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Captain Cody last won the day on January 19 2019
Captain Cody had the most liked content!
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531 MTA AmbassadorAbout Captain Cody
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Rank
Foot Soldier
- Birthday September 13
Details
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Gang
JSeries
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Location
Deep mountains of Montana
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Occupation
91 B
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Interests
Vehicles
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New streaming system released https://github.com/Wolfee-J/MTA-Stream
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New version coming tomorrow, need to sort out some crashing but pretty much removes loading times from the equation. Also, driver 2 link will be readded tomorrow.
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[Multi Game Mode] CnC War Enterprises [English|Multi]
Captain Cody replied to CobraJ's topic in Servers to play on
Due to the general policy that I can see regarding other servers I can't delete, but uses leaked game mode. -
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Higher the poly count = the better the lighting. Even if it's low poly you can still produce decent lighting that is much better then the current flat lighting. Trust me, I've been working on maps for years.
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May I recommend adding prelighting. Gives the models a much more polished look.
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Not only have you posted in the wrong section, but you have violated the rules of said section. Please give an attempt https://wiki.multitheftauto.com/wiki/Main_Page then you can ask for help.
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There will not be an MTA created for GTAV as the man power needed does not exist, however there are many modifications for V similar to the idea behind MTA.
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Sjonkovic started following Captain Cody
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I'll update it as soon as I get a new rig
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If you do something truly unique then yes. My project for example has hundreds of people waiting for it if I ever finish it. Alot of things that people think are unique really are not and are mostly the same bull :~ that you come to expect everywhere.
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nightly.mtasa.com/files/shaders/shader_hud_mask.zip
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text1 = dxDrawText ( "Click to copy", 700, 828, 150,"Click to copy" ) function setClipboardF (texts) setClipboard(texts) end addEventHandler("onClientGUIClick", tex1, setClipboardF, false)
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Sorry for a bit of a late response, haven't been reading forums much lately. https://wiki.multitheftauto.com/wiki/OnClientVehicleDamage https://wiki.multitheftauto.com/wiki/GetVehiclePanelState https://wiki.multitheftauto.com/wiki/SetVehiclePanelState When you active the function loop through the panels and save their states. On vehicle damage loop through and restore their states to what has been saved. damageTable = {} function setVehiclePanelsDamageProof(player) local veh = getPedOccupiedVehicle(player) if isElement(veh) then if damageTable
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[ROLEPLAY] Implicit Roleplay - New topic [ENGLISH]
Captain Cody replied to Ruben 0495's topic in Servers to play on
Take it up in private.- 60 replies
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Firstly, MTA does not have it's own streamer; there is physically no difference between how SA handles elements and how MTA handles elements. However, separate LOD models are broken in MTA, luckly they are not really required as a typical SA object is lower poly then a far - lod element from modern games thus performance in't really hit much on decent computers (Even sub decent) unless you're going for custom maps. For important objects (AND ONLY IMPORTANT OBJECTS) create the object again with a lod boolen set to true. After that use https://wiki.multitheftauto.com/wiki/SetLowLODEl