Update 0.73 live on the alpha server What's new:
bots recruiting mechanic added: target the bot (with RMB, and if you are unarmed/melee make sure that you are standing very close and facing the bot) and press  to make it follow you. Use  on a bot that is following you to make it wait in place, afterwards use  to have him follow you again. You will spend 50 REP to recruit a bot. Cannot recruit more than one bot at a time. Works only on bots with generic names (i.e. Guard, Scavenger, Bandit, Raider, Wastelander, Militia) and only if you are in the same faction; does not work on civilians
new 'stomp' attack for zombie Brutes, that will incapacitate players and peds for 5 seconds
pick up various objects (fuel barrels, loot boxes) and carry them around; load them in pickup trucks for long distance hauling; throw them at your enemies with LMB
install Miniguns on pickup trucks (still WIP, they won't save and don't consume any ammo for now)
buildable structures and objects added to the crafting menu: you can add barbed wire fences, wooden barricades, shelters and beds to the map. Go and build yourself a nice safe camp in the woods! (still WIP, objects you build don't persist between server restarts yet)
park vehicles in safe zones to prevent them from respawning; create custom safe zones by building a wooden shelter
new stomping & strangle ability for the players: press [F] while aiming a gun and you will kick any NPC in front of you and send them to the ground; do the same while sneaking and you will render them unconscious for a short time
some side activities added: fight to earn REP in the Raider Fighting Cage from the bottom of Hunter's Quarry and in the Las Venturas gym or just bet on the fights; play poker with your homies in one of the five locations available
most (if not all) interiors are mapped: expect to find loot and NPCs in all Ammunation, pizza and burger shops around the map
reduced the density of wrecked cars and overgrown vegetation layers to allow people with potato PCs enjoy the game
some more additions to the map
missions framework is almost done, I'll start pouring in missions next; suggestions are welcome!
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