Enigma666
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Everything posted by Enigma666
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Hello, is there a way to regenerate the map image? Im thinking about using a whole different land with new roads, and id need a map image for that for the radar. Idk if its the right section, but is there any way, outside or inside MTA to do this? Thanks.
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Hello, Is it possible to have a ped with its full functionality in front of dx Image, or is there any way really to create that? Im creating a character creation system and id need the ped to be able to rotate, do animations or stuff in front of the menu background. Any way? Maybe textures? Thanks.
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i think the camera rotates, but keeps looking at the position it was looking at before the rotation.
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function getPositionFromElementOffset(element,offX,offY,offZ) local m = getElementMatrix (element) local x = offX * m[1][1] + offY * m[2][1] + offZ * m[3][1] + m[4][1] local y = offX * m[1][2] + offY * m[2][2] + offZ * m[3][2] + m[4][2] local z = offX * m[1][3] + offY * m[2][3] + offZ * m[3][3] + m[4][3] return x, y, z end addEventHandler("onClientRender", getRootElement(), function() local x,y,z = getPositionFromElementOffset(localPlayer, 0.5, -3, 0.5) setCameraMatrix(x, y, z, x, y, z) end ) I have this. works fine as i said, but if i press D for example when im standing, the camera doesnt follow the players rotation to the angle, and idk which part of the matrix is supposed to do that.
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got the position part, gotta have a few problems with rotation tho.
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Hi. Is something like this possible in MTA? Im talking about the camera being a little offset and not centered [not when shooting, by default], if so, is it also possible to make it work with the default camera rotation? Thanks.
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Hey. Does anyone know the anim that was used when CJ robs houses in the default GTA SA? Im trying to redo the robbing system. Also is there a function for the Box Holding thing? Thanks in advice.
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Well i have basically no idea what you are talking about really.. lol
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Yes, im aware of the moving part, its just the rendering part, which im not really aware of. The basic idea is a list, on scroll one less shows at top, and one more shows up at bottom. I dont think that this offset way does that.
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Wel, i have no idea how to do it.
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That is exactly what i need. The rendering part. [yep, failed at maths last year]
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How does that help me at all?..
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Hi, What i want to make is a list, that can only draw out, for example 15 players. If i scroll down, one less at top, and one new comes at the bottom, so basically just like how scoreboards work. I know the required events and all that. Ive been having this problem for a while and couldnt figure it out. Thanks.
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Hi so what i currently have is this. addEventHandler("onClientResourceStart", getResourceRootElement(), function() testPed = createPed(7, -2720.26, 498, 7.07) outputChatBox(tostring(isElementStreamedIn(testPed))) end ) Im trying to start on a nametag system but this is causing me problems. I need peds to be inserted into a table because my peds have nametags too. I just set up this test code, to test out things. [Yes, the ped is right next to me] Any ideas?
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Hi, so recently i wrote a login panel using DX Elements for drawing, and normal GUI for inputs. I use onClientClick for the buttons, which are drawn using dxDrawImage. If i use showCursor(true), the inputs wont work, even if i use guiSetInputEnabled. If i dont use showCursor, then the onClientClick event wont work. This only happens on a linux server, it worked perfectly under a windows server. Any ideas?
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Ah. Thanks.
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playSound3D is client side, isnt it?
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Hello, So, i have, for example, a car lock opening sound. Now i want that sound to play for every player in a certain distance, when a certain event is triggered. I want it to work like how playSound3D does, so if i go further from that place, the sound volume is a bit lower. How can i do that? Thanks.