Jump to content

Jacobob14

Members
  • Posts

    266
  • Joined

  • Last visited

Everything posted by Jacobob14

  1. Jacobob14

    help pls

    everything works fine but after a time the script stops working and teams can kill
  2. Jacobob14

    help pls

    because the script leaves me working after a while function protect() for i, TEAMS in ipairs ( getElementsByType("team") ) do if ( getTeamFriendlyFire ( TEAMS ) == true ) then setTeamFriendlyFire ( TEAMS, false ) end end end addEventHandler("onResourceStart", resourceRoot, protect)
  3. should look like nivel: 15 exp: 18632 and some only seen them this 15 18632
  4. Jacobob14

    help pliz

    what is the problem because some players Full text is not them http://prntscr.com/3k6xnu http://prntscr.com/3k6xkg font = dxCreateFont( "level.ttf", 20 ) function() sWidth, sHeight = guiGetScreenSize() local x = sWidth/1000 local y = sHeight/1000 local lvl = (getElementData(getLocalPlayer(),"level")) local exp = (getElementData(getLocalPlayer(),"exp")) dxDrawText("nivel :", x*263, y*943, 267, 586, tocolor(0, 0, 0, 255), 1.1*y, font, "left", "top", false, false, false, false) dxDrawText("nivel :", x*265, y*945, 267, 586, tocolor(255, 255, 255, 255), 1.1*y, font, "left", "top", false, false, false, false) dxDrawText(lvl, x*358, y*941, 360, 596, tocolor(0, 0, 0, 255), 1.43*y, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText(lvl, x*360, y*943, 360, 596,tocolor(255, 255, 255, 255), 1.43*y, "bankgothic", "left", "top", false, false, false, false, false) dxDrawText("exp :", x*425, y*943, 410, 586, tocolor(0, 0, 0, 255), 1.1*y, font, "left", "top", false, false, false, false, false) dxDrawText("exp :", x*427, y*945, 410, 586, tocolor(255, 254, 254, 255), 1.1*y, font, "left", "top", false, false, false, false, false) dxDrawText( exp, x*503, y*946, 495, 596, tocolor(0, 0, 0, 255), 1.25*y, "bankgothic", "left", "top",false,false,false,true,false ) dxDrawText( exp, x*505, y*947, 494, 596, tocolor(255, 255, 255, 255), 1.25*y, "bankgothic", "left", "top",false,false,false,true,false ) end
  5. what problem the markers is not created gives no error on the console addEvent ( "onPlayerLevelUP", true ) addEventHandler ( "onPlayerLevelUP", root, function ( ) function ( ) local playerTeam = getPlayerTeam( source ) local r, g, b = getTeamColor ( playerTeam ) eX, eY, eZ = getElementPosition( source ) marke = createMarker ( eX, eY+5, eZ ,"corona", 5, r, g, b, 200 ) attachElements ( marke, source ) setTimer( function () destroyElement( marke) end, 6000, 1) end )
  6. local infectados = createTeam ( "Infectados", 250, 0, 20) local w_Table = {2,3,5,6,7,8,9} local z_Table = { 65,66,64,63,62,61,60,78,79,80,81 } addEvent( "beaZombie", true ) addEventHandler( "beaZombie", root, function ( ) setPlayerTeam( source, infectados ) takeAllWeapons ( source ) setElementModel( source, z_Table[math.random( 1, #z_Table)]) giveWeapon ( source, w_Table[math.random( 1, #w_Table)] , 1, false ) setElementData( source, "infected", true ) setElementHealth( source, 100 ) setElementData( source, "zombie", true) if isPedInVehicle( source ) then removePedFromVehicle ( source) end end )
  7. y en que parte defines el color del texto ?
  8. a qe te refieres con el color de los jugadores al nametag ? local r, g, b = getPlayerNametagColor ( player )
  9. Jacobob14

    help pliz

    because not stop attacking zombies what is the problem ? addEvent( "beaZombie", true ) addEventHandler( "beaZombie", root, function ( ) setPlayerTeam( source, infectados ) takeAllWeapons ( source ) setElementModel( source, z_Table[math.random( 1, #z_Table)]) giveWeapon ( source, w_Table[math.random( 1, #w_Table)] , 1, false ) setElementData( source, "infected", true ) setElementHealth( source, 100 ) setElementData( source, "zombie", true) if isPedInVehicle( source ) then removePedFromVehicle ( source) end end )
  10. which is the error when I become a zombie zombies still attack me local infectados = createTeam ( "Infectados", 250, 0, 20) local w_Table = {2,3,5,6,7,8,9} local z_Table = { 65,66,64,63,62,61,60,78,79,80,81 } addEvent( "beaZombie", true ) addEventHandler( "beaZombie", root, function ( ) setPlayerTeam( source, infectados ) takeAllWeapons ( source ) setElementModel( source, z_Table[math.random( 1, #z_Table)]) giveWeapon ( source, w_Table[math.random( 1, #w_Table)] , 1, false ) setElementData( source, "infected", true ) setElementHealth( source, 100 ) setElementData( source, "zombie", true) if isPedInVehicle( source ) then removePedFromVehicle ( source) end end ) addEventHandler( "onVehicleStartEnter", root, function ( thePlayer ) if getPlayerTeam( thePlayer ) == infectados then cancelEvent() end end ) addEventHandler( "onPlayerSpawn", root, function () setElementData( source, "infected", false ) setElementData( source, "zombie", false) end )
  11. as I can do for passengers can also eject pressing the J without the driver having to do burners = {} function ejectsetkey (player,seat,jacked) if getPedOccupiedVehicleSeat(player) == 0 then bindKey ( player, "J", "down", eject ) outputChatBox ( "Press J to Eject each passenger and then yourself.", player, 255,255,0 ) end end addEventHandler ( "onVehicleEnter", getRootElement(), ejectsetkey ) function clearkeyset (exitingPlayer, seat, playerjacked) if seat == 0 then unbindKey ( exitingPlayer, "J", eject ) end end addEventHandler ( "onVehicleStartExit", getRootElement(), clearkeyset ) function eject (source) if getPedOccupiedVehicleSeat(source) == 0 then car = getPedOccupiedVehicle(source) eX, eY, eZ = getElementPosition( car ) passenger1 = getVehicleOccupant ( car, 1) passenger2 = getVehicleOccupant ( car, 2) passenger3 = getVehicleOccupant ( car, 3) passenger4 = getVehicleOccupant ( car, 4) driver = getVehicleOccupant ( car, 0) cleanbrn = setTimer (function() for brnrkey, brn in ipairs(burners) do destroyElement(brn) burners = nil burners = { } end end,7000, 1) if passenger1 then speedx, speedy, speedz = getElementVelocity ( car ) -- get the velocity of the player removePedFromVehicle ( passenger1 ) setElementPosition (passenger1, eX, eY, eZ+5 ) burner = createMarker ( eX, eY, eZ+5 ,"corona", 3, 255, 150, 0, 200 ) table.insert( burners, burner ) attachElements ( burner, passenger1, 0, 0, -0.5 ) smoke = createObject(2780,eX, eY, eZ+5) table.insert( burners, smoke ) attachElements ( smoke, passenger1, 0, 0, -0.5 ) setElementAlpha(smoke,0) triggerClientEvent ( "ClientRemoveCol", getRootElement(), smoke ) setTimer (setElementVelocity , 50, 100, passenger1, speedx*0.5, speedy*0.5, 400 ) giveWeapon ( passenger1, 46, 1, true ) return end if passenger2 then speedx, speedy, speedz = getElementVelocity ( car ) -- get the velocity of the player removePedFromVehicle ( passenger2 ) setElementPosition (passenger2, eX, eY, eZ+5 ) burner = createMarker ( eX, eY, eZ+5 ,"corona", 3, 255, 150, 0, 200 ) table.insert( burners, burner ) attachElements ( burner, passenger2, 0, 0, -0.5 ) smoke = createObject(2780,eX, eY, eZ+5) table.insert( burners, smoke ) attachElements ( smoke, passenger2, 0, 0, -0.5 ) setElementAlpha(smoke,0) triggerClientEvent ( "ClientRemoveCol", getRootElement(), smoke ) setTimer (setElementVelocity , 50, 100, passenger2, speedx*0.5, speedy*0.5, 400 ) giveWeapon ( passenger2, 46, 1, true ) return end if passenger3 then speedx, speedy, speedz = getElementVelocity ( car ) -- get the velocity of the player removePedFromVehicle ( passenger3 ) setElementPosition (passenger3, eX, eY, eZ+5 ) burner = createMarker ( eX, eY, eZ+5 ,"corona", 3, 255, 150, 0, 200 ) table.insert( burners, burner ) attachElements ( burner, passenger3, 0, 0, -0.5 ) smoke = createObject(2780,eX, eY, eZ+5) table.insert( burners, smoke ) attachElements ( smoke, passenger3, 0, 0, -0.5 ) setElementAlpha(smoke,0) triggerClientEvent ( "ClientRemoveCol", getRootElement(), smoke ) setTimer (setElementVelocity , 50, 100, passenger3, speedx*0.5, speedy*0.5, 400 ) giveWeapon ( passenger3, 46, 1, true ) return end if passenger4 then speedx, speedy, speedz = getElementVelocity ( car ) -- get the velocity of the player removePedFromVehicle ( passenger4 ) setElementPosition (passenger4, eX, eY, eZ+5 ) burner = createMarker ( eX, eY, eZ+5 ,"corona", 3, 255, 150, 0, 200 ) table.insert( burners, burner ) attachElements ( burner, passenger4, 0, 0, -0.5 ) smoke = createObject(2780,eX, eY, eZ+5) table.insert( burners, smoke ) attachElements ( smoke, passenger4, 0, 0, -0.5 ) setElementAlpha(smoke,0) triggerClientEvent ( "ClientRemoveCol", getRootElement(), smoke ) setTimer (setElementVelocity , 50, 100, passenger4, speedx*0.5, speedy*0.5, 400 ) giveWeapon ( passenger4, 46, 1, true ) return end if driver then speedx, speedy, speedz = getElementVelocity ( car ) -- get the velocity of the player removePedFromVehicle ( driver ) setElementPosition (driver, eX, eY, eZ+5 ) burner = createMarker ( eX, eY, eZ+5 ,"corona", 3, 255, 150, 0, 200 ) table.insert(burners,burner) attachElements ( burner, driver, 0, 0, -0.5 ) smoke = createObject(2780,eX, eY, eZ+5,0,0,0) table.insert( burners, smoke ) attachElements ( smoke, driver, 0, 0, 0,0,0,0 ) setElementAlpha(smoke,0) triggerClientEvent ( "ClientRemoveCol", getRootElement(), smoke ) setTimer (setElementVelocity, 50, 100, driver, speedx*0.5, speedy*0.5, 400 ) giveWeapon ( driver, 46, 1, true ) unbindKey ( source, "J", eject ) return end end end
  12. http://prntscr.com/3c9hmb (
  13. error http://prntscr.com/3c9hmb
  14. Jacobob14

    help pliz

    help what is the problem: ( addEventHandler("onPlayerJoin", getRootElement(), function (player) local accountName = getAccountName ( getPlayerAccount ( player ) ) if accountName== "guest" then setElementData(player, "level", 1) setElementData(player, "exp", 0) end end )
  15. client function lvlUPNG (player) player = getLocalPlayer() local x,y,z = getElementPosition(player) setElementHealth ( player, getElementHealth(player) + 100 ) local sound = playSound3D ( "levelup.ogg",x,y,z ) attachElements (sound, player) end addEvent("lvlUPNG", true) addEventHandler("lvlUPNG", root,lvlUPNG) server .. addEvent ( "onPlayerLevelUP", true ) addEventHandler ( "onPlayerLevelUP", root, function (player) triggerClientEvent (player, "lvlUPNG", getRootElement() ) end )
  16. still gives me the error [2014-04-21 10:03:44] WARNING: level\experiencia.lua:21: Bad argument @ 'triggerClientEvent' [Expected element at argument 2, got string 'lvlUPNG']
  17. now gives me error and the script does not work http://prntscr.com/3bxfub
  18. what is the problem when the player levels up life is up to all players addEvent ( "onPlayerLevelUP", true ) addEventHandler ( "onPlayerLevelUP", root, function (player) triggerClientEvent("lvlUPNG", getRootElement()) end ) function lvlUPNG (player) player = getLocalPlayer() local x,y,z = getElementPosition(player) setElementHealth ( player, getElementHealth(player) + 100 ) local sound = playSound3D ( "levelup.ogg",x,y,z ) attachElements (sound, player) end addEvent("lvlUPNG", true) addEventHandler("lvlUPNG", root,lvlUPNG)
  19. Jacobob14

    help pliz

    what is the problem the sound does not play: ( function lvlUPNG (player) local x,y,z = getElementPosition(player) player = getLocalPlayer() setElementHealth ( player, getElementHealth(player) + 100 ) exports.infection:giveantivirus() local sound = playSound3D ( "levelup.ogg",x,y,z ) attachElements (sound, player) end addEvent("lvlUP", true) addEventHandler("lvlUP", root, lvlUP)
  20. Jacobob14

    Cerrar

    mmm seria mas facil si pusieras un boton debajo del dxRexctangle con 0 de alpha asi no te complicas la vida si te animas aca un ejemplo D:
  21. Jacobob14

    Cerrar

    aca tienes un ejemplo simple de una parte de mi help panel D:
  22. Jacobob14

    Nametags

    you have to edit the arguments of dxDrawText to accept hexadecimal codes
  23. mmm lo que yo hago es combinar los gui con los dx les pongo 0 de alpha a los botones y ensima pongo un dxDrawRectangle y usop el evento onClientMouseEnter
×
×
  • Create New...