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3HAXAPb94

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Everything posted by 3HAXAPb94

  1. Anubhav, map music its not stream this music in map folder for example music.mp3. It playing all times if map starting (onClientMapStarting).
  2. Stop map music and play radio. if I stop radio then play map music
  3. radioURL1 = "myRadioSTATION" function play () theRadio = playSound(radioURL1) end play () -- if radio dont play I need play map music... function mute () setSoundVolume(theRadio, 0) outputChatBox ("Radio muted") end addCommandHandler ("muteRadio",mute) --if play radio then stop map music but I dont know how to do it function playRadio () outputChatBox ("Radio unmuted") setSoundVolume(theRadio, 1) end addCommandHandler ("playRadio",playRadio)
  4. How I can check if playing map music and stream music
  5. Hi all. How I can mute just map music not stream music? I want to make setting addCommandHandler /muteRadio then play map music if I write /playRadio then mapmusic stop playing. So anybody help me
  6. Nice One Keyl It's really helps for scripting)
  7. Thanks Solidsnake now Its work =) "I'm assuming that you have 'posX', 'posY', 'Hvis', 'vis' variables defined already?" yes
  8. --Client addEvent ("onUpgradeText",true) addEventHandler ("onUpgradeText",root,weaponBar) function weaponBar(message) if not message then message = "not upgrade" dxDrawRectangle (posX*2+300,posY,250,100, tocolor (0,0,0,150)) dxDrawRectangle (posX*2+300,posY,250,Hvis, tocolor (255,255,255,150)) dxDrawText ("Upgrade",posX*2+300,-(vis)+50-(Hvis),sX,sY,tocolor (255,255,255,255),1.5,"default-bold", "center", "center") dxDrawText (message,posX*2+300,-(vis)+100-(Hvis),sX,sY,tocolor (255,255,255,255),2,"default-bold", "center", "center") end end addEventHandler ("onClientRender",root, weaponBar) --server local luck = math.random(1,5) if luck == 1 then outputChatBox ("barrel ") message = "Barrel" triggerClientEvent ( source, "onUpgradeText", source, message ) giveMeBarrel () elseif luck == 2 then message = "Aura" triggerClientEvent ( source, "onUpgradeText", source, message ) outputChatBox ("you gived AURA(6 sec)") giveMeAura() elseif luck ==3 then message = "Fix" triggerClientEvent ( source, "onUpgradeText", source, message ) outputChatBox ("you vehicle fixed") fixVehicle () elseif luck == 4 then message = "Nitro" triggerClientEvent ( source, "onUpgradeText", source, message ) outputChatBox ("nitro") nitro () elseif luck == 5 then message = "Rocket" triggerClientEvent ( source, "onUpgradeText", source, message ) outputChatBox (" rocket") doShoot() end
  9. Guys, but it still not work. Maybe in client somethink bugged?
  10. addEvent ("onUpgradeText",true) addEventHandler ("onUpgradeText",root,weaponBar) function weaponBar(message) if not message then message = "not upgrade" dxDrawRectangle (posX*2+300,posY,250,100, tocolor (0,0,0,150)) dxDrawRectangle (posX*2+300,posY,250,Hvis, tocolor (255,255,255,150)) dxDrawText ("Upgrade",posX*2+300,-(vis)+50-(Hvis),sX,sY,tocolor (255,255,255,255),1.5,"default-bold", "center", "center") dxDrawText (message,posX*2+300,-(vis)+100-(Hvis),sX,sY,tocolor (255,255,255,255),2,"default-bold", "center", "center") end end addEventHandler ("onClientRender",root, weaponBar) client side
  11. local luck = math.random(1,5) if luck == 1 then message = "Barrel" triggerClientEvent (source, "onUpgradeText", getRootElement(), message) giveMeBarrel () elseif luck == 2 then message = "Aura" triggerClientEvent (source, "onUpgradeText", getRootElement(), message) giveMeAura() elseif luck ==3 then message = "Fix" triggerClientEvent (source, "onUpgradeText", getRootElement(), message) fixVehicle () elseif luck == 4 then message = "Nitro" triggerClientEvent (source, "onUpgradeText", getRootElement(), message) nitro () elseif luck == 5 then message = "Rocket" triggerClientEvent (source, "onUpgradeText", getRootElement(), message) doShoot() end Its server side PS i use this if player get racepickup
  12. --client addEvent ("onUpgradeText",true) addEventHandler ("onUpgradeText",root,weaponBar) function weaponBar(message) if not message then message = "no upgrade" dxDrawRectangle (posX*2+300,posY,250,100, tocolor (0,0,0,150)) dxDrawRectangle (posX*2+300,posY,250,Hvis, tocolor (255,255,255,150)) dxDrawText ("Upgrade",posX*2+300,-(vis)+50-(Hvis),sX,sY,tocolor (255,255,255,255),1.5,"default-bold", "center", "center") dxDrawText (message,posX*2+300,-(vis)+100-(Hvis),sX,sY,tocolor (255,255,255,255),2,"default-bold", "center", "center") end end addEventHandler ("onClientRender",root, weaponBar) --server function someFucntion () message = "Barrel" triggerClientEvent ("onUpgradeText",source,message) end its doesnt work...
  13. Hello, I have one problem I cant send text from server side to client side. I want to use dxDrawText I use message = "My text"
  14. For my gamemode not need all race pickups just need one racepickup. I will use "repair"
  15. So now I have new Question. How to make new racepickup?
  16. Thanks. But I now know how I need make. It was be wrong with make createPickup. Now I need make looks like racepickup... Now looking code in race how to make racepickup
  17. Thanks.. Now I need make custom pickup for using?
  18. Tete, I tested again and this code worked if I createPickup in script. But it doesnt work in map.(if created custom map)
  19. I want work with this pickup as element. Destroy element it just for example (for test).
  20. I want destroy pickup. with model 1242 (armor)
  21. This function not work I dont know how to fix it... function pic() for i,pickup in pairs(getElementsByType("pickup")) do local elementID = getElementModel(pickup) if elementID == 1242 then destroyElement (pickup) end end end addEventHandler("onClientResourceStart",resourceRoot,pic)
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