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CrazyMonkey

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  1. Hello everyone, i have a mta dayz serveur, and i have some errors that crash the server [2014-08-17 15:07:52] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2194: Bad usage @ 'createObject' [Invalid model id] [2014-08-17 15:07:52] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2195: Bad argument @ 'setObjectScale' [Expected object at argument 1, got boolean] [2014-08-17 15:07:52] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2196: Bad argument @ 'setElementCollisionsEnabled' [Expected element at argument 1, got boolean] [2014-08-17 15:07:52] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2197: Bad argument @ 'setElementFrozen' [Expected element at argument 1, got boolean] [2014-08-17 15:07:52] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2194: Bad usage @ 'createObject' [Invalid model id] [2014-08-17 15:07:52] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2195: Bad argument @ 'setObjectScale' [Expected object at argument 1, got boolean] [2014-08-17 15:07:52] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2196: Bad argument @ 'setElementCollisionsEnabled' [Expected element at argument 1, got boolean] [2014-08-17 15:07:52] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2197: Bad argument @ 'setElementFrozen' [Expected element at argument 1, got boolean] [2014-08-17 15:07:52] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2194: Bad usage @ 'createObject' [Invalid model id] [2014-08-17 15:07:52] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2195: Bad argument @ 'setObjectScale' [Expected object at argument 1, got boolean] [2014-08-17 15:07:52] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2196: Bad argument @ 'setElementCollisionsEnabled' [Expected element at argument 1, got boolean] [2014-08-17 15:07:52] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2197: Bad argument @ 'setElementFrozen' [Expected element at argument 1, got boolean] [2014-08-17 15:07:52] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2194: Bad usage @ 'createObject' [Invalid model id] [2014-08-17 15:07:52] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2195: Bad argument @ 'setObjectScale' [Expected object at argument 1, got boolean] [2014-08-17 15:07:52] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2196: Bad argument @ 'setElementCollisionsEnabled' [Expected element at argument 1, got boolean] [2014-08-17 15:07:52] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2197: Bad argument @ 'setElementFrozen' [Expected element at argument 1, got boolean] [2014-08-17 15:07:52] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2194: Bad usage @ 'createObject' [Invalid model id] [2014-08-17 15:07:52] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2195: Bad argument @ 'setObjectScale' [Expected object at argument 1, got boolean] [2014-08-17 15:07:52] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2196: Bad argument @ 'setElementCollisionsEnabled' [Expected element at argument 1, got boolean] [2014-08-17 15:07:52] WARNING: [DayZ]/[DayZ-MTA]/DayZ/pickups.lua:2197: Bad argument @ 'setElementFrozen' [Expected element at argument 1, got boolean] If you can help me for resolve this, please.
  2. Bonjour a tous, voilà je m'explique, j'ai un serveur mta dayz, et j'ai beaucoup d'erreur dans la console: [2014-08-12 20:49:28] WARNING: [DayZ]/[DayZ-MTA]/DayZ/survivorSystem.lua:451: Bad argument @ 'setElementID' [Expected element at argument 1, got nil] [2014-08-12 20:49:28] WARNING: [DayZ]/[DayZ-MTA]/DayZ/survivorSystem.lua:453: Bad argument @ 'destroyElement' [Expected element at argument 1, got nil] [2014-08-12 20:52:45] WARNING: [DayZ]/[DayZ-MTA]/DayZ/survivorSystem.lua:451: Bad argument @ 'setElementID' [Expected element at argument 1, got nil] [2014-08-12 20:52:53] WARNING: [DayZ]/[DayZ-MTA]/DayZ/survivorSystem.lua:451: Bad argument @ 'setElementID' [Expected element at argument 1, got nil] [2014-08-12 20:52:54] WARNING: [DayZ]/[DayZ-MTA]/DayZ/survivorSystem.lua:451: Bad argument @ 'setElementID' [Expected element at argument 1, got nil] [2014-08-12 20:53:23] WARNING: [DayZ]/[DayZ-MTA]/DayZ/survivorSystem.lua:451: Bad argument @ 'setElementID' [Expected element at argument 1, got nil] [2014-08-12 20:53:46] WARNING: [DayZ]/[DayZ-MTA]/DayZ/survivorSystem.lua:451: Bad argument @ 'setElementID' [Expected element at argument 1, got nil] [2014-08-12 20:53:51] WARNING: [DayZ]/[DayZ-MTA]/DayZ/survivorSystem.lua:451: Bad argument @ 'setElementID' [Expected element at argument 1, got nil] [2014-08-12 20:54:16] WARNING: [DayZ]/[DayZ-MTA]/DayZ/survivorSystem.lua:451: Bad argument @ 'setElementID' [Expected element at argument 1, got nil] [2014-08-12 20:54:44] WARNING: [DayZ]/[DayZ-MTA]/DayZ/survivorSystem.lua:451: Bad argument @ 'setElementID' [Expected element at argument 1, got nil] [2014-08-12 20:54:44] WARNING: [DayZ]/[DayZ-MTA]/DayZ/survivorSystem.lua:453: Bad argument @ 'destroyElement' [Expected element at argument 1, got boolean] [2014-08-12 20:55:12] WARNING: [DayZ]/[DayZ-MTA]/DayZ/survivorSystem.lua:451: Bad argument @ 'setElementID' [Expected element at argument 1, got nil] [2014-08-12 20:55:12] WARNING: [DayZ]/[DayZ-MTA]/DayZ/survivorSystem.lua:453: Bad argument @ 'destroyElement' [Expected element at argument 1, got boolean] [2014-08-12 20:55:53] WARNING: [DayZ]/[DayZ-MTA]/DayZ/survivorSystem.lua:451: Bad argument @ 'setElementID' [Expected element at argument 1, got nil] Voici le code vers la ligne 451: function weaponSwitchBack(previousWeaponID, currentWeaponID) local weapon1 = getElementData(source, "currentweapon_1") if not weapon1 then return end local ammoData1, weapID1 = getWeaponAmmoType(weapon1) local x, y, z = getElementPosition(source) local rx, ry, rz = getElementRotation(source) if previousWeaponID == weapID1 then if elementWeaponBack[source] then setElementID(player, "elementWeaponBack[source]") detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end elementWeaponBack[source] = createObject(getWeaponObjectID(weapID1), x, y, z) setObjectScale(elementWeaponBack[source], 0.875) if elementBackpack[source] then attachElementToBone(elementWeaponBack[source], source, 3, 0.19, -0.31, -0.1, 0, 270, -90) else attachElementToBone(elementWeaponBack[source], source, 3, 0.19, -0.11, -0.1, 0, 270, 10) end elseif currentWeaponID == weapID1 then setElementID(player, "elementWeaponBack[source]") detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end end addEventHandler("onPlayerWeaponSwitch", getRootElement(), weaponSwitchBack) Donc voilà, j'espère que vous pourrez m'aider car j'ai fais des recherches, et j'ai pas trouvé
  3. Bonjour, j'ai malheureusement encore un bug avec mon gm dayz, alors je vous explique, quand je vais dans un véhicule, je ne vois pas combien de roues, de moteur, de tanks parts et d'essences qu'il me reste en haut au milieu. J'espère qu'on pourra m'aider... Merci.
  4. Bonjour, sur mon serveur hamachi MTA DayZ, j'ai installé des nouveaux sacs a dos (Patrol pack, british assault pack...), avant il marchait très bien mais après avoir installé c'est sac a dos, je ne peut plus plus looter ni ouvrir mon inventaire, puis j'ai rallumer mon MTA et rallumer mon serveur mais ça ne marche toujours pas . Voila, j’espère qu'on pourra m'aider avec ce problème. Merci d'avance CrazyMonkey.
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