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Captain Cody

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Posts posted by Captain Cody

  1. this script is made so that when a mechanic with skin 50 enters some ones car that is damaged it askes the driver if they need their car repaired

    When the driver selects yes nothing happens and it should reapair the car

    Nothing unusual happens on debug script

  2. Ive been working on this mechanic script but I cant get it to repair car when the person in car selects that he wants his car repaired-server Side

        local pending_vehicles = { } 
        local skinmechanic = { 
            [ 50 ] = true 
        } 
          
        addEvent( getResourceName( resource ) .. ":accepted", true )     
        addEventHandler( getResourceName( resource ) .. ":accepted", root, 
            function( ) 
                local vehicle = getPedOccupiedVehicle( client ) 
                if ( not vehicle ) or ( getPedOccupiedVehicleSeat( client ) ~= 1 ) or ( not skinmechanic[ getElementModel( client ) ] ) then return end 
                local driver = getVehicleController( vehicle ) 
                if ( driver ) and ( getElementType( driver ) == "player" ) then 
                    if ( getElementHealth( vehicle ) < 800 ) then 
                        fadeCamera( source, false, 1.0 ) 
                        setTimer( function( vehicle, source ) 
                            if ( isElement( vehicle ) ) and ( getElementHealth( vehicle ) < 800 ) then 
                                givePlayerMoney( source, 3000 ) 
                                fixVehicle( vehicle ) 
                            end 
                            if ( pending_vehicles[ source ] ) then 
                                pending_vehicles[ source ] = nil 
                            end 
                            fadeCamera( source, true, 1.0 ) 
                        end, 2500, 1, vehicle, source ) 
                    else         
                        outputChatBox( "Error: The vehicle is already in good condition.", source, 255, 0, 0, false ) 
                    end 
                end 
            end 
        ) 
          
        local vehicle_types = { [ "Automobile" ] = true, [ "Helicopter" ] = true, [ "Monster Truck" ] = true } 
        addEventHandler( "onPlayerVehicleEnter", root, 
            function( vehicle, seat, jacked ) 
                if ( jacked ) or ( not skinmechanic[ getElementModel( source ) ] ) or ( not vehicle_types[ getVehicleType( vehicle ) ] ) or ( seat ~= 1 ) then return end 
                local driver = getVehicleController( vehicle ) 
                if ( driver ) and ( getElementType( driver ) == "player" ) then 
                    playSoundFrontEnd( source, 40 ) 
                    pending_vehicles[ source ] = driver 
                    triggerClientEvent( driver, getResourceName( resource ) .. ":display", source ) 
                end 
            end 
        ) 
          
        addEventHandler( "onPlayerVehicleStartExit", root, 
            function( vehicle ) 
                if ( not skinmechanic[ getElementModel( source ) ] ) or ( not vehicle_types[ getVehicleType( vehicle ) ] ) then return end 
                if ( pending_vehicles[ source ] ) and ( isElement( pending_vehicles[ source ] ) ) then 
                    triggerClientEvent( pending_vehicles[ source ], getResourceName( resource ) .. ":display", source, false ) 
                    pending_vehicles[ source ] = nil 
                end 
            end 
        ) 
    

    Client Side -

    local theMechanic 
        local GUIEditor = { 
            button = { }, 
            window = { }, 
            label = { } 
        } 
          
        function toggleMechanicDisplay( forced_state ) 
            if ( ( not forced_state ) and ( isElement( GUIEditor.window[ 1 ] ) ) ) or ( isElement( GUIEditor.window[ 1 ] ) ) then 
                destroyElement( GUIEditor.window[ 1 ] ) 
                showCursor( false ) 
                return 
            end 
            
            GUIEditor.window[ 1 ] = guiCreateWindow( 526, 287, 334, 142, "Mechanic", false ) 
            guiWindowSetSizable( GUIEditor.window[ 1 ], false ) 
            
            GUIEditor.label[ 1 ] = guiCreateLabel( 60, 42, 209, 17, "Do you accept to get your car repaired?", false, GUIEditor.window[ 1 ] ) 
            GUIEditor.button[ 1 ] = guiCreateButton( 9, 92, 150, 40, "Accept", false, GUIEditor.window[ 1 ] ) 
            GUIEditor.button[ 2 ] = guiCreateButton( 169, 91, 155, 41, "Close", false, GUIEditor.window[ 1 ] ) 
            
            addEventHandler( "onClientGUIClick", GUIEditor.button[ 1 ], 
                function( ) 
                    if ( isElement( theMechanic ) ) then 
                        triggerServerEvent( getResourceName( resource ) .. ":accepted", theMechanic ) 
                    end 
                    toggleMechanicDisplay( ) 
                end 
            ) 
            
            addEventHandler( "onClientGUIClick", GUIEditor.button[ 2 ], 
                function( ) 
                    toggleMechanicDisplay( ) 
                end 
            ) 
            
            showCursor( true ) 
        end 
          
        addEvent( getResourceName( resource ) .. ":display", true ) 
        addEventHandler( getResourceName( resource ) .. ":display", root, 
            function( forced_state ) 
                if ( isElement( source ) ) and ( getElementType( source ) == "player" ) then 
                    theMechanic = source 
                    toggleMechanicDisplay( forced_state or true ) 
                else 
                end 
            end 
        ) 
    

    And While I have this is there any way to make a wrench mod that will repair car? I have a model for it and the weapon to replace I

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