Zorgman

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Zorgman last won the day on February 27 2018

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About Zorgman

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  1. Zorgman

    Synch question

    The weapon doesn't exist for the other clients, so it won't fire for them.
  2. Zorgman

    [HELP] RemoveWorldModel

    Try this solution:
  3. Zorgman

    [HELP] RemoveWorldModel

    Are they part of the default map? Maybe they are added by a map resource? Also, some props like trees or shrubs are generated on the fly on certain ground materials afaik, but I don't think those trees are among them. Do you have the same issue in Bone County with the desert specific vegetation?
  4. Zorgman

    shoot in car

    Open console with F8, type start realdriveby and press enter.
  5. Hi guys! A couple of updates: login screen updated; html version done by @Anderson fps improvements in combat situations melee updated: a couple of bugs fixed; much harder to fight multiple opponents now a lot of zombie spawn points added; thx @Aleksander19 fixed minimap zoom level (now it's 50 m as it was supposed to) tweaked weapon damage, accuracy, explosion range & damage -fixed bug that made kit descriptions not appear fixed wrong water bottle model added HQ icons (drawn by @cockroaches) fixed bug where bicycles required fuel to work fixed and changed fracture mechanic: if you are wasted with a major (red) fracture, you'll respawn with a minor one; if you are wasted with a minor fracture, you respawn cured; if you die for good (so the character select screen is shown), then you are of course cured added HUD warning when you attempt to escape SA (warning message and retaliatory missile strikes are triggered when you get >4000 units from the center of the map) many new vehicles added to various locations: a mobile Scavenger trader, CDF trader boat, Establishment missile truck, Raider siege truck etc. While the public test server went offline, remember that you can download the current working version of Dystopia here. If you just want to play or test the gamemode, search for 'dystopia' in MTA's server browser and you may find a Dystopia server to play on - there are currently two online. Keep in mind that they are not 'official', so the actual experience may vary. And finally, below is a sneak peek of my current MTA project, Dystopia: Hell or High Water. Revisit San Andreas 30 years after the events from Dystopia: The Incident, discover what's left and establish colonies on the unfriendly shores! Yes, you read that right - the unexpected sequel to an unfinished gamemode
  6. Zorgman

    Dynamic colshapes

    Assuming that you can interact with only one player and one vehicle at a time - just create two client-side variables to handle it (e.g. currentVehicleInteractCol and currentPlayerInteractCol) and update them on hit and on leave events.
  7. Zorgman

    Dynamic colshapes

    It's normal, the event is triggered only when you hit the colshape bounds. In your use case, you are already in the car's col, so no new hit event is detected. You can save the interaction colshapes that are 'active' for the player by using tables.
  8. There are just two easy steps you need to follow, if you can't do that then a video is not going to help you much. Put mtaserver.conf and acl.xml in server\mods\deathmatch folder. Put [Dystopia] folder in server\mods\deathmatch\resources folder. https://github.com/Zorangeorge/MTA-Dystopia-The-Incident
  9. Zorgman

    [HELP]Make lighted object

    https://wiki.multitheftauto.com/wiki/CreateLight
  10. Zorgman

    Create Water Element

    water createWater ( int x1, int y1, float z1, int x2, int y2, float z2, int x3, int y3, float z3 [, int x4, int y4, float z4 ] [, bool bShallow = false ] )
  11. You can't play this outside MTA, however you can play single player on your local server.
  12. Hola! Gamemode was released, you can download the resources from Github: https://github.com/Zorangeorge/MTA-Dystopia-The-Incident
  13. Zorgman

    [HELP]Making 2 out of 1 vehicles

    https://wiki.multitheftauto.com/wiki/CloneElement Also, wrong section..
  14. Zorgman

    Distance of drawing small objects

    engineSetModelLODDistance(model_id,distance) setLowLODElement ( objNormal, objLowLOD ) Try this ^