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Captain Cody

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Everything posted by Captain Cody

  1. 6000x6000 is what we're technically limited to, past that water functionality is lost.
  2. Map size limitations.
  3. I'll be putting out the VC / LC map as soon as I fix the water in it, as for SA x VC x LC no, would require a few hundred lines of code that I really don't wanna bother with I have alot of other things I'm working on atm.
  4. I can add VC and LC together on the same map (Infact I've successfully done it in the past, and I have a working build, just need to fix the water in it). But not SA. It'd cause flashing models in SA as well as put an incredibly heavy client side load.
  5. Technically, however would require alot of work. Plus LC and VC would require their own dimensions (using teleportation to make it look like it's part of a massive world) because it is still bound to the 9000x9000 object limit and 6000x6000 water limit which SA takes up 70% of.
  6. https://www.gtamodding.com/wiki/OBJS EngineReplaceModel
  7. #1 and most importantly don't use img archives if you intend to use this on a server. -> https://jseries.net/forums/index.php?/files/file/8-jstreamer-30/ #2 You need to enable the alpha flag, by default it is disabled.
  8. Are you kidding me @Dicks4Breakfast He has a job, a life, and his own problems. You don't get mad at a server developer just because he's not putting every second he has into it.
  9. It uses direct x for shaders, not open GL.
  10. Captain Cody

    How to draw...

    In terms of Cost Blender wins, however in terms of tools and stuff 3ds max wins by a long shot.
  11. No I mean I'm asking about setBonePosition, partial animations are nice; but not what I'm mentioning. I'm looking for a setBonePosition so I can have full freedom over how the animations play out
  12. Alright that'd be amazing because I plan on adding an entirely new animation set that's fully dynamic. (Meaning no animation is static, every animation has a random movement added; (running, one leg may fall ahead or behind of the other by a small amount, shooting your hands follow the trigger / handle, driving your hands follow the steering wheel, ect along with ziplines and crap in the future.)
  13. You still planning on doing a set bone position function?
  14. I already have one in progress, will take a while though because I'm going to add the ability to edit JSD files, a texture editor, an object browser, property editing, ect will allow you to make the maps your own. I dropped support for default object functions after a lot of consideration into the new possibles that could be done using my own functions.
  15. I don't see anything in here referencing blips.
  16. Map is centered at 0,0,0 so that would work.
  17. If there is already a preexisting Tokyo ported for SA then yes. However if it comes from an external game then no.
  18. I'm currently working on a new project and I'm going to need some help if I want it launched any year soon. What I'm looking for - Someone(s) who can model a variety of things Vehicles Mapping Vegetation Objects Detailing Ped models Likely etc While there is no payment if things go right this could be one of the biggest and best servers in MTA If you want any more details or are interested post here or PM me.
  19. I"m retiring all current scripts from my server because I'm making an entirely new project because I'm getting sick of how everything is setup atm and I want to do a more expansive server so I'm selling the scripts, no set price, offers can be done through PM or here. If you want me to remove the listing of something after you buy it then there will be a surcharge there because it takes away future possibilities. Anyways, do the listings - SQL system (Includes login panel, Spawn / Save system and camera mapper) Tune shop system* Replaces every wheel on all of the vehicles with rounder variants Allows placements of custom parts Allows you to fully tune your vehicles Swap the tires and / or rims of any vehicle onto any other vehicle and set camber, width, height ect A lot more (Requires SQL and garage) Custom Camera system (Scroll to zoom, includes first person Garage system* (Store vehicles, requires SQL system) Vehicle shop Buy vehicles, decent design Notification system Speedometer Trail Sync Fix Menu system Includes Custom Map Settings Help More can easily be added Advanced vehicle system** Custom lights Physical blinkers Reverse lights Break lights High beams Aux lights Running lights (Includes a lot of revamped SA vehicles) More * - > requires the usage of JStreamer3 ** - > Requires custom modded vehicles There's probably more a missed, I have a Dev server online ATM that will allow you to see everything, if there's an unlisted feature that you want then just give me a description basically everything is for sale but the map and stuff that I did not make. Sorry for no screen shots. Server for testing or whatever - > 185.194.168.16:22003
  20. It's largely incomplete, and would require alot of time to port. So technically yes, but I'm not going to touch it; sorry.
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