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Moka_Akashiya85

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  1. Well, i tried that. Didn't like it extremely much, but i somehow fixed the issue. Dunno how, really.
  2. I'll make this short and simple. I'm currently just doing things for fun and for a server i'm using with friends, and i've been replacing cars for awhile. However, some cars have this super annoying issue of having their details being completely white, instead of using the correct textures. Image: http://puu.sh/cHBHP/93cbb76430.png (Image is big, but useful.) Parts that are white: Hood vents, car marker(s), everything in the interior, grills, wheels, tires, and much more. Parts that are not white: Hood, bumpers, roof, main body, license plate(s), and top-rear break light. This has annoyed me today and i've tried everything to fix it. Before you ask, this is the car i'm using: http://www.gta-worldmods.de/phpkit/start/include.php?path=content/overview.php&type=4&contentid=1847 This is the entire LUA code: -- The cars are in no way in alphabetical, nor category order. -- Elegy txd = engineLoadTXD("M3.txd") engineImportTXD(txd, 562) dff = engineLoadDFF("M3.dff", 562) engineReplaceModel(dff, 562) -- Tuning Parts for the Elegy, Sultan, etc -- For Elegy (BMW M3) txd = engineLoadTXD("M3.txd") engineImportTXD(txd, 1034) dff = engineLoadDFF("bodyparts/m3/exh_a_l.dff", 1034) engineReplaceModel(dff, 1034) txd = engineLoadTXD("M3.txd") engineImportTXD(txd, 1037) dff = engineLoadDFF("bodyparts/m3/exh_c_l.dff", 1037) engineReplaceModel(dff, 1037) txd = engineLoadTXD("M3.txd") engineImportTXD(txd, 1171) dff = engineLoadDFF("bodyparts/m3/fbmp_a_l.dff", 1171) engineReplaceModel(dff, 1171) txd = engineLoadTXD("M3.txd") engineImportTXD(txd, 1172) dff = engineLoadDFF("bodyparts/m3/fbmp_c_l.dff", 1172) engineReplaceModel(dff, 1172) txd = engineLoadTXD("M3.txd") engineImportTXD(txd, 1149) dff = engineLoadDFF("bodyparts/m3/rbmp_a_l.dff", 1149) engineReplaceModel(dff, 1149) txd = engineLoadTXD("M3.txd") engineImportTXD(txd, 1148) dff = engineLoadDFF("bodyparts/m3/rbmp_c_l.dff", 1148) engineReplaceModel(dff, 1148) txd = engineLoadTXD("M3.txd") engineImportTXD(txd, 1038) dff = engineLoadDFF("bodyparts/m3/rf_a_l.dff", 1038) engineReplaceModel(dff, 1038) txd = engineLoadTXD("M3.txd") engineImportTXD(txd, 1035) dff = engineLoadDFF("bodyparts/m3/rf_c_l.dff", 1035) engineReplaceModel(dff, 1035) txd = engineLoadTXD("M3.txd") engineImportTXD(txd, 1147) dff = engineLoadDFF("bodyparts/m3/spl_a_l_b.dff", 1147) engineReplaceModel(dff, 1147) txd = engineLoadTXD("M3.txd") engineImportTXD(txd, 1146) dff = engineLoadDFF("bodyparts/m3/spl_c_l_b.dff", 1146) engineReplaceModel(dff, 1146) txd = engineLoadTXD("M3.txd") engineImportTXD(txd, 1036) dff = engineLoadDFF("bodyparts/m3/wg_l_a_l.dff", 1036) engineReplaceModel(dff, 1036) txd = engineLoadTXD("M3.txd") engineImportTXD(txd, 1040) dff = engineLoadDFF("bodyparts/m3/wg_r_a_l.dff", 1040) engineReplaceModel(dff, 1040) txd = engineLoadTXD("M3.txd") engineImportTXD(txd, 1039) dff = engineLoadDFF("bodyparts/m3/wg_l_c_l.dff", 1039) engineReplaceModel(dff, 1039) txd = engineLoadTXD("M3.txd") engineImportTXD(txd, 1041) dff = engineLoadDFF("bodyparts/m3/wg_r_c_l.dff", 1041) engineReplaceModel(dff, 1041) Meta file "Moka_Akashiya85" Atom="Real cars." version="0.1" type="script"/> P.S: Before i forget, i'd like to mention that the car worked flawlessly at first, then didn't. I suspect it has something to do with that i took the car from the big pack i made and put it into it's own pack.
  3. Is it possible to make it that when you set the handling of a specific vehicle (Infernus?) and save it, then create another one, then switch back to the infernus, (AKA respawning it) that it will actually have the saved handling on by default? AKA like this: 1. Create Infernus. 2. Customize and save handling. 3. Spawn another car for whatever reason. 4. Spawn Infernus once more. 5. The handling you made previously/which is saved is applied by default.
  4. Thank you. Apperantly, the older script (That came with MTA apperantly) was shit, non-working most of the time, and horrible. Now i tested the one you linked me, and it works, however, it's very, very hard to use. (For example, there's no "Manual place" function, which lets you "click" on the spot you would like the light to be at) But atleast it works, so i thank you for that, Chronic.
  5. "ERROR: sirenedit/script.lua:116: attempt to index field "?" (a nil value)" whenever i open the script/menu.
  6. The script that comes with MTA called "Sirenedit" or Siren Editor lets you basically make your own police car by allowing you to place 8 "lights" and customizing them a little. However, my problem is that i can not get it to work properly. It says it has a color changer of some sort but i can NOT access it which is pretty annoying. I press the button and NOTHING happens. Anybody know how to get it working? (P.S: I run a dedicated server for me and my friends only.)
  7. I've been using the "Siren Editor" script for awhile now but i've had several issues with it. Help with it would be nice. 1. I am not able to change the color of the lights. there is a button for it, but i can not open it. It also does take a totally random color (Green, blue, etc) for the lights which is VERY annoying. 2. i sometimes can't even get the script to work. It starts nice, can open the menu and all, but i can't "place" any lights, nor can i activate the siren. Any help or advice would be very nice, thank you! (P.S: The "sirenedit" or Siren Editor script was built-in as an optional server script, so everyone should have it.
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