00FF00on#666666!", 255, 255, 255, true) enabledSmoke = true end end) -- The Body. Author: FornetGearĀ© smoke.fx #include "mta-helper.fx" sampler Sampler0 = sampler_state { Texture = (gTexture0); MinFilter = Linear; MagFilter = Linear; MipFilter = Linear; }; struct VSInput { float3 Position : POSITION0; float3 Normal : NORMAL0; float4 Diffuse : COLOR5; float2 TexCoord : TEXCOORD0; }; struct PSInput { float4 Position : POSITION0; float4 Diffuse : COLOR5; float2 TexCoord : TEXCOORD0; }; PSInput VertexShaderFunction(VSInput VS) { PSInput PS = (PSInput)0; PS.Position = mul(float4(VS.Position, 1), gWorldViewProjection); PS.TexCoord = VS.TexCoord; PS.Diffuse = MTACalcGTABuildingDiffuse( VS.Diffuse ); return PS; } float4 PixelShaderFunction(PSInput PS) : COLOR0 { float4 texel = tex2D(Sampler0, PS.TexCoord); float3 pixel = texel.rgb; float4 diffuse = PS.Diffuse; float intensity = diffuse.r * 0.2126 + diffuse.g * 0.7152 + diffuse.b * 0.0722; if ( intensity <= 0.05 ) pixel *= 0.1; else if ( intensity <= 0.5 ) pixel *= 0.35; else if ( intensity <= 0.95 ) pixel *= 0.7; return float4(pixel.rgb, texel.a); } technique smoke { pass P0 { VertexShader = compile vs_3_0 VertexShaderFunction(); PixelShader = compile ps_3_0 PixelShaderFunction(); } }
  9. frosbite

    Spawnmenu

    It is spawn gui! Client.lua ----------------------------This side doesn't need to change,you can change Server side.This one only for trigger to the server --------------------- GUIEditor = { gridlist = {}, window = {}, button = {} } function SetMenuVisibleTrue () --===Core===-- GUIEditor.window[3] = guiCreateWindow(485, 268, 352, 361, "Spawn Menu", false) guiWindowSetSizable(GUIEditor.window[3], false) GUIEditor.button[4] = guiCreateButton(75, 35, 188, 69, "Army", false, GUIEditor.window[3]) GUIEditor.button[5] = guiCreateButton(74, 158, 189, 68, "Civilian", false, GUIEditor.window[3]) GUIEditor.button[6] = guiCreateButton(75, 273, 188, 66, "Gangs", false, GUIEditor.window[3]) showCursor ( true ) addEventHandler("onClientGUIClick",root, function() if source == GUIEditor.button[6] then outputChatBox ("This feature in the Development.Try it later") end if source == GUIEditor.button[4] then if GUIEditor.window[4] then destroyElement ( GUIEditor.window[4] ) end GUIEditor.window[4] = guiCreateWindow(868, 268, 174, 363, "Army Spawn", false) guiWindowSetSizable(GUIEditor.window[4], false) GUIEditor.gridlist[2] = guiCreateGridList(9, 21, 155, 113, false, GUIEditor.window[4]) guiGridListAddColumn(GUIEditor.gridlist[2], "Spawnpoints", 0.9) for i = 1, 2 do guiGridListAddRow(GUIEditor.gridlist[2]) end guiGridListSetItemText(GUIEditor.gridlist[2], 0, 1, "Zone 69", false, false) guiGridListSetItemText(GUIEditor.gridlist[2], 1, 1, "Zone 51", false, false) addEventHandler("onClientGUIClick",root, function() if source == GUIEditor.gridlist[2] then name = guiGridListGetItemText ( GUIEditor.gridlist[2], guiGridListGetSelectedItem (GUIEditor.gridlist[2]), 1 ) if name == "Zone 69" then triggerServerEvent ("ArmyZone69",localPlayer) destroyElement(GUIEditor.gridlist[2]) destroyElement(GUIEditor.window[4]) destroyElement(GUIEditor.window[3]) showCursor ( false ) end if name == "Zone 51" then triggerServerEvent ("ArmyZone51",localPlayer) destroyElement(GUIEditor.gridlist[2]) destroyElement(GUIEditor.window[4]) destroyElement(GUIEditor.window[3]) showCursor ( false ) end end end) end if source == GUIEditor.button[5] then if GUIEditor.window[1] then destroyElement ( GUIEditor.window[1] ) end GUIEditor.window[1] = guiCreateWindow(226, 277, 224, 363, "Civilian", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.gridlist[1] = guiCreateGridList(9, 22, 205, 118, false, GUIEditor.window[1]) guiGridListAddColumn(GUIEditor.gridlist[1], "Spawnpoints", 0.9) for i = 1, 5 do guiGridListAddRow(GUIEditor.gridlist[1]) end guiGridListSetItemText(GUIEditor.gridlist[1], 0, 1, "[LS]Grove Street", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 1, 1, "[LS]Port", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 3, 1, "[LS]Center", false, false) guiGridListSetItemText(GUIEditor.gridlist[1], 4, 1, "[LV]Bus Station", false, false) addEventHandler("onClientGUIClick",root, function() if source == GUIEditor.gridlist[1] then nameCivillian = guiGridListGetItemText ( GUIEditor.gridlist[1], guiGridListGetSelectedItem (GUIEditor.gridlist[1]), 1 ) if nameCivillian == "[LS]Grove Street" then destroyElement(GUIEditor.window[1]) destroyElement(GUIEditor.gridlist[1]) triggerServerEvent ("GroveStreet",localPlayer) destroyElement(GUIEditor.window[3]) showCursor ( false ) elseif nameCivillian == "[LS]Port" then destroyElement(GUIEditor.window[1]) destroyElement(GUIEditor.gridlist[1]) triggerServerEvent ("LSPORT",localPlayer) destroyElement(GUIEditor.window[3]) showCursor ( false ) elseif nameCivillian == "[LS]Center" then destroyElement(GUIEditor.window[1]) triggerServerEvent ("LVCENTER",localPlayer) destroyElement(GUIEditor.window[3]) showCursor ( false ) elseif nameCivillian == "[LV]Bus Station" then destroyElement(GUIEditor.window[1]) destroyElement(GUIEditor.gridlist[1]) triggerServerEvent ("LSBUSSTATION",localPlayer) destroyElement(GUIEditor.window[3]) showCursor ( false ) end end end) end end) end addEvent ("visiblemenu",true) addEventHandler ("visiblemenu",getRootElement(),SetMenuVisibleTrue) addEventHandler ("onClientPlayerWasted",getLocalPlayer(),SetMenuVisibleTrue) server.lua ---------------------------Settings:----------------------------------- --==[Army - {LV\SF}]==-- --==Zone 51==-- Zone51X,Zone51Y,Zone51Z = 214.29565, 1856.56372, 13.09107 SPMENUtriggerZone51_Weapon = 31 SPMENUtriggerZone51_Weapon_ammo = 100 SPMENUtriggerZone51_Skin = 287 --==Zone 69==-- Zone69X,Zone69Y,Zone69Z = -1347.93640, 495.12314, 18.23438 SPMENU_triggerZone69_Weapon = 29 SPMENU_triggerZone69_Weapon_ammo = 100 SPMENU_triggerZone69_Skin = 287 --==[CIVILIAN - {LS}]==-- --==Grove Street==-- LS_groveX,groveY,groveZ = 2473.25806, -1686.48108, 13.50781 SPMENU_triggerCIVILIAN_SkinGrove = math.random ( 15,150 ) --==[LS]Port==-- LS_portX,portY,portZ = 2443.36768, -2458.22974, 13.62500 SPMENU_triggerCIVILIAN_SkinPort = math.random ( 10,150 ) --==[LS]CENTER==-- LS_centerX,centerY,centerZ = 1311.64001, 2085.39111, 10.82031 SPMENU_triggerCIVILIAN_SkinCenter = math.random ( 10,150 ) --==[LS]Bus Station==-- LS_busstationX,busstationportY,busstationportZ = 1789.77136, -1936.38538, 13.54688 SPMENU_triggerCIVILIAN_SkinBusStation = math.random ( 10,150 ) ----------------------CORE------------------------------ function SpawnPlayerAsZone51 () outputChatBox ("You spawned as Army Team: 'Zone 51'!",source,math.random(1,255),math.random(1,255),math.random(1,255)) spawnPlayer ( source , Zone51X,Zone51Y,Zone51Z ) giveWeapon ( source , SPMENUtriggerZone51_Weapon ,SPMENUtriggerZone51_Weapon_ammo ) setPedSkin ( source ,SPMENUtriggerZone51_Skin ) end addEvent ("ArmyZone51",true) addEventHandler ("ArmyZone51",getRootElement(),SpawnPlayerAsZone51) function SpawnPlayerAsZone69 () outputChatBox ("You spawned as Army Team: 'Zone 69'!",source,math.random(1,255),math.random(1,255),math.random(1,255)) spawnPlayer ( source ,Zone69X,Zone69Y,Zone69Z ) giveWeapon ( source ,SPMENU_triggerZone69_Weapon , SPMENU_triggerZone69_Weapon_ammo ) setPedSkin ( source ,SPMENU_triggerZone69_Skin ) end addEvent ("ArmyZone69",true) addEventHandler ("ArmyZone69",getRootElement(),SpawnPlayerAsZone69) function SpawnPlayerAsCIVILIANGROVE () outputChatBox ("You spawned as Civilian!Position: ---> Grove Street <---",source,math.random(1,255),math.random(1,255),math.random(1,255)) spawnPlayer ( source ,LS_groveX,groveY,groveZ ) setPedSkin ( source ,SPMENU_triggerCIVILIAN_SkinGrove ) end addEvent ("GroveStreet",true) addEventHandler ("GroveStreet",getRootElement(),SpawnPlayerAsCIVILIANGROVE) function SpawnPlayerAsCIVILIANPORT () outputChatBox ("You spawned as Civilian!Position: ---> Port <--- ",source,math.random(1,255),math.random(1,255),math.random(1,255)) spawnPlayer ( source , LS_portX,portY,portZ ) setPedSkin ( source , SPMENU_triggerCIVILIAN_SkinPort) end addEvent ("LSPORT",true) addEventHandler ("LSPORT",getRootElement(),SpawnPlayerAsCIVILIANPORT) function SpawnPlayerAsCivilianCenter () outputChatBox ("You spawned as Civilian!Position: ---> CENTER <--- ",source,math.random(1,255),math.random(1,255),math.random(1,255)) spawnPlayer ( source ,LS_centerX,centerY,centerZ) setPedSkin ( source , SPMENU_triggerCIVILIAN_SkinCenter) end addEvent ("LVCENTER",true) addEventHandler ("LVCENTER",getRootElement(),SpawnPlayerAsCivilianCenter) function SpawnPlayerAsCIVILIANBUSSTATION () outputChatBox ("You spawned as Civilian!Position: ---> Bus Station <--- ",source,math.random(1,255),math.random(1,255),math.random(1,255)) spawnPlayer ( source ,LS_busstationX,busstationportY,busstationportZ ) setPedSkin ( source , SPMENU_triggerCIVILIAN_SkinBusStation) end addEvent ("LSBUSSTATION",true) addEventHandler ("LSBUSSTATION",getRootElement(),SpawnPlayerAsCIVILIANBUSSTATION) --------------------------Don't change it,or system will be not work!--------------------------------------- ---==[[[]]]]==--- function StartAllProccessWindow () triggerClientEvent (source,"visiblemenu",getRootElement()) end addEventHandler ("onPlayerJoin",getRootElement(),StartAllProccessWindow) ----=[[[]]]=----
  10. frosbite

    Spawnmenu

    I put the spawn menu, but he don't work!
  11. frosbite

    Help!

    Dont work!!! Okay maybee i don't need it, but you can give me drift score script? i have script who have all peoples
  12. frosbite

    Help!

    -- Server Side addCommandHandler ( 'setme', function ( player ) setElementPosition ( player,x,y,z ) end ) dont work!
  13. frosbite

    Help!

    How to add command setposition? the position is Posx=3003.69995 Posy=844.90002 Posz=40.1
  14. How to get this? Who can give me this script? http://prntscr.com/31v0oo
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