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Posts
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Everything posted by Captain Cody
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function Spawndog (source) local x,y,z = getElementPosition (source) local rot= 90 local skin=79 local interior=0 local dimension=0 local team=GetPlayerTeam (source) local weapon=0 local mode= "following" local modesubject=source call (getResourceFromName("slothbot"), "spawnBot", x, y+5, z, rot, skin, interior, dimension, team, weapon, mode, modesubject) end addCommandHandler("spawndog", Spawndog)
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How would I make it so in a rocket car I made while using Nos the flame is way bigger --The rocket car is a real car I just made a model on gta for it--
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When I add large boat mods the instant the boats hit the water they go crazy and then the player driving the boat either times out or dies
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What im mean is In game you can walk to the back of a train thats backed up to a cart and attach it
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How would I make it so i can attach train carts to a train example while standing next to the couplings by command it attaches them?
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Is there any way I can make a bot/dog that follows a certain player and attacks if someone attacks the player ive tryed everything but nothing seams to work the dog always attacks the player who spawns it
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Does the police job accually work?
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any one have an idea on how to do this
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Dats what im saying
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Im not sure how I'd make it download when the other downloads finnish
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Deers multitheftauto RP and Mta Rp I can see a difference
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How can I make the base files on my server download first aka jobs gui just about everything but the skins Then have the skins download?
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Ok https://community.multitheftauto.com/in ... ls&id=4746 try that
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hmm furniture Ik a plugin that allows you to add crap and move it around and junk you can probably edit it to work with the furniture shop
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I need Rp Scripts
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Rudransh I know it was mean to say what I said but you cant sell something like this when from the picures You can easly copy it and it needs more detail
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hmm I'll have to try to do it I cant script for shit though
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Planning on selling this?? -5 dollors maybe
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How much would you charge a month?
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How would I make a rope/winch system so people can pull other cars with any truck / car with a winch installed Or just have a rope people can buy to pull cars How would I set this up
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Ive edited an old script of mine for Police And I'd like to add a skin selecter How would I do this? MainScript Police = createTeam("Police", 0, 0, 35) PoliceTeams = { [Police] = true } function teamSet ( ) local team = getTeamFromName ( "Police" ) if team then setPlayerTeam ( source, team ) setPlayerNametagColor ( source, 0, 0, 35 ) giveWeapon ( source, 23, 1000, true ) giveWeapon ( source, 3, 1, true ) outputChatBox("", thePlayer) else local teamw = getTeamFromName ( "Police" ) if teamw then cancelEvent() outputChatBox("", source) end end end addEvent ( "sPolice", true) addEventHandler ( "sPolice", root, teamSet ) Other script "There is 1 of these for every police station GUIEditor = { memo = {}, button = {}, window = {}, } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(0.29, 0.24, 0.42, 0.49, "", true) guiWindowSetSizable(GUIEditor.window[1], false) guiSetVisible(GUIEditor.window[1], false) bAccept = guiCreateMemo(0.08, 0.20, 0.41, 0.67, "", true, GUIEditor.window[1]) bAccept = guiCreateButton(0.60, 0.20, 0.34, 0.17, "Accept Job", true, GUIEditor.window[1]) guiSetFont(GUIEditor.button[1], "sa-header") guiSetProperty(GUIEditor.button[1], "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick", bAccept, showGUIbf, false) addEventHandler("onClientGUIClick", bAccept, joinTeam, false) bClose = guiCreateButton(0.67, 0.61, 0.20, 0.16, "CLOSE", true, GUIEditor.window[1]) guiSetProperty(bClose, "NormalTextColour", "FFAAAAAA") addEventHandler("onClientGUIClick", bClose, showGUIbf, false) GUIEditor.memo[1] = guiCreateMemo(0.08, 0.20, 0.41, 0.67, "PoliceJob Chose To Get Into Police then choose A skin!", true, GUIEditor.window[1]) end ) local joinBD = createMarker(-217.2392578125, 979.220703125, 17.500894546509, "cylinder", 2, 0, 0, 35) addEventHandler( "onClientResourceStart", getRootElement( ), function ( startedRes ) end ); function showGUIbt(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then guiSetVisible(GUIEditor.window[1], true) showCursor( true ) end end addEventHandler("onClientMarkerHit", joinBD, showGUIbt) function showGUIbf() guiSetVisible (GUIEditor.window[1], false ) showCursor ( false ) end function joinTeam() triggerServerEvent("sPolice", localPlayer, "teamSet") end
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ok Thx I will try it when I get my server back up
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nvm the colison files wont change the wheels colisons
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And I have spawn cars that I want to respawn at the spawn when they explode or /respawn is triggerd but the explode respawn function on there is affecting this script
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Theres a command set up /carpark and /acarpark that should set the vehicles spawn location I want it so people can do /carpark at their house and it will set the cars respawn location and I have no idea how to do this