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Everything posted by Captain Cody
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[Poll?]What would you like to see in a new map editor?
Captain Cody replied to Captain Cody's topic in Resources
Not going to be based at all on original editor, and all of the other stuff is already planned; also it's actually going to be an incredibly easy editor to learn / use. GUI isn't to complex. -
Can mean a variety of things. Locked by request, a stolen resource, copy of another resource; etc.
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What are your specs.
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Links removed, if you'd like to post them please directly link to the video or download site.
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[Poll?]What would you like to see in a new map editor?
Captain Cody replied to Captain Cody's topic in Resources
\ Search bar done, (When objects are added to this list it'll display objects to) while I'm unsure how well this'll work on larger tables it should be able to index them incredibly quick meaning almost instant search results will be displayed. This list will also display elements with a tag that follows said search pattern. (So for example if you tag an object with the tag 'Tree' and 'Vice City Custom' when you search Tr or Vice it'll display. -
[Poll?]What would you like to see in a new map editor?
Captain Cody replied to Captain Cody's topic in Resources
If any you natively speak, or speak another language very well other then English please PM me. -
[Poll?]What would you like to see in a new map editor?
Captain Cody replied to Captain Cody's topic in Resources
Color picker Dynamic lighting (Which will likely be added) Dx edit box Dx edit box mode 2 (Accepts numbers as well as x,*,+ and -) will automatically solve math problems when you hit enter (For easy offset editing or something) -
Hey Hey hold on a moment.
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[Poll?]What would you like to see in a new map editor?
Captain Cody replied to Captain Cody's topic in Resources
It may become official, however I'm not sure. And the other stuff is for sure planned. Code structure is kinda a mess right now but I'm going to clean it up quite a lot and get some people to review it before first release. -
[Poll?]What would you like to see in a new map editor?
Captain Cody replied to Captain Cody's topic in Resources
Entire frame work can be unloaded / loaded for a single or multiple people. You'll be able to do 'Background' map editing; people will still see the stuff updating but they will be able to drive around / do anything else normally. -
[Poll?]What would you like to see in a new map editor?
Captain Cody replied to Captain Cody's topic in Resources
There's a terrain editor released that I'll rework and include as a plugin in the future. -
Not on an older version of MTA.
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[Poll?]What would you like to see in a new map editor?
Captain Cody replied to Captain Cody's topic in Resources
GUI is taking shape. -
Well first of all local account = getAccountName(getAccount(editboxtext)) counteracts itself secound, look at this and you can easily figure out what the problem is local account = getAccountName(getAccount(editboxtext)) setAccountData(getAccount(acc),"Time",r)
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[Poll?]What would you like to see in a new map editor?
Captain Cody replied to Captain Cody's topic in Resources
occolusion zones are not possible in MTA, however I'll add custom zones with certain properties (So they will be very similar to occolusion zones) Custom models is mainly what this map editor will be focused around, for saving I'll make it so you can just add a plugin (Which'll output to the format you want) by default it'll save as .map, .lua and .JSP (JSP is my own extremely small method) For permissions I'll add ability to lock world editing to certain levels, lock certain objects, etc. Remove world object I'll for sure add (Will be a little sphere you can move around and it'll delete anything in it with specific ID) Merge multiple maps already added. As for the exporting part of the map I'll be added Prefabs so for example, you can save buildings you make then paste those buildings as an object. -
Currently I'm working on a new map editor with more features and a more user friendly UI however a major thing I'd like to see is what you (The Community) want to see added in the editor. If you respond with a feature request please state the name of the feature or tool as well as a brief description; I'll be posting some screen shots of what the new tool will look like as soon as I have the basic functionality done.
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https://gtaforums.com/topic/273217-3dsmax-radiosity-advanced-lighting/
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Are you using a modified map, or modified vehicles?
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Not possible.
- 2 replies
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- getelementboundingbox
- bounding box
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(and 2 more)
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That's not a hack, that's you using superman W/ Assassinations enabled.
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https://wiki.multitheftauto.com/wiki/SetObjectBreakable
- 5 replies
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- 1
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- offedit
- map editor
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(and 2 more)
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JStreamer added to tools list; and max tools linked to JStreamer github. (JStreamer is now open source)
- 13 replies
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- map convertor
- etc
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(and 1 more)
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https://github.com/CodyJL/JStreamer/ Last update removed the majority of the 'Complexness' of the streamer and at the moment it's pretty basic; so streamer is now open source bit of a mess because I didn't really intend on going open source with it (And if I don't plan on publicly releasing code I pay no regard to how messy it is. If you have any additions you want to make; updates in the code; etc feel free to make a branch. But if you do modify it or something link back to the original.
- 153 replies
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- lc
- carmageddon
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(and 1 more)
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I do not currently have the time.