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Posts
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Everything posted by mustang
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تم إطلاق نسخة البيتا من السكريبت الحمدلله تم الإنهاء من بناء السكريبت التجريبي ، يرجى الأخذ بعين الإعتبار أن السكريبت بيتا و هذا يعني أنه لم يكتمل بعد و أنه قد يحتوي على أخطاء عدة . إذ تم العثور على أخطاء يرجى ذكرها لتصحيحها ، و شكرا * سيتم إضافة حركة الأجنحة قريبا السيارة تستبدل آل INFERNUS الفيديو : التعليمات : انقر على زر الفأرة الأيمن لإظهار الماوس. قم بتحريك الشريط الذي على يمينك للتحكم بالمحركات Release 1.2 (Beta) : DOWNLOAD COMMUNITY DOWNLOAD Thank You, Enjoy ! / ! شكرا لك ، إستمتع تصحيحات 1.1 : * تصحيح : كبسة التسارع لم تكن تعمل بعد إنفجار السيارة * إضافة : تم إضافة RPM المحركات على إل جي يو إي تصحيحات 1.2 : * تم إصلاح بعض الأخطاء الصغيرة * تم إضافة كبسة لتشغيل المحركات و إطفائها : BY MUSTANG
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تطير ؟ هههههه لا والله ، مشكور ع التعليق ، صراحة قاعد أعمل مود السيارة تطير و راح يكون مجانا قريبا
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You mean like buying it ? if yes then iam not willing to sell it , Thanks
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مشكور !
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Thanks Mate , Give some advice maybe ?
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*New Video (SPOILER TEST) ^
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يسلمو ! edit: شكرا لك ، صراحة ما عرفت وين أحطه
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للمبرمجين ... وش أول مود سويته وكيف كانت التجربة
mustang replied to UAEpro's topic in Arabic / العربية
أول سكريبت إلي (بدون سرقة ولا كود ) طول السكريبت : سطر 336 viewtopic.php?f=161&t=79590 -
You CAN create a database on your PC , Search for XAMPP
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No , as far as i know
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oooh So i dont have to define dt , thanks its working now
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i think i got it , Thanks man , i will try it and give you the results I am having some trouble doing it , for example if i want to move the object 1 unit in (Y) for everyframe what would delta be if my fps was 100 ? i mean i need to move it 1 unit only if my fps was 100 then what would be the script ? This is totally a new thing for me , sorry for that
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i think i got it , Thanks man , i will try it and give you the results
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Iam not sure about this but try getting someone in your server and test it
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Did you test the new script i gave you with someone ? cause it wont change the grav for all player in the newer one i gave you
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There you go , i found one and edited it for you https://mega.co.nz/#!SwVngICK!C7MOCk_n8 ... zwz_HxDMb4
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You mean only for one player ? if so i will add a command for the players that want to jump higher playerDo = 0 -- Default Status , change to 1 if you want the default status ON which will make all players jump high when the resource start function jump() if playerDo == 1 then if not isPedInVehicle(getLocalPlayer()) then -- here you check if the player is not in a vehicle (in other words "on foot") local moveState = getPedMoveState( getLocalPlayer() ) -- Get the player move state if moveState == "jump" then setGravity ( 0.001 ) elseif moveState ~= "jump" then setGravity ( 0.008 ) end end end end addEventHandler("onClientRender", getRootElement(), jump) function jumpset() if playerDo == 0 then outputChatBox("Cheat Activated", 0, 255, 0, true ) playerDo = 1 elseif playerDo == 1 then outputChatBox("Cheat Deactivated", 255, 0, 0, true ) setGravity ( 0.008 ) playerDo = 0 end end addCommandHandler("jumptoggle", jumpset) -- Command to toggle the status(Cheat) if you type /jumptoggle you will toggle it, default is off
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I actually didn't understand , could you explain more Thanks for your response
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Try using gravity for example : Client Script : function jump() if not isPedInVehicle(getLocalPlayer()) then -- here you check if the player is not in a vehicle (in other words "on foot") local moveState = getPedMoveState( getLocalPlayer() ) -- Get the player move state if moveState == "jump" then setGravity ( 0.001 ) elseif moveState ~= "jump" then setGravity ( 0.008 ) end end end addEventHandler("onClientRender", getRootElement(), jump) ^tested and working
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try this local pBlips = { } addEventHandler("onResourceStart", resourceRoot, function() for index, player in ipairs(getElementsByType("player")) do addTeamBlip(player) end end ) function addTeamBlip(player) if ( pBlips[player] ) then return false end -- Adding a prevention of duplicate blips local theGang = getElementData ( player, "gang" ) if ( theGang and theGang ~= "None" ) then local r, g, b = getPlayerNametagColor( player ) local theBlip = createBlipAttachedTo( player, 0, 2, 0, 255, 0 ) -- Change visibility to only the team members setElementVisibleTo( theBlip, root, false ) for index, value in ipairs ( getPlayersByGang ( theGang ) ) do -- THIS setElementVisibleTo( theBlip, value, true ) end pBlips[player] = theBlip end setTimer ( function() addTeamBlip() end, 10000, 1 ) -- Change the time here , every 1000 = 1 second end function destroyBlip(element) local theElement = source or element if ( theElement ) then destroyElement(pBlips[theElement]) pBlips[theElement] = nil -- Just in-case... end end -- Events addEventHandler ( "onPlayerSpawn", root, addTeamBlip ) addEventHandler ( "onPlayerQuit", root, destroyBlip ) addEventHandler ( "onPlayerWasted", root, destroyBlip ) function getPlayersByGang ( gang ) local players = { } for _, player in ipairs ( getElementsByType ( "player" ) ) do if ( getElementData ( player, "gang" ) == gang ) then table.insert ( players, player ) end end return players end
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Hello guys , I would like to know if there is any alternative for "onClientRender" or "onClientPreRender" because iam working on a new project the uses alot of this event , the problem with this event is that it depends on the player's FPS , which will effect the results of my script in example : the time it takes to move an object 1 unit forward for every frame on a player's machine that is running 100fps will take less time than a 36 fps machine . I suppose you understood what i meant so i need a way to move that object with same time it takes for all players , you would tell me to use "setTimer" but it is too slow and wont give me a great smoothness as the "onClientRender" would give. If you need more information of what i need just post a comment . Thanks.
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هههه ، شكرا لتعليقك !
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مشكور جدا