ı need level system.
ı hAve this code:
but dont work.
plz help me
function onPlayerDeadInRace()
local thePlayer = source
local playerkills = getElementData(thePlayer,"Kills")
local needexp = Level * 35
if tonumber(playerkills) == 5 then
setElementData(thePlayer, "Level", "1")
elseif tonumber(playerkills) == 10 then
setElementData(thePlayer, "Level", "2")
elseif tonumber(playerkills) == 15 then
setElementData(thePlayer, "Level", "3")
elseif tonumber(playerkills) == 20 then
setElementData(thePlayer, "Level", "4")
elseif tonumber(playerkills) == 25 then
setElementData(thePlayer, "Level", "5")
elseif tonumber(playerkills) == 30 then
setElementData(thePlayer, "Level", "6")
elseif tonumber(playerkills) == 35 then
setElementData(thePlayer, "Level", "7")
elseif tonumber(playerkills) == 40 then
setElementData(thePlayer, "Level", "8")
elseif tonumber(playerkills) == 45 then
setElementData(thePlayer, "Level", "9")
elseif tonumber(playerkills) == 50 then
setElementData(thePlayer, "Level", "10")
elseif tonumber(playerkills) == 55 then
setElementData(thePlayer, "Level", "11")
elseif tonumber(playerkills) == 60 then
setElementData(thePlayer, "Level", "12")
elseif tonumber(playerkills) == 65 then
setElementData(thePlayer, "Level", "13")
elseif tonumber(playerkills) == 70 then
setElementData(thePlayer, "Level", "14")
elseif tonumber(playerkills) == 75 then
setElementData(thePlayer, "Level", "15")
elseif tonumber(playerkills) == 80 then
setElementData(thePlayer, "Level", "16")
elseif tonumber(playerkills) == 85 then
setElementData(thePlayer, "Level", "17")
elseif tonumber(playerkills) == 90 then
setElementData(thePlayer, "Level", "18")
elseif tonumber(playerkills) == 95 then
setElementData(thePlayer, "Level", "19")
elseif tonumber(playerkills) == 100 then
setElementData(thePlayer, "Level", "20")
elseif tonumber(playerkills) == 105 then
setElementData(thePlayer, "Level", "21")
elseif tonumber(playerkills) == 110 then
setElementData(thePlayer, "Level", "22")
elseif tonumber(playerkills) == 115 then
setElementData(thePlayer, "Level", "23")
elseif tonumber(playerkills) == 120 then
setElementData(thePlayer, "Level", "24")
elseif tonumber(playerkills) == 125 then
setElementData(thePlayer, "Level", "25")
elseif tonumber(playerkills) == 130 then
setElementData(thePlayer, "Level", "26")
elseif tonumber(playerkills) == 135 then
setElementData(thePlayer, "Level", "27")
elseif tonumber(playerkills) == 140 then
setElementData(thePlayer, "Level", "28")
elseif tonumber(playerkills) == 145 then
setElementData(thePlayer, "Level", "29")
elseif tonumber(playerkills) == 150 then
setElementData(thePlayer, "Level", "30")
elseif tonumber(playerkills) == 155 then
setElementData(thePlayer, "Level", "31")
elseif tonumber(playerkills) == 160 then
setElementData(thePlayer, "Level", "32")
elseif tonumber(playerkills) == 165 then
setElementData(thePlayer, "Level", "33")
elseif tonumber(playerkills) == 170 then
setElementData(thePlayer, "Level", "34")
elseif tonumber(playerkills) == 175 then
setElementData(thePlayer, "Level", "35")
end
if lvls == needexp then
outputChatBox("#ff9900* #c0c0c0".. getPlayerName(source).. " #ffffffis now #ffff00 Level. ".. Level .." #ffffff!", getRootElement(), 0, 255, 0)
end
end
addEvent("onPlayerWasted", true)
addEventHandler("onPlayerWasted", gRoot , onPlayerDeadInRace)