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RenanPG

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Everything posted by RenanPG

  1. RenanPG

    radar mta

    if you know a square shaped radar, please send me.
  2. RenanPG

    radar mta

    Dont have possibility, to resize the original?? only creting a new?
  3. RenanPG

    radar mta

    how to make a square radar on mta, i researched on mta community but dont exist a command to resize the radar because the default of mta is a circle. if somenone knows that command please help me
  4. GUIEditor = { button = {}, window = {}, label = {}, staticimage = {} } function teamgui(player) if not isPlayerInTeam( Player, 'Civil' ) then GUIEditor.window[1] = guiCreateWindow(0.28, 0.25, 0.42, 0.48, "Team panel - ONIX", true) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.label[1] = guiCreateLabel(0.01, 0.10, 0.96, 0.08, "Escolha seu grupo: (Choose your team)", true, GUIEditor.window[1]) guiSetFont(GUIEditor.label[1], "default-bold-small") GUIEditor.button[1] = guiCreateButton(0.15, 0.83, 0.25, 0.10, "Cidadão (Citizen)", true, GUIEditor.window[1]) GUIEditor.button[2] = guiCreateButton(0.60, 0.83, 0.25, 0.10, "Civil (Civilian)", true, GUIEditor.window[1]) GUIEditor.staticimage[1] = guiCreateStaticImage(0.61, 0.18, 0.24, 0.61, "logo1.png", true, GUIEditor.window[1]) GUIEditor.staticimage[1] = guiCreateStaticImage(0.16, 0.18, 0.24, 0.61, "logo2.png", true, GUIEditor.window[1]) else outputChatBox('Você já possui grupo', player) end end addEventHandler("onResourceStart", getRootElement(), teamgui) this is a panel for selection of team, it is useful when player join in the server in first time and dont have a team. i will make butons, but my problem, i want that it must be show only when player dont have team.
  5. RenanPG

    ComboBox

    How can i set a combo box on freeroam gui? I created only this, but it work on window, i want to show it on a guiComboBox, but i don't know how it works. --------------------------- -- Worlds --------------------------- --------------------------------------------------------------------- function setWorld( leaf ) server.setElementDimension( g_Me, leaf.dimension ) local vehicle = getPedOccupiedVehicle( g_Me ) if vehicle then server.setElementDimension( vehicle, leaf.dimension ) --This will set the dimension for everyone in the vehicle. --[[for i=0,getVehicleMaxPassengers( vehicle ) do local player = getVehicleOccupant( vehicle, i ) if player and player ~= g_Me then server.setElementDimension( player, leaf.dimension ) end end]] end setPlayerPosition( leaf.posX, leaf.posY, leaf.posZ + 1 ) setFarClipDistance( leaf.farclip ) -- For testing. errMsg('x = ' ..leaf.posX..', y = ' ..leaf.posY..', z = ' ..leaf.posZ..'.') errMsg('Farclip = ' ..leaf.farclip..', dimension = ' ..leaf.dimension..'.') errMsg('You are now in ' ..leaf.name..'.') -- closeWindow( wndSetWorld ) end wndSetWorld = { 'wnd', text = 'Set World', width = 250, controls = { { 'lst', id = 'world', width = 230, height = 300, columns = { { text = 'Multi Worlds', attr = 'name' } }, rows = { xml = 'worlds.xml', attrs = { 'name', 'posX', 'posY', 'posZ', 'farclip', 'dimension' } }, onitemdoubleclick = setWorld }, {'btn', id='close', closeswindow=true} } } type="world"> "Freeroam" posX="0" posY="0" posZ="0" farclip="0" dimension="0"/> "Deathmatch" posX="0" posY="0" posZ="0" farclip="0" dimension="1"/> "Zombies" posX="0" posY="0" posZ="0" farclip="0" dimension="2"/>
  6. RenanPG

    zday script

    How can i set dimension on zday script? using variable spawn of zombies i have here the server-side code: ZombieLimit = get("zombies.MaxZombies")-- HOW MANY ZOMBIES SHOULD EXIST AT MAXIMUM? ZombieStreaming = get("zombies.StreamMethod") -- 1 to constantly stream zombies, 0 to only allow zombies to spawn via createZombie function, 2 to only allow spawning at set spawnpoints ZombiePedSkins = {13,22,56,67,68,69,70,92,97,105,107,108,126,127,128,152,162,167,188,195,206,209,212,229,230,258,264,277,280,287 } --ALTERNATE SKIN LISTS FOR ZOMBIES (SHORTER LIST IS TEXTURED ZOMBIES ONLY) --ZombiePedSkins = {7,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,43,44,45,36,37,38,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,66,67,68,69,70,71,72,73,75,76,77,78,79,80,81,82,83,85,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,112,113,114,115,116,117,118,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,150,151,152,153,154,155,156,157,158,159,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,209,210,211,212,213,214,215,216,217,218,219,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,275,276,277,278,279,280,281,282,283,284,285,286,287,288 } ZombieSpeed = get("zombies.Speed") if ZombieSpeed == 0 then --super slow zombies (goofy looking) chaseanim = "WALK_drunk" checkspeed = 2000 elseif ZombieSpeed == 1 then -- normal speed chaseanim = "run_old" checkspeed = 1000 elseif ZombieSpeed == 2 then -- rocket zombies (possibly stressful on server) chaseanim = "Run_Wuzi" checkspeed = 680 else -- defaults back to normal chaseanim = "run_old" checkspeed = 1000 end resourceRoot = getResourceRootElement() moancount =0 moanlimit = 10 everyZombie = { } --IDLE BEHAVIOUR OF A ZOMBIE function Zomb_Idle (ped) if isElement(ped) then if ( getElementData ( ped, "status" ) == "idle" ) and ( isPedDead ( ped ) == false ) and (getElementData (ped, "zombie") == true) then local action = math.random( 1, 6 ) if action < 4 then -- walk a random direction local rdmangle = math.random( 1, 359 ) setPedRotation( ped, rdmangle ) setPedAnimation ( ped, "PED", "Player_Sneak", -1, true, true, true) setTimer ( Zomb_Idle, 7000, 1, ped ) elseif action == 4 then -- get on the ground setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, true) setTimer ( Zomb_Idle, 4000, 1, ped ) elseif action == 5 then -- stand still doing nothing setPedAnimation ( ped ) setTimer ( Zomb_Idle, 4000, 1, ped ) end end end end --BEHAVIOUR WHILE CHASING PLAYERS function Zomb_chase (ped, Zx, Zy, Zz ) if isElement(ped) then if (getElementData ( ped, "status" ) == "chasing") and (getElementData (ped, "zombie") == true) then local x, y, z = getElementPosition( ped ) if (getElementData ( ped, "target" ) == nil) and getElementData ( ped, "Tx" ) ~= false then local Px = getElementData ( ped, "Tx" ) local Py = getElementData ( ped, "Ty" ) local Pz = getElementData ( ped, "Tz" ) local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, x, y, z )) if (Pdistance < 1.5 ) then setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped ) end end local distance = (getDistanceBetweenPoints3D( x, y, z, Zx, Zy, Zz )) if (distance < 1 ) then -- IF THE PED HASNT MOVED if (getElementData ( ped, "target" ) == nil) then local giveup = math.random( 1, 15 ) if giveup == 1 then setElementData ( ped, "status", "idle" ) else local action = math.random( 1, 2 ) if action == 1 then setPedAnimation ( ped ) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) elseif action == 2 then setPedAnimation ( ped ) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 3500, 1, ped, x, y, z ) end end else local Ptarget = (getElementData ( ped, "target" )) if isElement(Ptarget) then local Px, Py, Pz = getElementPosition( Ptarget ) local Pdistance = (getDistanceBetweenPoints3D( Px, Py, Pz, Zx, Zy, Zz )) if (Pdistance < 1.2 ) then -- ATTACK A PLAYER IF THEY ARE CLOSE if ( isPedDead ( Ptarget ) ) then --EAT A DEAD PLAYER setPedAnimation ( ped ) setPedAnimation ( ped, "MEDIC", "cpr", -1, false, true, false) setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 10000, 1, ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 10000, 1, ped ) zmoan(ped) else local action = math.random( 1, 6 ) if action == 1 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) else setPedAnimation ( ped) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) end end else if ( isPedDead (Ptarget) ) then setTimer ( function (ped) if ( isElement ( ped ) ) then setElementData ( ped, "status", "idle" ) end end, 2000, 1, ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedRotation ( ped, getPedRotation(ped)-180) end end, 1800, 1, ped ) else local action = math.random( 1, 2 ) if action == 1 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Punch", getRootElement(), ped ) setTimer ( function (ped) if ( isElement ( ped ) ) then setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true ) end end, 800, 1, ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) elseif action == 2 then setPedAnimation ( ped) triggerClientEvent ( "Zomb_Jump", getRootElement(), ped ) setTimer ( Zomb_chase, 2000, 1, ped, x, y, z ) end end end else setElementData ( ped, "status", "idle" ) end end else setPedAnimation ( ped, "ped", chaseanim, -1, true, true, true) --KEEP WALKING setTimer ( Zomb_chase, checkspeed, 1, ped, x, y, z ) --CHECK AGAIN end end end end --SET THE DIRECTION OF THE ZOMBIE function setangle () for theKey,ped in ipairs(everyZombie) do if isElement(ped) then if ( getElementData ( ped, "status" ) == "chasing" ) then local x local y local z local px local py local pz if ( getElementData ( ped, "target" ) ~= nil ) then local ptarget = getElementData ( ped, "target" ) if isElement(ptarget) then x, y, z = getElementPosition( ptarget ) px, py, pz = getElementPosition( ped ) else setElementData ( ped, "status", "idle" ) x, y, z = getElementPosition( ped ) px, py, pz = getElementPosition( ped ) end zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU setPedRotation( ped, zombangle ) elseif ( getElementData ( ped, "target" ) == nil ) and (getElementData ( ped, "Tx" ) ~= false) then --IF THE PED IS AFTER THE PLAYERS LAST KNOWN WHEREABOUTS x = getElementData ( ped, "Tx" ) y = getElementData ( ped, "Ty" ) z = getElementData ( ped, "Tz" ) px, py, pz = getElementPosition( ped ) zombangle = ( 360 - math.deg ( math.atan2 ( ( x - px ), ( y - py ) ) ) ) % 360 --MAGIC SPELL TO MAKE PEDS LOOK AT YOU setPedRotation( ped, zombangle ) end end end end end --SETS THE ZOMBIE ACTIVITY WHEN STATUS CHANGES addEventHandler ( "onElementDataChange", getRootElement(), function ( dataName ) if getElementType ( source ) == "ped" and dataName == "status" then if (getElementData (source, "zombie") == true) then if ( isPedDead ( source ) == false ) then if (getElementData ( source, "status" ) == "chasing" ) then local Zx, Zy, Zz = getElementPosition( source ) setTimer ( Zomb_chase, 1000, 1, source, Zx, Zy, Zz ) local newtarget = (getElementData ( source, "target" )) if isElement (newtarget) then if getElementType ( newtarget ) == "player" then setElementSyncer ( source, newtarget ) end end zmoan(source) elseif (getElementData ( source, "status" ) == "idle" ) then setTimer ( Zomb_Idle, 1000, 1, source) elseif (getElementData ( source, "status" ) == "throatslashing" ) then local tx,ty,tz = getElementPosition( source ) local ptarget = getElementData ( source, "target" ) if isElement(ptarget) then local vx,vy,vz = getElementPosition( ptarget ) local zombdistance = (getDistanceBetweenPoints3D (tx, ty, tz, vx, vy, vz)) if (zombdistance < .-- s8) --> then zmoan(source) setPedAnimation ( source, "knife", "KILL_Knife_Player", -1, false, false, true) setPedAnimation ( ptarget, "knife", "KILL_Knife_Ped_Damage", -1, false, false, true) setTimer ( Playerthroatbitten, 2300, 1, ptarget, source) setTimer ( function (source) if ( isElement ( source ) ) then setElementData ( source, "status", "idle" ) end end, 5000, 1, source ) else setElementData ( source, "status", "idle" ) end else setElementData ( source, "status", "idle" ) end end elseif (getElementData ( source, "status" ) == "dead" ) then setTimer ( Zomb_delete, 10000, 1, source) end end end end) --RESOURCE START/INITIAL SETUP function outbreak(startedResource) newZombieLimit = get("" .. getResourceName(startedResource) .. ".Zlimit") if newZombieLimit ~= false then if newZombieLimit > ZombieLimit then newZombieLimit = ZombieLimit end else newZombieLimit = ZombieLimit end WoodTimer = setTimer ( WoodSetup, 2000, 1) -- CHECKS FOR BARRIERS if startedResource == getThisResource() then -- call(getResourceFromName("scoreboard"), "scoreboardAddColumn", "Zombie kills") --ADDS TO SCOREBOARD local allplayers = getElementsByType ( "player" ) for pKey,thep in ipairs(allplayers) do setElementData ( thep, "dangercount", 0 ) end local alivePlayers = getAlivePlayers () for playerKey, playerValue in ipairs(alivePlayers) do setElementData ( playerValue, "alreadyspawned", true ) end if ZombieSpeed == 2 then MainTimer1 = setTimer ( setangle, 200, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION (fast) else MainTimer1 = setTimer ( setangle, 400, 0) -- KEEPS ZOMBIES FACING THE RIGHT DIRECTION end MainTimer3 = setTimer ( clearFarZombies, 3000, 0) --KEEPS ALL THE ZOMBIES CLOSE TO PLAYERS if ZombieStreaming == 1 then MainTimer2 = setTimer ( SpawnZombie, 2500, 0 ) --Spawns zombies in random locations elseif ZombieStreaming == 2 then MainTimer2 = setTimer ( SpawnpointZombie, 2500, 0 ) --spawns zombies in zombie spawnpoints end end end addEventHandler("onResourceStart", getRootElement(), outbreak) function player_Connect() setElementData ( source, "dangercount", 0 ) end
  7. I DID THIS, BUT DON'T WORKED function setWorld( leaf ) server.setElementDimension( g_Me, leaf.dimension ) local vehicle = getPedOccupiedVehicle( g_Me ) if vehicle then server.setElementDimension( vehicle, leaf.dimension ) --This will set the dimension for everyone in the vehicle. --[[for i=0,getVehicleMaxPassengers( vehicle ) do local player = getVehicleOccupant( vehicle, i ) if player and player ~= g_Me then server.setElementDimension( player, leaf.dimension ) end end]] end setPlayerPosition( leaf.posX, leaf.posY, leaf.posZ + 1 ) setFarClipDistance( leaf.farclip ) closeWindow( wndSetWorld ) end wndSetWorld = { 'wnd', text = 'Set World', width = 250, controls = { { 'lst', id = 'world', width = 230, height = 300, columns = { { text = 'Multi Worlds', attr = 'name' } }, rows = { xml = 'worlds.xml', attrs = { 'name', 'posX', 'posY', 'posZ', 'farclip', 'dimension' } }, onitemdoubleclick = setWorld }, {'btn', id='close', closeswindow=true} } } type="world"> "Freeroam" posX="0" posY="0" posZ="0" farclip="0" dimension="0"/> "Deathmatch" posX="0" posY="0" posZ="0" farclip="0" dimension="1"/> "Zombies" posX="0" posY="0" posZ="0" farclip="0" dimension="2"/>
  8. Hi, i want to make a freeroam gui with a world toggle, ex: freeroam, deathmatch, WTE. a similar gui from the old server DKR clan.
  9. I tried a lot of times, but dont work, if you want download it: https://www.dropbox.com/s/0wdvtulr9fzenqm/freeroam.zip
  10. I SETTED THIS ON MY FREEROAM CLIENT: --------------------------- -- Worlds --------------------------- function setInterior(leaf) server.setElementInterior(g_Me, leaf.world) local vehicle = getPedOccupiedVehicle(g_Me) if vehicle then server.setElementInterior(vehicle, leaf.world) for i=0,getVehicleMaxPassengers(vehicle) do local player = getVehicleOccupant(vehicle, i) if player and player ~= g_Me then server.setElementInterior(player, leaf.world) server.setCameraInterior(player, leaf.world) server.setFarClipDistance(player, leaf.farclip) server.setWeapons(player, leaf.weapons) server.setElementDimension(player, leaf.dimension) end end end setCameraInterior(leaf.world) setPlayerPosition(leaf.posX, leaf.posY, leaf.posZ + 1) setFarClipDistance(leaf.farclip) setWeapons(leaf.weapons) setElementDimension(leaf.dimension) closeWindow(wndSetWorld) end wndSetWorld = { 'wnd', text = 'Set World', width = 250, controls = { { 'lst', id='world', width=230, height=300, columns={ {text='World', attr='world' , attr='name'} }, rows={xml='worlds.xml', attrs={'name', 'posX', 'posY', 'posZ', 'farclip', 'weapons' , 'dimension'}}, onitemdoubleclick=setInterior }, {'btn', id='Fechar', closeswindow=true} } } AND I PUTTED IT ON WORLDS LIST: type="world"> "World 0 - Freeroam" posX="0" posY="0" posZ="0" farclip="5000" weapons="0" dimension="0"/> "World 1 - Deathmatch" posX="0" posY="0" posZ="0" farclip="500" dimension="1"/> "World 2 - Zombies" posX="0" posY="0" posZ="0" farclip="500" dimension="2"/> IS THIS CORRECT???
  11. HI folks, i am trying to create a freeroam gui, with multi worlds, for exemple: zombies, deathmatch, freeroam or whatever. And i need help from anyone to help me. i Created a gui with worlds, but i want that when the player select a world, he will teleported for other world, with different map. but using the main chat of the server.
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