
toxicsmoke11
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Koji gamemode je najpopularniji na Balkanu?
toxicsmoke11 replied to .:DoA:.Backflip's topic in Balkan
svi balkanci su rasporedeni po najpopularnijim mta serverima. -
applying the texture wasn't the problem i have fixed the problem by looping through all players in the server, and then applying the shader to that specific vehicle
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i tried this(not full code) function onJoinHydra(player) if getElementModel(source) ~= 520 then return end if not getElementData(source,"mod") then setElementData(source,"veh",true) end engineApplyShaderToWorldTexture(hydraShader,"hydrabody256",source) end addEventHandler("onClientVehicleEnter",root,onJoinHydra) result: only i can see custom hydra texture, others see the default i need others to usually see default hydras, but if i spawn a hydra and enter it, ONLY that hydra will get custom texture, and everyone will be able to see that cusom texture on my hydra please hel
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okay thanks guys
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compare it with what? local row = guiGridListGetSelectedItem(playerList) local gridText = guiGridListGetItemText(playerList,row,playerColumn) if row and gridText then i got nothing selected and it still passes through
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hi i am developing my own admin panel and i've run into a simple problem e.g when banning a player by pressing a button --i want only that a player gets banned if he (his row) is selected in a gridlist -- i am using this check if guiGridListGetSelectedItem(playerList) then --event addEventHandler("onClientGUIClick",root,onAdminClick) problem is that i can ban a player even if i didn't select anyone on the gridlist -- in that case a random player gets banned am i using this function wrongly or do i need to do additional check or what? please help
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Ne. 1)Imamo ovdje forum 2)Niko nebi dolazio na taj (besplatan) forum 3)Nema potrebe 4)"Igrači" su već neaktivni i ovdje
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-- this would stop projectile from being created if it wants to target someone function disableHeatSeek() if getProjectileTarget(source) then cancelEvent() end end addEventHandler("onClientProjectileCreation",root,disableHeatSeek)
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kaj ne vidis da ima jedno preko 1000 bug reportova koji nikad nisu ni pogledani od strane mta ili su ignorirani? s obzirom da nisu ni napravili mta za gta 4, vjerojatno nece ni za gta 5 (sto je steta, zato sto bi mta v bio prejeben) jedino ce ostati mta sa, koji ce zajedno sa sampom kad ostari, propast.
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trebalo bi poceti reklamirati mta hahahahah steta sto ce vjerojatno mta propast
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I think that problem is that weapon is not synced with other players
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i think that i've tried using that targetElement before to myself, and only i could see the shader while others seen default on me D: i need that others see my custom texture while they have default one(so its basically 2 textures of same weapon at same time just on different player)
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hey i have a question if i have a shader (like custom weapon texture for example) how can i make it that everyone can see that I have that texture, but their guns still remain with default weapon texture?
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just like you can't get a player from getPlayerFromName while he/she is offline, you can't get a resource with getResourceFromName if it's not running. you can use serverside and use getResources() and check if it exists server-side if you insist on client-side then idk, i didn't really use this client-sided nor i needed to