CodyJ(L)

Scripting Moderators
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Everything posted by CodyJ(L)

  1. Update your server (Grab the latest nightly build)
  2. CodyJ(L)

    MTA IV

    Handling system is actually alot more realistic then the other GTAs.
  3. In this case I believe he is selling the script and not the models.
  4. MTAs file loading system is actually pretty bad.
  5. 3Ds max or blender. While 3Ds max is better it costs alot and blender is free.
  6. Yes, and as soon as I have beta ready (Have been busy in life so it's been slow) I'll be releasing the translation files.
  7. I would recommend joining the SAES discord and asking for support there.
  8. #1 just more just higher levels of obfuscation #2 Yes #3 Yes
  9. Start san andreas atleast once before starting MTA
  10. Should be just fine.
  11. 5+ ones claiming to be the real one, doesn't technically violate any rule but really, you guys are so desperate for players you've restarted this thing a million times.
  12. Hasn't this server been posted like 10 times so far? Edit - 9 times, first topic being posted in 2011.
  13. Second computer most likely has better single core performance.
  14. @javadomidi12345 Please read the rules of this section, no effort put on your part means no help. The wiki is your ultimate source of scripting information regarding MTA, please atleast attempt to use it.
  15. Favorites added long ago. Also, it's as precise as it's gonna get.
  16. No server has done it conventially, you'd have to use a custom weapon system to come close
  17. Didn't even notice that holy crap the codes missing alot of stuff.
  18. You can't (With keeping the original AK intact) , instead use shaders.
  19. setElementRotation(theVeh,"steer"rotX,rotY,rotX*10) Well that's completely wrong, and even if it was the right function; you missed a comma after "steer" setVehicleComponentRotation(theVeh,'steer',rotX,rotY,rotX*10)
  20. You don't have to have them in the same file. You define the global table in one file then every file can use that table.
  21. I'd recommend using table based functions for organization. functions = {} functions['RoomA'] = {} functions['RoomB'] = {} functions['RoomA'].test = function () end functions['RoomB'].test = function () end functions['RoomA'].test() functions['RoomB'].test()
  22. Gotta make sure to do it on a timer, toggle the control state; and then kill it after a bit.