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Everything posted by Captain Cody
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That's just thrown in there, (PlayerSource) doesn't even exist.
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objectTable[playerSource] = createObject(2976,0,0,0) There's your problem.
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Post the code where it's created. Not just the line
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Where is frascote being created?
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Moved to scripting, anywho; use tables.
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Renamed (I'll be releasing much more then just mapping tools) and discord link added. New major project in the works.
- 13 replies
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- map convertor
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The custom animations are not unstable.
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Links updated, all maps moved to github as well as updated to use latest streamer.
- 153 replies
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- lc
- carmageddon
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Sync is already good, you just need to use it properly.. And I'd kinda like to see a color scheme similar to the website I was working on.
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All maps will be moved over to github so I can do really easy updates.
- 153 replies
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- lc
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Next update coming soon, will include fixes for VC, much quicker loading times (As well as hopefully less FPS strain), a completely new structure and an autoupdater.
- 153 replies
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- lc
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I don't know, default forum theme is kinda fugly.
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By combining elements and animating them yes. But not the in the conventional way (for now)
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a resource for random mesages on chat please!!!
Captain Cody replied to Andu333's topic in Resources
messages = {} messages[1] = 'Test' function printMessage() local random = math.random(1,#messages) outputChatBox(messages[random]) end setTimer ( printMessage, 30000, 0) https://wiki.multitheftauto.com/wiki/SetTimer https://wiki.multitheftauto.com/wiki/OutputChatBox https://wiki.multitheftauto.com/wiki/Math- 4 replies
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- random messages
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I donno I kinda wanna see a dark theme.
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Depends on the poly count of the objects on the screen. SAs object count is not limited by objects, but rather poly count.
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New version coming kinda soon kinda not that'll hopefully make map loading alot smoother.
- 153 replies
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- lc
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[Poll?]What would you like to see in a new map editor?
Captain Cody replied to Captain Cody's topic in Resources
Planned. -
Max is not 500
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[Poll?]What would you like to see in a new map editor?
Captain Cody replied to Captain Cody's topic in Resources
Didn't see this, but by default I'll include a SAMP prefab / model pack. Magnets. -
New map editor that may be included with 1.5.6 will include one out of the box.
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https://gtaforums.com/topic/851436-relopensrc-magictxd/ For the love of God please just use this TXD workshop is a very old tool.
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https://github.com/CodyJL/JStreamer That'll automatically setup IDs and stuff. 1.5.6 will hopefully include a new map editor (And possibly if it makes it some spare usable IDs) that'll make this stuff incredibly easy to do
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- map editor
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Use magic TXD and it doesn't matter the size I don't understand why people use that terrible tool.
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Make sure TXD is loaded in properly, and use https://gtaforums.com/topic/851436-relopensrc-magictxd/