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MrDadosz

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Everything posted by MrDadosz

  1. How can I convert normal map to .map file?
  2. It check only objects, which I create. I want get objects from normal map, no edited (.map)
  3. How to count the number of objects on map? (normal map, no editor) I want to see how many buildings is on map with one ID.
  4. Nevermind, I found link in Google. http://irc.lc/gtanet/mta/
  5. When I click "IRC Chat" i have only white background https://chat/mibbit.com - Webpage is not available
  6. Why when I open the IRC chat I have only a white background?
  7. Same problem. addEventHandler("onClientResourceStart",resourceRoot, function () txd = engineLoadTXD( "wglass.txd" ) dff = engineLoadDFF( "wglass.dff", 0 ) engineImportTXD( txd, 1866 ) engineReplaceModel( dff, 1866 ) end) Same problem http://i.imgur.com/Y0tSV6E.jpg Original files (txd and dff), texture: http://i.imgur.com/gZ6LsSj.png - I can see only frame.
  8. Witam. Wie ktoś może, kiedy zostanie dodana możliwość dodania nowych animacji? Na wiki MTA pisze, że miało zostać dodane w 1.4, ale praca nad tym została zaniechana. Zna ktoś powód? Custom Animations is a branch for loading animations from .ifp files Status Abandoned Branch Custom-Animations Branch version 1.4 https://wiki.multitheftauto.com/wiki/Branches //Edit: Co się dzieje z irc?
  9. Hello. I have problem with replaceDffModel or loading TXD. When I have object with alpha (wglasssmash.dff and wglass.txd) I can't see texture. I'm exported original files from gta3.img and I tried import this with MTA scripts. addEventHandler("onClientResourceStart",resourceRoot, function () txd1692 = engineLoadTXD('1692.txd') engineImportTXD(txd1692, 1692) dff1692 = engineLoadDFF('1692.dff', 0) engineReplaceModel(dff1692, 1692) end) Screens: http://i.imgur.com/Dvm62Nj.jpg With red border - original object Without red border - original object, but I used script, to add this.
  10. I want to add my own path, I don't want to create bots. New tracks and new path for train. Something like this: http://i.imgur.com/aajvQKZ.jpg "You cannot modify GTA path data in MTA. So all you can do now is taking full control of vehicle's position and remaking the train mechanics." - CrystalMV. Thanks for help, closed.
  11. MrDadosz

    Custom path

    Hello. How can I use custom paths (train, tram etc.) in MTA? http://crystalmv.net84.net/pages/script ... raffic.php uses this. I want to upload it to the server, I dont want to replace files. Someone can help me? I used this, and there is cars, peds, boats and planes, no trains.
  12. MrDadosz

    Bugged graphic

    http://i.imgur.com/6QkagQC.jpg
  13. MrDadosz

    Bugged graphic

    http://pastebin.mtasa.com/115589513 bugs
  14. MrDadosz

    Bugged graphic

    New graphic drivers - everything works.
  15. MrDadosz

    Bugged graphic

    I can't find the drivers for audio and USB3
  16. MrDadosz

    Bugged graphic

    I reinstalled Windows and I have problems with graphic. http://imgur.com/mPJ95KG http://pastebin.mtasa.com/470783017 (I know, I have old drivers beacuse I have FPS problems in World of Tanks)
  17. MrDadosz

    Bugged graphic

    First works. https://nightly.multitheftauto.com/mtasa-1.3.4-rc ... 140110.exe
  18. MrDadosz

    Bugged graphic

    http://i.imgur.com/o8d5gGA.jpg
  19. MrDadosz

    Bugged graphic

    When I reinstalled MTA, then I installed this patch: https://nightly.multitheftauto.com/?mtasa-1.3.4-rc-latest I have bugs. Can you give me older patch?
  20. MrDadosz

    Bugged graphic

    Thanks Currently I don't have bugs.
  21. MrDadosz

    Bugged graphic

    No. Only MTA. In all servers, in Map Editor too.
  22. MrDadosz

    Bugged graphic

    Nothing changes. Before 1.3.4 everything was OK. http://i.imgur.com/mjYlKtS.jpg http://pastebin.mtasa.com/426375330
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