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freudo

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Everything posted by freudo

  1. I try but lost player names
  2. I try this man. I click playername but not showing player stats. But this code working getPlayerName(player)
  3. Hi guys, I have one problem. Player list color codes problem. code: function skyturkGrid() guiGridListClear(statsGrid) if (guiGridListClear) then for id, player in ipairs ( getElementsByType ( "player" ) ) do local row = guiGridListAddRow(statsGrid) guiGridListSetItemText(statsGrid, row, 1, getPlayerName(player), false, false) end end end
  4. Hey guys I have a problem. Why false? photo: code: function tables() outputChatBox("Top 3 Clans:", getRootElement(), 255,255,255) for index, data in ipairs(sortTeams()) do outputChatBox("#"..tostring(index)..": ".. tostring(data.account) .."#f4a460 - #ffffff".. tostring(data.points), getRootElement(), 255, 255, 255,true) if index == 3 then break end end end addCommandHandler("top", tables) function sortTeams() local rowdata = {} for index, v in pairs( getElementsByType("team") ) do rowdata[index] = { account = getTeamName(v), points = getElementData(v,"teampoint"), } end local comparator = function (a, b) return (tonumber(a.points) or 0) > (tonumber(b.points) or 0) end table.sort(rowdata, comparator) return rowdata end
  5. exports["scoreboard"]:scoreboardAddColumn ( "level", root, 90, "Level") exports["scoreboard"]:scoreboardAddColumn ( "experience_t",root, 90, "Toplam Exp") exports["scoreboard"]:scoreboardAddColumn ( "experience",root, 90, "Exp") exports["scoreboard"]:scoreboardAddColumn ( "experience_r", root, 90, "Gereken EXP") exports["scoreboard"]:scoreboardForceTeamsHidden( true ) thanks its work.
  6. I have a problem please help What is problem? I dont want show team data. why show? exports["scoreboard"]:scoreboardAddColumn ( "level", root, 90, "Level") exports["scoreboard"]:scoreboardAddColumn ( "experience_t",root, 90, "Toplam Exp") exports["scoreboard"]:scoreboardAddColumn ( "experience",root, 90, "Exp") exports["scoreboard"]:scoreboardAddColumn ( "experience_r", root, 90, "Gereken EXP") photo;
  7. www.game-state.com serverini bulup tıkla ve orda cıkan bannera tıkla kodu kopyala sitene yapıştır.
  8. Orjinal script Fury https://forum.multitheftauto.com/viewtopic.php?f=108&t=53880
  9. I'm DD Scripter my scripts: --Topmapwins --Bar level --Multi language Userpanel (panel by xiti) contact me:barikat.sky
  10. hey guys , ı have problem ı want panel position ex: Maps Stats Store Settings Donator but ı dont change position: please right click open new tab image !! image: animation client file: CODE REMOVED BY Solidsnake14
  11. Hi Guys, Today I show you my new script. Realese!! New scripts --Topmapwins(for dd) --Top 10 Clans script(for dd) Script video: İf you want buy? contact me skype:erdemkilic.sky
  12. can you help me? skype:erdemkilic.sky
  13. Hi Guys (sorry my bad english.d ) I make a dd toptimes on wins kills.ok I want save maps on wins kills. help me! pic:
  14. I need dd top map wins script. or give me scripts functions...
  15. ?? pls give me functions!!!
  16. I Need a dd toptimes on kills,wins Or how to ı make?
  17. ı need level system. ı hAve this code: but dont work. plz help me function onPlayerDeadInRace() local thePlayer = source local playerkills = getElementData(thePlayer,"Kills") local needexp = Level * 35 if tonumber(playerkills) == 5 then setElementData(thePlayer, "Level", "1") elseif tonumber(playerkills) == 10 then setElementData(thePlayer, "Level", "2") elseif tonumber(playerkills) == 15 then setElementData(thePlayer, "Level", "3") elseif tonumber(playerkills) == 20 then setElementData(thePlayer, "Level", "4") elseif tonumber(playerkills) == 25 then setElementData(thePlayer, "Level", "5") elseif tonumber(playerkills) == 30 then setElementData(thePlayer, "Level", "6") elseif tonumber(playerkills) == 35 then setElementData(thePlayer, "Level", "7") elseif tonumber(playerkills) == 40 then setElementData(thePlayer, "Level", "8") elseif tonumber(playerkills) == 45 then setElementData(thePlayer, "Level", "9") elseif tonumber(playerkills) == 50 then setElementData(thePlayer, "Level", "10") elseif tonumber(playerkills) == 55 then setElementData(thePlayer, "Level", "11") elseif tonumber(playerkills) == 60 then setElementData(thePlayer, "Level", "12") elseif tonumber(playerkills) == 65 then setElementData(thePlayer, "Level", "13") elseif tonumber(playerkills) == 70 then setElementData(thePlayer, "Level", "14") elseif tonumber(playerkills) == 75 then setElementData(thePlayer, "Level", "15") elseif tonumber(playerkills) == 80 then setElementData(thePlayer, "Level", "16") elseif tonumber(playerkills) == 85 then setElementData(thePlayer, "Level", "17") elseif tonumber(playerkills) == 90 then setElementData(thePlayer, "Level", "18") elseif tonumber(playerkills) == 95 then setElementData(thePlayer, "Level", "19") elseif tonumber(playerkills) == 100 then setElementData(thePlayer, "Level", "20") elseif tonumber(playerkills) == 105 then setElementData(thePlayer, "Level", "21") elseif tonumber(playerkills) == 110 then setElementData(thePlayer, "Level", "22") elseif tonumber(playerkills) == 115 then setElementData(thePlayer, "Level", "23") elseif tonumber(playerkills) == 120 then setElementData(thePlayer, "Level", "24") elseif tonumber(playerkills) == 125 then setElementData(thePlayer, "Level", "25") elseif tonumber(playerkills) == 130 then setElementData(thePlayer, "Level", "26") elseif tonumber(playerkills) == 135 then setElementData(thePlayer, "Level", "27") elseif tonumber(playerkills) == 140 then setElementData(thePlayer, "Level", "28") elseif tonumber(playerkills) == 145 then setElementData(thePlayer, "Level", "29") elseif tonumber(playerkills) == 150 then setElementData(thePlayer, "Level", "30") elseif tonumber(playerkills) == 155 then setElementData(thePlayer, "Level", "31") elseif tonumber(playerkills) == 160 then setElementData(thePlayer, "Level", "32") elseif tonumber(playerkills) == 165 then setElementData(thePlayer, "Level", "33") elseif tonumber(playerkills) == 170 then setElementData(thePlayer, "Level", "34") elseif tonumber(playerkills) == 175 then setElementData(thePlayer, "Level", "35") end if lvls == needexp then outputChatBox("#ff9900* #c0c0c0".. getPlayerName(source).. " #ffffffis now #ffff00 Level. ".. Level .." #ffffff!", getRootElement(), 0, 255, 0) end end addEvent("onPlayerWasted", true) addEventHandler("onPlayerWasted", gRoot , onPlayerDeadInRace)
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