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Captain Cody

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Posts posted by Captain Cody

  1. Currently rewriting the core of the editor (Pretty much 90% of the editor including the UI system) because of a lot of redundant systems slowing development down. When I started working on the editor I was not really thinking of how far I would expand the editor however it's being expanded into something bigger then what I could have even imagined originally so now with a proper plan in place I'm rewriting the core and UI functions which will making updating quicker, improve the UI and make performance better. That means a new scaling system so it'll fix the problem @Tails is having with the UI, and I'll also be adding a settings menu so you can manually rescale the UI, adjust the speed multiplier for the camera, and cursor acceleration.

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  2. The reason neither camera / cursor is toggled by default is because I'm trying to move the editor away from being a central application that can have nothing else running and more twords something that you can boot up at any time and edit your map(s), however; the control list should be toggled by default (If it's not I'll fix that in next update)

    As for UI scaling I did testing on small screens, medium screens and large screens and it was all just fine there; can you post your screen width / height and a screen shot of what it looks like? As for camera speed, do you mean cursor movement or actual movement? (So I know which setting to increase by default)

    As for placing objects, you need to run JStreamer (Linked on my github) for now because I was using it as an object management system (And for custom objects) however I'll be moving away from that and making it optional / only necessary for custom element mapping.

    Lastly regarding the 'Confusing' menus / controls it honestly sort of confuses me how people have problems with them, I tried my best to make them user friendly and even tried to base the general layout and such off editors from other popular games. Controls should be straight forward because there's a control list to the left; and all of the menu items are represented by icons and text (Some do not have text atm however next update will add a 'information' box for highlighted UI elements) I know it's a lot different then the old editor but it'll allow much more organization as more features are added in the future. I'll be doing a full video tutorial that'll hopefully clear certain things up soon.

  3. The editor was designed to be as user friendly as I could possibly make it. What makes it 'hard' is how different it is from the old editor; I can almost guarantee as soon as you get used to the new layout / controls your mapping will be better and more efficient then ever before.

    I'll be doing a full tutorial on my forums (And a video based one) as soon as Beta is out which'll make it a lot more clear how to use the editor which should help a lot on the user-friendliness side. (Beta will be out on the 20th most likely; I'll be pushing a major update next Sunday that'll add some important stuff such as functional EDF placements, peds, weapons, pickups, world object removal (And as a plus you'll be able to select world objects and 'Move' them. (Pretty much it'll remove the old world object and create one through the item creation system in the same exact spot and rotation with the right LOD settings), and if I get to it; undo and redo.

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  4. I would highly recommend you remove that and instead op for Advast or something; 360 Total Security is known for ending up with alot of false positives (And heck it's pretty much a virus itself). MTA uses HOTKEYLOCALMACHINE for storage of some information thus 360 thinks that MTA has suspicious intent.

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  5. I'll be working on finishing up the complete versions W/Interiors included then. VC map is modified to add open world interiors so I'm not 100% certain how that would effect it; but if it does I can likely do another version.

    Spoiler

    Also, regarding the legitimately owning thing; legally this is not really required (As mods such as San Vice, liberty2SA and a few others have no problems)

     

  6. Are you planning on doing the VC / LC portions under the LC / VC engine(s) or in SA? If the secound one I can contribute the maps for both of them; I've got 100% ports of the main worlds (With perfect performance) and I can easily port over the interiors (As well as vehicles and stuff); heck I even have alot of their vehicles updated to SA quality to suit the environment better.

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  7. CqEJ9pn.png

    EDF settings (And map settings altogether)

    eKrXpa7.png

    EDF elements (Spawn, Way Point , Pickup, Team-spawn, Flag, Weapon, Brief Case, Target, Mercenary spawn, Spy spawn.
    (Old EDF picture system is no longer compatible and instead I opted to just redo the icons in HD and custom ones can be done through the EDF 2 / plugin system)

    lWyHaPN.png

    Object labels

    jjuy0pM.png

    Vehicle customiation

    a7fEEbB.png

    Element customization (Alpha and crap)

     

    (Customization is still heavily WIP so expect a lot more settings for vehicles and crap at launch.)

     

    It's been a while, but here are some pictures from recent progress.

  8. Delete

    C:\Users\(YOURUSERNAME)\Documents\GTA San Andreas User Files

    C:\Users\(YOURUSERNAME)\AppData\Local\Temp

    and fully reinstall MTA (Delete anything that's left)

    Then, run https://www.guru3d.com/files-details/display-driver-uninstaller-download.html

    and fully reinstall your graphical drivers

     

    Also as before, try to avoid the incredibly high download servers. Alot of servers like that just continue to add very poorly optimized bloat.

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