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Captain Cody

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Everything posted by Captain Cody

  1. New streaming system released https://github.com/Wolfee-J/MTA-Stream
  2. New version coming tomorrow, need to sort out some crashing but pretty much removes loading times from the equation. Also, driver 2 link will be readded tomorrow.
  3. Due to the general policy that I can see regarding other servers I can't delete, but uses leaked game mode.
  4. Higher the poly count = the better the lighting. Even if it's low poly you can still produce decent lighting that is much better then the current flat lighting. Trust me, I've been working on maps for years.
  5. May I recommend adding prelighting. Gives the models a much more polished look.
  6. Not only have you posted in the wrong section, but you have violated the rules of said section. Please give an attempt https://wiki.multitheftauto.com/wiki/Main_Page then you can ask for help.
  7. There will not be an MTA created for GTAV as the man power needed does not exist, however there are many modifications for V similar to the idea behind MTA.
  8. I'll update it as soon as I get a new rig
  9. If you do something truly unique then yes. My project for example has hundreds of people waiting for it if I ever finish it. Alot of things that people think are unique really are not and are mostly the same bull :~ that you come to expect everywhere.
  10. nightly.mtasa.com/files/shaders/shader_hud_mask.zip
  11. Alright first of all, next time you post please put the Lua stuff in the Lua boxes or whatever the hell they are called in the editor it can be found by clicking on the <>. Secondly please explain the issue more then just 'I don't know what's missing'.
  12. text1 = dxDrawText ( "Click to copy", 700, 828, 150,"Click to copy" ) function setClipboardF (texts) setClipboard(texts) end addEventHandler("onClientGUIClick", tex1, setClipboardF, false)
  13. Sorry for a bit of a late response, haven't been reading forums much lately. https://wiki.multitheftauto.com/wiki/OnClientVehicleDamage https://wiki.multitheftauto.com/wiki/GetVehiclePanelState https://wiki.multitheftauto.com/wiki/SetVehiclePanelState When you active the function loop through the panels and save their states. On vehicle damage loop through and restore their states to what has been saved. damageTable = {} function setVehiclePanelsDamageProof(player) local veh = getPedOccupiedVehicle(player) if isElement(veh) then if damageTable
  14. Firstly, MTA does not have it's own streamer; there is physically no difference between how SA handles elements and how MTA handles elements. However, separate LOD models are broken in MTA, luckly they are not really required as a typical SA object is lower poly then a far - lod element from modern games thus performance in't really hit much on decent computers (Even sub decent) unless you're going for custom maps. For important objects (AND ONLY IMPORTANT OBJECTS) create the object again with a lod boolen set to true. After that use https://wiki.multitheftauto.com/wiki/SetLowLODEl
  15. This is because MTA does not support the second Alpha flag (Which it needs to)
  16. Looking back at this my grammar there sucks, and no. What I was thinking at the time (Which is completely different from what I wrote) was setting players to the dimension of the current player client side, this however would cause de-syncs. So either way it's wrong.
  17. What you could do (While not really feasible) is having a 'Bot' that captures the character images in games and sends the images to the website.
  18. Same concept could be applied to vehicles for realistic vehicle deformation. (See AfterAlls vehicle deformation)
  19. Typically it's either that the model does not have a proper LOD, or collisions are wrong. Try assigning a lod (Create a duplicate of the model with LOD set to true and assign it)
  20. Store it as lua, make it check the servers IP or name to verify the server and encrypt it using MTAs encrypter.
  21. I'd recommend you just create a collision shape and when you enter it lower water level, when you raise reset water level.
  22. I have received numerous reports of JStreamer failing to load on Linux based servers and I'd like to do some testing so I can fix the issue, however I need some people with linux servers to help conduct tests. All you'd need to do is upload new versions of JStreamer as I read the debug errors and update it and test to see if the map(s) load.
  23. @Ghost156 You need to set the map saving mode in settings @ShayF Doesn't hurt FPS at all, even in it's Alpha state. Further builds will be even more optimized. In-fact even now, it runs far better then the default MTA editor. @delta1337 I have plans for an 'object brush' that'll do just this. By the way, currently my computer is dead (Long story and not my fault) so will be a while.
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