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Zorgman

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Everything posted by Zorgman

  1. Zorgman

    Marker Height

    @SuperM check player z when he triggers the marker and cancel if he's above ground
  2. You do need to set the property separately for each of the three skill levels, so what he is doing is correct afaik... this being said I don't know why it wouldn't work, I never tried to increase ammo for sawed-off
  3. Create only one colshape clientside, attach it to the player and check objects inside it every 100-200 ms, filter to see if you have items among them and update the render list when necessary.
  4. You can attach a small breakable object (like cm_box)to the projectile and make it invisible. Then catch the object break event and explode the satchel. It would also explode when hit by a car or melee - you can filter these out by damage source and cancel the event/recreate the box if this is not what you're after. Also, good idea, I think I'll do it too
  5. 18644 is a SA-MP object id, you need to choose a different object id to replace (from default GTA:SA) e.g. 4602.
  6. Your topics are alright, I don't think there's such a thing as "too many questions". You ask reasonable questions and give full detail in an articulated manner - and I also seen you come back to describe solutions when you find them. This is helpful for other users that will run into the same issue one year or so from now - allowing them to solve their own problems and others to learn from the answers you get. In my opinion other medium like e.g. Discord falls short in this respect, volatility is way too high there and language is often netspeak. You'll find solutions there as well (faster than here probably) but there's less of a benefit for the community from it. Hope I make sense.
  7. Weapon properties can be modified by resources but they remain a property of the server. So in order to undo changes, you have to either set them explicitely to original values or restart the server to load the defaults - simply restarting the resources won't cut it.
  8. You can handle "onClientPlayerDamage"/"onPlayerWasted" with your own 'death' function.
  9. @lMilesl In my experience, this is more of a nuisance than a real problem. Dynamic objects sometimes move after you placed them/ barrels explode etc., however they retain the original x-y-z coords and if you save the map and reload it you will see them in their intended locations.
  10. You can also check the animation block the player is using to see if he's swimming
  11. Daha önce eşi benzeri görülmemiş orjinal bir post-apokaliptik zombi sandbox aksiyon-RPG’si olan Dystopia - The Incident’a katıl Current version: 0.75, check out details here Discord: https://discord.gg/Zs5bWSX Dystopia nedir? Bildiğiniz standart MTA hayatta kalma oyun modlarının aksine Dystopia, tamamen popüle edilmiş bir dünyada, farklı tesadüflerle hayatta kalma modudur. Yemek ve su kıt olan bu dünya, hayatta kalmak için sürekli hareket halinde olmanızı gerektirir. Taşıyabilecekleriniz sınırlıdır, bu yüzden toplayacağınız eşyaların önemine dikkat etmeniz gerekir. Araçlara düzenli olarak bakım ve onarımlarda bulunmanız gerekir. San Andreas boyunca yayılmış grup kampları, üsler, gecekondu köyleri ve zombiler bulunmakta. Keşiflere çıkmak sizi ödüllendirir. Dünya yoğun bir yerleşim yerleri ve insanlar vardır, kimi öldüreceğiniz ve kimi bağışlayacağınız tamamen size kalmıştır. Doğa, artık sadece güçlülerin yanındadır. Zayıf ve aptal olanlar doğa tarafından cezalandırılır. Kime yardım edeceğiniz ve kimi öldüreceğiniz, kişisel değerlerinize kalmıştır. Oyunun sonu, virüs ile kırılmış San Andreas’tan kaçmaktır. Roleplay yapabilirsiniz. İsterseniz tek başınıza da oynayarak bu dünyadan zevk alabilirsiniz. Özellikler Detaylandırıl bir post apokaliptik dünya ve birbiriyle çatışan gruplar. 2000’den fazla dost ve düşman NPC. Dinamik grup ve spawn sistemi. Detaylandırılmış envanter sistemi ve bulunabilecek-kullanılabilecek 100’den fazla eşya. Basit ihtiyaçlar, kuvvet, enfeksiyon ve ağrı, kanama, yorgunluk sistemi. Yenilikçi yağma sistemi. Araçlar için yeni bir hasar/tamir sistemi. Birbirinden farklı davranışlı üç türlü zombi türü. Toplanmak için dünyaya yayılmış, pişirilebilecek ve craft edilebilecek farklı malzemeler. San Andreas’taki kaostan kaçmak için bir araç bulun ve oyunu kazanın. Toplama araçlarla yeryüzünü gezin. Hayatta kalmak için, bol şans. Media Screenshots Trailer
  12. Zorgman

    Pursuit

    @edge Slothbot nu conduce, e doar pieton @Idwk45 Poti incerca cu NPC high-level control (HLC), o gasesti pe pagina asta impreuna cu alte resurse
  13. Zorgman

    Ped voice

    @majqq is right, but I don't think a loop would be needed anyway. Just set the voice you want for each player when they spawn or when they change skin.
  14. https://wiki.multitheftauto.com/wiki/Slothman/Slothbot all you need is here
  15. Hi guys! Just a quick note, there are at least two servers currently online where you can play Dystopia: Arabic Dystopia: The Incident v0.75 - [لعب ار بي جي زومبي مطور] @ 51.77.137.1:27015 [CZ/SK] Dystopia: The Incident [Action-RPG Zombie Sandbox] @ 185.91.116.18:22005 Disclaimer: they're both unofficial, so the actual experience might differ from the original gamemode, depending on the owners preference. However, as i played on them there were no differences that I could note, except for some parts that were translated to the respective languages.
  16. https://wiki.multitheftauto.com/wiki/SpawnPlayer Two examples here ^
  17. The sniper in GTA SA is a hitscan weapon. All shots hit their target instantaneously; moreover, there's no bullet to be accelerated: there's just your gun at one end and the hit effect at the other end of the line.
  18. Heyo, Your building light object is one of these. I think it's this one, but i'm not 100% sure. You can use RemoveWorldModel to get rid of it after you identify it. This client side script will remove most night lights/neon signs etc. (but unfortunately not all of them - if somebody has a complete list of ids, I'd appreciate if you share it) : local objtoremove = {9934,9933,9932,9886,6196,6195,6194,6193,6192,5059,5058,5057,4222,4221,4220,4219,4218,4217, 4216,4215,4214,4213,4212,13493,13485,13484,13461,10147,10146,10058,10057,4715,4716,4717,4720,4721,4722,4723,4725,4739, 4740,4741,4742,4743,4744,4745,4746,4747,4748,4749,4750,4751,4752,5661,5662,5665,5990,5991,5992, 7206,7207,7208,7221,7222,7280,7333,9088,9089,9125,9154,9277,9278,9279,9280,9281,9282,9283,9885, 8502,9159,7233,8981,14628,3437,8371,8370,17957,17956,17955,17954,9129,9128,9127,9126, 9124,9123,9122,9121,8372,7944,7943,7942,7892,7332,7331,7226,7097,14561,14811,7268,9094,9095,11412,11411,11410,11324,14605, 14473,14470,14460,14406,7290,7314,7289,7266,7264,7220,7072,8395,9104,9175,8982,7666,7230,9100,9101,8840,7232} for _,obj in ipairs (objtoremove) do removeWorldModel (obj, 10000, 0, 0, 0) end
  19. Zorgman

    Help Me

    1. Open acl.xml, find this part: <group name="Admin"> <acl name="Moderator"></acl> <acl name="SuperModerator"></acl> <acl name="Admin"></acl> <acl name="RPC"></acl> 2. Add this line under it: <object name="resource.GTWcore"></object> 3. Save file and restart server.
  20. Zorgman

    Synch question

    The weapon doesn't exist for the other clients, so it won't fire for them.
  21. Are they part of the default map? Maybe they are added by a map resource? Also, some props like trees or shrubs are generated on the fly on certain ground materials afaik, but I don't think those trees are among them. Do you have the same issue in Bone County with the desert specific vegetation?
  22. Open console with F8, type start realdriveby and press enter.
  23. Hi guys! A couple of updates: login screen updated; html version done by @Anderson fps improvements in combat situations melee updated: a couple of bugs fixed; much harder to fight multiple opponents now a lot of zombie spawn points added; thx @Aleksander19 fixed minimap zoom level (now it's 50 m as it was supposed to) tweaked weapon damage, accuracy, explosion range & damage -fixed bug that made kit descriptions not appear fixed wrong water bottle model added HQ icons (drawn by @cockroaches) fixed bug where bicycles required fuel to work fixed and changed fracture mechanic: if you are wasted with a major (red) fracture, you'll respawn with a minor one; if you are wasted with a minor fracture, you respawn cured; if you die for good (so the character select screen is shown), then you are of course cured added HUD warning when you attempt to escape SA (warning message and retaliatory missile strikes are triggered when you get >4000 units from the center of the map) many new vehicles added to various locations: a mobile Scavenger trader, CDF trader boat, Establishment missile truck, Raider siege truck etc. While the public test server went offline, remember that you can download the current working version of Dystopia here. If you just want to play or test the gamemode, search for 'dystopia' in MTA's server browser and you may find a Dystopia server to play on - there are currently two online. Keep in mind that they are not 'official', so the actual experience may vary. And finally, below is a sneak peek of my current MTA project, Dystopia: Hell or High Water. Revisit San Andreas 30 years after the events from Dystopia: The Incident, discover what's left and establish colonies on the unfriendly shores! Yes, you read that right - the unexpected sequel to an unfinished gamemode
  24. Assuming that you can interact with only one player and one vehicle at a time - just create two client-side variables to handle it (e.g. currentVehicleInteractCol and currentPlayerInteractCol) and update them on hit and on leave events.
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